Long War Alien Pack
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Dragon32 2 hours ago 
It's incorporated into LW 2
Caliell 2 hours ago 
If you have LW2, do you have to have this mod activated or is this incorporated into LW2?
PizzaSHARK! 👻 Jan 19 @ 5:59pm 
Really? LW aliens, like most LW mods, are presumably balanced around larger squad sizes and the LW perk pack. If you're using different classes or smaller squads, they probably need tweaking. I found Drones to be overpowered with the 20 Defense on top of 2 armor when I was running squad size 6 with Shadow Ops' more defense-focused classes, but they're pretty much okay with squad size 8 and default LWPP classes.

I'm assuming the config files for aliens in LW2 will be the same. Nerf them if you feel like they're too strong. I'll wait to see what they do to SPARKs, but I might have to nerf Gunner damage if SPARKs don't get a lot of help - mk2 Gunners could kill my newbie SPARKs in a single attack and had the high Aim necessary to reliably hit them.
shadow79 Jan 18 @ 3:44pm 
Just not with... I meant
shadow79 Jan 18 @ 1:54pm 
I hope there will be options to still turn off each mod we don't want to play with once the Long War 2 mod is added. I still think the Alien pack is very unbalanced and want to play the long war 2 mod, just long with the long war aliens. If that makes sense?
PizzaSHARK! 👻 Jan 16 @ 7:28pm 
You can just look at the config files if you're curious Zevvion, but the descriptions above are already pretty accurate. Sentries get abilities like Ready for Anything and Covering Fire to make them more effective at overwatching. Gunners can use Suppression and use a much stronger cannon. Grenadiers can launch flashbangs, Rocketeers can fire off rockets. MEC Archers tend to run away and use their grenade launcher from long range, Naja tend to stick to cover and snipe at people, Sidewinders tend to use their mobility to run forward to flank or grab.

If you've already played with the aliens, there shouldn't be anything you don't already know. If you're curious, just look at the config files.
Spinosaurus Aegyptiacus Jan 16 @ 2:14pm 
Silly question, because I cannot seem to find it if it exists: Is there a long war "game mode" for Xcom 2?
Zevvion Jan 16 @ 2:02pm 
So... can we get like an actual description on the enemies it adds and what they can do? I appreciate you being intentionally vague so I can discover myself, but after many campaigns I still have no idea what some enemy types can actually do.
Master Roshi ._. Jan 15 @ 10:47am 
Idk why but every time i start a new game i get half way or semi through the first few my game crashes like crazy. Some mods work, some dont. Like I want more enemies to fight against along with the dlc/weapons/ rulers but i never have any luck with any of the mods working together or with out the game crashing. Also I love to play with LW mods they're amazing but I wanna know what im doing wrong and what double enemies i should use to make sure the dlc work.
Vortex-Pixalation Jan 14 @ 2:47pm 
It works with the Dlcs
st030 Jan 14 @ 9:07am 
Is it working or not with DLC's ?
Dragon32 Jan 11 @ 10:27am 
@Derp King ._.
Worked fine for me last campaign with all of the Firaxis DLC (and about 280 other mods).
Master Roshi ._. Jan 11 @ 6:54am 
Too bad this doesnt work with the alien ruller dlc or the other one, id like to play an updated on of this before long war 2 comes out.
Vortex-Pixalation Jan 7 @ 12:52pm 
@Oathed just edit them out mid play through via force level what is the issue ?
skullbuster JK Jan 7 @ 10:35am 
ill try this on second playthrough
Oathed Jan 6 @ 11:55am 
WARNING: Sidewinders trigger neither Overwatch nor Proximity Mines. I wish I'd known and edited them out before I started this campaign.
cow99 Jan 6 @ 12:02am 
DEVS: I'd like to make a few LW 2 suggestions (agree/not as you like):
- like LW please could you make it possible to do all the missions going on around the globe, like LW1?
- I suggest checking out the permanent dark events mod (here on workshop). Its very good and I think it would add an extra layour of depth and challenge to LW2 if you could implement something like this.
- If you decide to go with long term dark events, rather than vanilla, you could consider making it possible to counter dark events by completing late game missions or maybe destroying alien bases.
- another option is some kind of map-wide pod triggering which could be mitigated by stealth equipment, weapons and skills.
Its good to hear that you're working on LW2, I hope you like my ideas.
shadow79 Jan 5 @ 7:36am 
Just seen on twitter that Long War 2 as in (the mod) is coming in a few weeks.
PizzaSHARK! 👻 Jan 4 @ 1:05pm 
I love the viper variants. It's like having Thin Men back in the game.
Oathed Jan 4 @ 8:00am 
God I hate those Sidewinders. Completely take away the virtue of Overwatch (which admittedly is maybe OP with some Timertweaks).
Dragon32 Jan 1 @ 2:28pm 
Sounds like, for whatever reason, the 7th December update didn't work for you:
Update: 7 Dec, 2016 @ 8:53pm
- Fixed missing textures on Muton Elite and Chryssalid Soldier

That looks exactly how the Elite used to look before the update.
plu7o Jan 1 @ 1:51pm 
Well just simply unsubscribing and resubbing seemed to download the skins and fix the issue or something. Ill leave my comment up for anyone else having the issue.
plu7o Jan 1 @ 1:46pm 
Having an issue with some of the added aliens not loading a skin. The little seeker bots show up fine but Iv noticed on two occassions now that Muton Elites and Chryssalid Soldiers just appear as the dark black models with no skin on them.


^ Screen caps of the elite. Dont think I have a mod that conflicts with this as far as adding aliens or modifying their appearance so I dont think its something conflicting.
Olafr_the_Viking Dec 18, 2016 @ 11:41am 
Olafr the Viking has finally decided upon who will be awarded the Modder of the Year Award for 2016.

And the winner is:

PizzaSHARK! 👻 Dec 17, 2016 @ 7:23pm 
I believe so, Gallow. Best to check ABA2's page for specifics. I do know it mentions them being compatible, but there might be things you need to do for them to work together properly.
Gallow Dec 17, 2016 @ 7:11pm 
Is this compbatible with "Better Advent" mod?
SerenityNow Dec 17, 2016 @ 3:28am 
The game seems to be a lot slower since I installed the LW mods. Any suggestions to deal with it? It would be unfortunate if I have to tone down the graphics just to deal with LW...
PizzaSHARK! 👻 Dec 14, 2016 @ 11:03am 
If you're using the LW Perk Pack, Tiger Round (unlocked via Hybrid Materials research) are a godsend for dealing with Drones early in the game.

Also, I'm pretty sure there are no ADVENT Grenadiers, but there ARE some ADVENT Engineers... I'm assuming they're the same thing. Unless Shadow Ops LW renames them to keep parity with its new Combat Engineer class?
Spinosaurus Aegyptiacus Dec 11, 2016 @ 2:11pm 
I've used squad of six starter for a while, but honestly, you justn eed a goodp lan. Sentry Dronesm ight look like garbage, but that four-move stun is a doosie, not to mention its armor, keeping it alive at the start of the game.
PizzaSHARK! 👻 Dec 11, 2016 @ 12:06am 
I ended up removing the Defense bonus the Drones receive. It's just way too damn much for rookies and squaddies to deal with on top of the 2 armor and the fact that they usually go first in the alien turn order (meaning they soak up overwatch fire, which is likely part of their intended design.) I got pretty damn sick of whiffing point blank 80%+ attacks and ending up completely screwed because of it. Boosted their mk2 stats a bit and increased their mk1 hack defense a bit. I might consider giving them 5 HP for mk1 but that would make it impossible to kill them in one hit with even specialized weapons, which seems a little excessive.
Karimloo Dec 10, 2016 @ 6:08pm 
you guys smoked some really bad stuff to do whatever it is you did with these nonsense sentries.
Dragon32 Dec 10, 2016 @ 3:01pm 
Just this.
Quantumdogma Dec 10, 2016 @ 1:43pm 
do i need to download all long war mods or just this for it to work?
Fromage Baguette Dec 9, 2016 @ 11:55am 
The Hive Queen appear too often, with this mod Chryssalid are not only a terror unit, but a common advent force for every operation :/
Dragon32 Dec 8, 2016 @ 2:50pm 
Pavonis Interactive  [author] Dec 8, 2016 @ 2:37pm 
Whups, knew I forgot something. Done.
Dragon32 Dec 8, 2016 @ 11:13am 
@Long War Studios:
Could you upload the latest version to Nexus when (the collective) you have a moment? Thanks!
Pavonis Interactive  [author] Dec 7, 2016 @ 12:55pm 
Updated to fix missing textures on Muton Elite and Chryssalid Soldier.
Wulfe of Legend Dec 6, 2016 @ 11:40pm 
I like almost all of this mod (love the sectoid commander) but those drones are just too much. This mod makes me yearn for the good ol' days when I thought stun lancers were too hard.
FriendlyNoob Dec 6, 2016 @ 9:27pm 
Giant Chryssalids? I'm glad to see Long War is making a comeback
The Artful Doge-er Dec 6, 2016 @ 9:19am 
How do I make the Andromedons to appear more often? I'm almost reaching to the end of my current playthrough and I've only encountered 2 Andromedons so far. Not sure if it's due to the lower difficulty settings or this mod made them to appear less.
afrit357 Dec 3, 2016 @ 8:08am 
The Muton Elite and the Chryssalid queen aren't rendering right, they just appear as black.
Grand Master Helbrecht Nov 30, 2016 @ 10:01am 
is there a way to get a brainwashed muton centurion???
Brakkey Gurdy I Nov 26, 2016 @ 5:25am 
I don't suppose you could add Leviathan pods with these enemies to this?
Olafr_the_Viking Nov 25, 2016 @ 3:20am 
Olafr the Viking has reviewed all the 9 nominees to the Modder of the Year Award based on 7 selection criteria, and has arrived at these 3 finalists for the Modder of the Year Award 2016:


Do you agree? Please offer your feedback and opinions as answers to the post at the Gamer's Paradise Blog ( http://gamersparadiseolafr.tumblr.com ).
Augusto Pinochet Nov 21, 2016 @ 3:42pm 
Keep on the good work guys!
SLANGWHITE Nov 21, 2016 @ 5:59am 
This mod makes my pc so extremly slow.... anyone know why? Or lag this so extrem because i have 12 Soldiers with Grim Mod?
King Appah Nov 20, 2016 @ 11:10am 
My only knock on this mod, which is otherwise outstanding, is that it makes Legendary unwinnable. The ADVENT drones come out in waves and the early troops aren't good enough to take them out or grind it out. Maybe it IS possible (and I'm not good enough). But if there was a way to limit the number of drones early on in Legendary mode then maybe it would help.
Coconutthief Nov 17, 2016 @ 1:46pm 
Is this mod worth dling if you're a casual player?