Portal 2

Portal 2

Companion Cube
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frostschutz  [author] May 13, 2012 @ 5:19am 
Revision 2 - added a light bridge to the button room so you can't get stuck there anymore
Jordan May 10, 2012 @ 8:40am 
Wow... I can't wait to play this... The preview looks great! (Came here from the 'First Map' thread).

Just had to reinstall Portal 2, when it's done, I'll play it.
Inge May 9, 2012 @ 1:40pm 
*looks at preview* oh my... Looking forward to this ^^
frostschutz  [author] May 9, 2012 @ 4:16am 
Thanks for your feedback, erwin_iie!

You don't need the turret - it also works with companion cube only. I admit that this is not intuitive - but in coop mode you learn that the tractor beam lets you move around quite a bit. So you can hop onto the cube into the beam, then edge down a little and pick up the cube to take with you.

For the other hazards I recommend you use savegames. It's single player so you can use Quick Save F6 / F7.

I originally intended to make the map much larger. I wanted to test the limits of the editor in my first map. :) Turns out I hit the limit very early, the map is less than 1/3 of the size the editor lets you build in theory (but then it craps out because of too many items).

My future maps (if I make any) will be smaller as that's what the editor is obviously meant for.
erwin_iie May 9, 2012 @ 4:06am 
Ok... when I figured out I needed the first turret to take the companion cube with me I played the first part of the level several times. When I encountered the time limit and I needed to climb with the light bridges I fell in the water and had to start all over again. It's too large and playing puzzles you already solved over and over again is not fun.
frostschutz  [author] May 9, 2012 @ 4:00am 
I updated the description to be more helpful (hopefully).
frostschutz  [author] May 9, 2012 @ 3:52am 
Hence the warning in the description, but I agree with you completely, of course.
Thanks for your comment! My next map will hopefully be better.
Dex May 8, 2012 @ 11:11pm 
#1 rule of portal level design: The player should never get stuck with no recourse but to restart. If you dont bring the cube into the next room and dont have a portal back you are hosed.
frostschutz  [author] May 8, 2012 @ 10:36pm