Sendificate part 1
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FutureShock9 Sep 30 @ 11:09am 
It's rare that a custom map adds new mechanics/puzzles with the variety and intrigue of those in the main game. The "ah-ha" moments in this map are very clever and diverse in a way that feels just like the original. Keep it up.
Thander Sep 21 @ 6:13am 
The new invention called "sendificator" is an awesome idea !
I really love the chamber, as usual, great and clever !
davmarrub Sep 16 @ 7:38am 
Great idea, good programming, good design. I love it!
Dead Pool Sep 5 @ 9:17pm 
i love it!!!
Diegogmx.UY-Linux- Sep 5 @ 12:49am 
this was a really great one
evilmolen Aug 14 @ 5:17am 
awesome puzzle
HMW  [author] Aug 3 @ 5:22am 
The numbering is a good idea. I'll update the titles of all three maps. (And pray that nothing gets screwed up :) )
fastgiga Aug 2 @ 5:31am 
This map and its 2 successors are awesome. Only one thing is missing: put the number of the map into the name and not just into the description. The map is realy straight forward, no boring and unnecessary walking or "exploring" stuff, no fake "custom" story, just good old testchambers. Thats how Portal is supposed to be. Keep it up!
Skyferret Aug 2 @ 2:51am 
The last part took me about 10 minutes to figure out, yet so simple once you do figure it out. Btw, client_disconnect (I think that's what it's called) seems to be missing.
Talisac Aug 1 @ 2:33am 
Nice puzzle and visual!
Ice Boston Jul 29 @ 7:34pm 
Very good! The last one really had me going for awhile.
Bullwinkle Jul 27 @ 3:17pm 
I love the sendificator... excellent !
campanaro Jul 26 @ 11:19am 
perfect new element
Keep it up
myballshurt Jul 22 @ 6:56pm 
best map ever
Horse N. Buggy Jul 21 @ 5:57pm 
I see what you did there. You introduced new game mechanics and taught us how to use them before presenting us with the real puzzle. For that, I give you good marks. But there still needed to be better clues about what that new game piece was in the first chamber. I loved the hint in the second chamber. But to even get going, I had to look at a walkthrough to know what that equipment did. It was not obvious. But I really liked the final puzzle.
bavorak Jul 7 @ 3:35pm 
I would give you 1000 thumbs up if I could. The best community map I've played so far
AtomicRocket Jun 30 @ 8:49pm 
I love this map!
ZeViS Jun 29 @ 10:14am 
need add mirrors)
ZeViS Jun 29 @ 10:12am 
super, first time tp cubs
[Really Bad] RedFaux Jun 21 @ 7:26pm 
Awesome idea, perfectly implemented!
Cirman Jun 20 @ 11:17am 
Pretty great! Not too difficult. Good new mechanic with potential
SaboteurMaster Jun 19 @ 9:16am 
wonderful... and a whole new toy
p0rtalmaster Jun 14 @ 3:07am 
I just went through the comments. I'm surprised I never said anything about the wonder of this map. Maybe I was just too speechless at the time....

@savaka, you probably need to adjust the palette with the BEE2 app, found in C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\portal2_dlc2\BEE2. Then you can hook up a sendificator to a laser and an activator in your puzzle (e.g. a button, laser catcher/relay or HEP catcher).
savaka Jun 12 @ 7:51am 
Great map! I can't figure out how to use the sendificator in the BEE2 though, can you help?
Sanity1123 Jun 11 @ 2:01pm 
Great Chamber :D Enjoyed it a lot! Thanks!
Azerty Jun 8 @ 2:04am 
God job!
no you are all left Jun 2 @ 12:29am 
God damn this is amazing.
Бог Govna May 19 @ 5:06am 
Восхитительная механика
webbertee May 18 @ 2:53am 
nice work!
Ender0flare May 16 @ 3:48pm 
I can't figure out how to use the sendificator.I placed a laser,attached a button to it,and put a CC on it and when i pressed the button,nothing happened!
This chamber was an endless series of "I wonder if ___ will work" followed by "YES IT DID OH MY GOD"
KAKTUS ‡SvK‡ Apr 29 @ 9:55am 
WOW nice
elhalconmisterioso Apr 27 @ 1:15pm 
Hope they pay attention and add this to "Portal 3." Great work.
BlueAura Apr 26 @ 9:15pm 
Excellent level design in addition to great use with this new testing element. Fantastic work!
Super Ninja Fat Apr 25 @ 3:24pm 
That was pretty fun! :D and chalenging. Not only did you create a fun testing element, but you utalized it well
hereiamhereibrett Apr 25 @ 10:43am 
Should def add some relevant pictures till then no sub from me.
mroziu Apr 21 @ 2:27pm 
Mega, udało mi się przejść samodzielnie tylko pierwszą komorę. Ale było juz późno w nocy :)
tlong4815162342 Apr 14 @ 6:19pm 
The goal of crowdsourcing level design is to get things as creative as this. Well done.
Bishfudge Apr 14 @ 8:45am 
this is a great element to the puzzle. it should be in the game. brilliant chamber, well designed.i would give it a 9/10. Love Bishfudge
patergia Apr 4 @ 3:36pm 
WOW! That is EPIC!!!
Line Noise Apr 4 @ 3:06pm 
I thought I would never get out of that second chamber!
That Portaling Master 2000 Mar 21 @ 10:27pm 
GREAT CONCEPT and map design :)
Hyper Mar 14 @ 9:47am 
Kenyan Javelin Team Mar 2 @ 12:47pm 
Can't give it more than one like... Amazing
I love this mechanic. I hope to see more maps using it!
HMW  [author] Feb 23 @ 8:31am 
@Win7yes: That's the first time I hear that... It certainly never happened to me. Maybe it's something with your copy of Portal 2. Try verifying the integrity of the game cache (last section on that page.)
I was having some weird crashes lately, and verifying the cache solved it.

@Whately: It's actually rigged so that always happens. It just adds that extra "F*** YEAH" feeling to it :)
Win7yes Feb 20 @ 8:58pm 
If in the chamber of the third image, you use the weighted cube to stop the laser, the game freezes and crashes
erpagan Feb 17 @ 2:55pm 
Whateley Feb 12 @ 11:12pm 
How else managing to land the last cube directly on the switch
Mitch McWiggins Feb 11 @ 8:55pm 
Amazing. Wow. Just too cool! Thanks.

Here's my latest if you get a chance.