Sp_custom (map 2/2)
13 Comments
< >
Bowsakirby Mar 16 @ 8:32pm 
The last step of the puzzle had me stumped because where i was placing the portal to jump on the light bridge was actually utilizing the lightbridge through the portal, thus causing the cube to bounce uncontrollably xD. I managed to beat it by unnecissarily maneuvering the lazers to glitch a win[/spoilers] after watching the walkthrough I feel dumb XD.
Bayram Oct 1, 2013 @ 12:10pm 
Nice puzzles, not too hard to work out but a bit tricky to execute.
rob Jun 12, 2013 @ 7:31am 
Great puzzles. Took me a while to work this out. Well done!
Seji-Evan  [author] Mar 6, 2013 @ 9:55am 
!!!100 SUBSCRIBERS!!! =D Thanks for all of you guys who are enjoying my work.
Raser Aug 31, 2012 @ 10:20am 
@moving you make maps?
Le Petit Mort Jul 7, 2012 @ 2:15pm 
Pros:
• Clever puzzles;
• Pleasant aesthetic;

Cons:
• Black glitch; map needs recompiling;

Alternate Solutions
First puzzle doesn't require a 'bridge stair'; player can jump off a tilted cube, then press the button;
Second puzzle doesn't require a fling; player can use panels to the left of the turret-room and angle a jump into said room;
theOfficePortal Jul 5, 2012 @ 5:42pm 
tough but doable. I think the purpose of the bridge at the end (i.e. everything is all set up with the door open but you gotta get back to the bridge) needs to be a little more apparent... I suggest a higher ceiling around the bridge with a portable wall where you can reach the bridge (just more apparent than it is now since it is confusing).
ozone Jul 5, 2012 @ 11:49am 
Ah. Just looking at the exit door makes it looks like just the weighted button and catcher are required for the exit door, cube button appears wired for light bridge and laser relay unknown. Function of laser relay could be more clear, thus making intended solution clearly the only way.
thankyou.
Seji-Evan  [author] Jul 5, 2012 @ 3:37am 
To open the door are required: the buttons (square and round) the laser relay and the laser catcher all active.
ozone Jul 4, 2012 @ 8:02pm 
excuse me. I ment the weighted button and laser catcher for the exit is active.
ozone Jul 4, 2012 @ 7:50pm 
it works if laser enters catcher at 90 deg directed through both cubes/potals. I was trying to use one cube set roughly below exit door aiming beam at 45deg through portal to panel under light bridge. Catcher animation shows it working, but link to exit door never lights. I realise this wasn't the intended solution, but both the cube button and laser cather were active, so the door should open right?
Seji-Evan  [author] Jul 4, 2012 @ 11:19am 
Well, I tested the map again and everything worked fine.
ozone Jul 3, 2012 @ 7:23pm 
exit door does't open when the two(?) required imputs are present. Laser catcher linked to door isn't counting towards door. Liked it right up till then.