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Talisac 19 hours ago 
Nice puzzle and visual!
Ice Boston Jul 29 @ 7:34pm 
Very good! The last one really had me going for awhile.
Bullwinkle Jul 27 @ 3:17pm 
I love the sendificator... excellent !
campanaro Jul 26 @ 11:19am 
perfect new element
Keep it up
a03fack Jul 22 @ 6:56pm 
best map ever
Horse N. Buggy Jul 21 @ 5:57pm 
I see what you did there. You introduced new game mechanics and taught us how to use them before presenting us with the real puzzle. For that, I give you good marks. But there still needed to be better clues about what that new game piece was in the first chamber. I loved the hint in the second chamber. But to even get going, I had to look at a walkthrough to know what that equipment did. It was not obvious. But I really liked the final puzzle.
bavorak Jul 7 @ 3:35pm 
I would give you 1000 thumbs up if I could. The best community map I've played so far
AtomicRocket Jun 30 @ 8:49pm 
I love this map!
ZeViS Jun 29 @ 10:14am 
need add mirrors)
ZeViS Jun 29 @ 10:12am 
super, first time tp cubs
RedFaux Jun 21 @ 7:26pm 
Awesome idea, perfectly implemented!
Cirman Jun 20 @ 11:17am 
Pretty great! Not too difficult. Good new mechanic with potential
SaboteurMaster Jun 19 @ 9:16am 
wonderful... and a whole new toy
pa1ntmaster Jun 14 @ 3:07am 
I just went through the comments. I'm surprised I never said anything about the wonder of this map. Maybe I was just too speechless at the time....

@savaka, you probably need to adjust the palette with the BEE2 app, found in C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\portal2_dlc2\BEE2. Then you can hook up a sendificator to a laser and an activator in your puzzle (e.g. a button, laser catcher/relay or HEP catcher).
savaka Jun 12 @ 7:51am 
Great map! I can't figure out how to use the sendificator in the BEE2 though, can you help?
Sanity1123 Jun 11 @ 2:01pm 
Great Chamber :D Enjoyed it a lot! Thanks!
Azerty Jun 8 @ 2:04am 
God job!
Lamp Jun 2 @ 12:29am 
God damn this is amazing.
Бог Govna May 19 @ 5:06am 
Восхитительная механика
webbertee May 18 @ 2:53am 
nice work!
Ender0flare May 16 @ 3:48pm 
I can't figure out how to use the sendificator.I placed a laser,attached a button to it,and put a CC on it and when i pressed the button,nothing happened!
This chamber was an endless series of "I wonder if ___ will work" followed by "YES IT DID OH MY GOD"
KAKTUS ‡SvK‡ Apr 29 @ 9:55am 
WOW nice
elhalconmisterioso Apr 27 @ 1:15pm 
Hope they pay attention and add this to "Portal 3." Great work.
BlueAura Apr 26 @ 9:15pm 
Excellent level design in addition to great use with this new testing element. Fantastic work!
Super Ninja Fat Apr 25 @ 3:24pm 
That was pretty fun! :D and chalenging. Not only did you create a fun testing element, but you utalized it well
hereiamhereibrett Apr 25 @ 10:43am 
Should def add some relevant pictures till then no sub from me.
mroziu Apr 21 @ 2:27pm 
Mega, udało mi się przejść samodzielnie tylko pierwszą komorę. Ale było juz późno w nocy :)
tlong4815162342 Apr 14 @ 6:19pm 
The goal of crowdsourcing level design is to get things as creative as this. Well done.
Bishfudge Apr 14 @ 8:45am 
this is a great element to the puzzle. it should be in the game. brilliant chamber, well designed.i would give it a 9/10. Love Bishfudge
patergia Apr 4 @ 3:36pm 
WOW! That is EPIC!!!
Line Noise Apr 4 @ 3:06pm 
I thought I would never get out of that second chamber!
That Portaling Master 2000 Mar 21 @ 10:27pm 
GREAT CONCEPT and map design :)
Hyper Mar 14 @ 9:47am 
Kenyan Javelin Team Mar 2 @ 12:47pm 
Can't give it more than one like... Amazing
I love this mechanic. I hope to see more maps using it!
HMW  [author] Feb 23 @ 8:31am 
@Win7yes: That's the first time I hear that... It certainly never happened to me. Maybe it's something with your copy of Portal 2. Try verifying the integrity of the game cache (last section on that page.)
I was having some weird crashes lately, and verifying the cache solved it.

@Whately: It's actually rigged so that always happens. It just adds that extra "F*** YEAH" feeling to it :)
Win7yes Feb 20 @ 8:58pm 
If in the chamber of the third image, you use the weighted cube to stop the laser, the game freezes and crashes
erpagan Feb 17 @ 2:55pm 
Whateley Feb 12 @ 11:12pm 
How else managing to land the last cube directly on the switch
Mitch McWiggins Feb 11 @ 8:55pm 
Amazing. Wow. Just too cool! Thanks.

Here's my latest if you get a chance.
Tbone Feb 8 @ 5:57pm 
very creative - well done.
Axe Raider Feb 3 @ 9:18am 
Absolutely marvelous. Took me embarrasingly long to figure out the mechanic itself but once I knew what it was doing, the rest of it was mind-bendingly awesome! Great work, can't wait for the next couple of parts!
Kyuuna Feb 2 @ 11:35am 
I can't wait to see the next map! Keep going, you're doing some pretty awesome maps!
HMW  [author] Feb 2 @ 6:37am 
Yup, "this is what the refrance"
^^ I can't do squiggly mouse-drawn text in here, unfortunately.

By the way, the third and fourth parts of the series are currently going through puzzle testing. I did not plan to also imitate the creator of Homestuck with these long periods of complete radio silence, but that's what just happened...

The next map will be available "soon" :)
Kyuuna Feb 1 @ 12:29pm 
It was a brilliant idea to integrate a Sendificator. Do you read Homestuck, by any chance?
Darknuit Jan 30 @ 12:41pm 
Magnificent !!
jrturner89 Jan 20 @ 5:52pm 
This test chamber was a lot of fun. Thanks for the great build.
dickleban Jan 20 @ 2:59pm 
Small graphical bug: I had a save game in the last area right before the action that allows you to open the door. After an exit and restart, a load game would result in invisible sendificators.

Great concept.
Daigo Tantibus Jan 20 @ 9:45am 
It appears to be impossible to create a working sendificator in PTI. I've used BEE2 and FGE and neither work. The antline connection to the laser is still blue/orange and the sendificator refuses to send the cube to where the laser is pointing. I installed the new sendificator source and it still doesn't work.