Collector's Vault (Discontinued)
582 Comments
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saunders.bryan Sep 13 @ 1:51pm 
Why is this discontinued..by the pics of this mod...it looks awesome...only one question..I have a Breeze home mod.Do you think your mod will still work with it? peace
Nexus Jul 27 @ 6:43am 
@FingersKFF, Sure you will have the credits, I'm fine with that, I'll use a new name, CellName and location to people do not loose nothing.
FingersKFF  [author] Jul 25 @ 12:40pm 
Hi Morpheus

In all honesty I haven't played Skyrim for a very long time and I certainly haven't had time to do anything with the Collector's Vault either. Couple that with not owning the DLC and hence why I discontinued work on this mod.

I'm glad that some people still enjoy using the collector's vault but it seems to be getting a bit old and even buggier these days so it's in need of a good overhaul.

Having said that I guess it's time to hand over the reigns to someone else that has the time to commit to working on and improving it.

If you would like to take over then that's fine with me, but I do have a couple of requirements:

1) It must be made clear in your description that the mod is "under new management" and is no longer my work.
2) I must be given credit for the original work. Nothing fancy, just a statement that your mod is made from the original Collector's Vault by FingersKFF.
FingersKFF  [author] Jul 25 @ 12:40pm 
I also have a couple of concerns. Since I haven't done any mod work for a long time I'm not sure on the mechanics behind the mod files any more. If you create a new mod would there be a risk of people losing their collection? I don't want people to end up having the original file overwritten by the new one, especially for those that don't want to change to the new version.

I would suggest that it should be made as a new mod with a different base file name so as to avoid any complications. Then users would have to run both mods in parallel to transfer their items from one to the other before removing the old one. Unless of course you know a better way around this, as I said I haven't given this any thought for a long time.

Let me know your thoughts...
Nexus Jul 23 @ 6:36pm 
@FingersKFF can i continue from your mod that are "Discontinued"? Can you give me the permission to fix it and improve it?
Nexus Jun 28 @ 3:36am 
@PewPew, Discontinued means There will be no more updates, It still working with Home breeze (Whiterun) exception on Heartfire. You can use my mod, to get a direct access without passing by other houses: http://steamcommunity.com/sharedfiles/filedetails/?id=133816805
TF Kra3Ik Jun 23 @ 6:12pm 
So since this is discontinued what are we supposed to use? What do you recommend?
Nexus Jun 14 @ 8:05pm 
Hello there guys, I'm Nexus and i have developed one great addon to complement Collectors Vault, And it is here: http://steamcommunity.com/sharedfiles/filedetails/?id=133816805 and maybe in the future i can take over Collector's Vault with FingersKFF permission.
aymjkm Jun 7 @ 7:18pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Zartoc Jan 9 @ 10:04pm 
Used this mod for a while, its alright but it has lost some really good armor once or twice.
Ambrotos_Son Dec 6, 2013 @ 2:59pm 
wheres breezehome?
Repeatable Nov 25, 2013 @ 6:34pm 
Really liked this mod. The set up of the chests, mannequins and weapons racks are great. It's basically a museum with utility rooms. The idea of merging this with the other vanilla houses through trap doors was really brilliant-Bethesda should have thought of that. Unfortunately, after accumulating a decent about of armor and weapons, over the course of several levels, some odd issues started cropping up; shields falling off the plaques, armor no longer showing on the mannequins, weapons "jumping" out of the display cases and so on. Enough, that I decided to pull everything and go for another approach. Again, this is great and it may be due to another mod or two I have running, but seemed to be linked to the number of items added; the more I placed in the collection, the more issues arose. Thanks again for your contribution, though.
G20 Nov 13, 2013 @ 3:09pm 
I've added this to a collection, I thought you mioght like to know (as it's a compliment) as i know you don't get notifications on this. Thanks for the great mod ;)
FingersKFF  [author] Oct 3, 2013 @ 6:56am 
The links are at the very bottom of the description ^^^
christopher.dauer Oct 2, 2013 @ 11:15pm 
Where can I find a copy of the original Breezhome navmesh so that I can " Simply download the file and copy it to your ..\Skyrim\Data folder." as stated above??
Eglyntine Sep 7, 2013 @ 6:56pm 
FingersKFF can you accept my friend's request so that I can talk to you outside of this thread? I would like to ask you a few questions about this mod if you do not mind take a few minutes of your time.

Thanks a whole big bunch!

E.
FingersKFF  [author] Aug 7, 2013 @ 1:19pm 
It's a nice offer but I don't have time to work on the mod any more. Sorry.
Blank Aug 6, 2013 @ 4:56pm 
If someone gifts you the DLC for Dragonborn, Hearthfire, and Dawnguard, will you promise to update this mod for full compatablilty?
Gauldoth Jul 30, 2013 @ 2:12am 
great job. very useful for the psycho-maniac collectors like me. thanks a lot!!
Swagbot 2000 Jul 29, 2013 @ 3:00pm 
oh wow i did not know that
FingersKFF  [author] Jul 29, 2013 @ 9:04am 
It uses the same keys that are used to unlock the house. Just make sure you have the house key in your inventory and the trapdoor will unlock.
Swagbot 2000 Jul 28, 2013 @ 6:06pm 
weres the key
hd_motorman Jul 25, 2013 @ 3:43pm 
no worries Fingers, great mod. i know you can't buy alchemy decorations for Breezehome cause it covers trap door but didn't know about the other skyrim houses. i don't use the house alchemy and echanters table cause i use the ones in vault but i do like the appearances of them in the house instead of the clutter. thanks again!
FingersKFF  [author] Jul 25, 2013 @ 4:27am 
Not that I'm aware of, and as per my previous comment I don't own the DLC so can't put a list together myself. Sorry.
hd_motorman Jul 24, 2013 @ 6:08pm 
is there a list of what home decorations NOT to buy that will conflict with trap doors? Thanks
FingersKFF  [author] Jul 24, 2013 @ 11:24am 
Sorry:

"THIS MOD IS DISCONTINUED, PLEASE DO NOT ASK FOR UPDATES."

I don't own the Hearthfire DLC or any other DLC for this game so physically can't change the mod to work with them.
Ryanbossxx Jul 23, 2013 @ 9:47pm 
can you make one for the 3 houses in hearthfire ? or are you currently working on thoe
R☭vered R☭GEMASTER Jul 23, 2013 @ 6:06am 
This looks wonderful! Thanks!!!
DjSaiX Jul 7, 2013 @ 11:38am 
This has been my fav mod, does anyone know something alike? (I have all DLC's) Or a fix that actually works?
andrew.d.stockton Jul 6, 2013 @ 9:47pm 
Can I Update This Mod?

I have a change to this mod that i think would make it better, I would like to know how to change this mod to fit what I want. Also I would like to get permission from the author to do so. or I will create something of my own.


1. First I want to get rid of the idea that the vualt is connected through a trap door, that doesnt sit well with me. I would like it to be connected through a spell. So that when you are full of loot you can just teleport to the vault and drop the stuff.

2. connect this mod with other mods that have fixed the maniquin losing items or moving things around problem. or just say use this other mod in conjuction.

3. Name a chest for each type of armor, as well each type of weapon. maybe that would be to organized and make depositing stuff more difficult

4. Figure out why it wont work with Hearthfire. my thought is that the entrances have something to do with it.

5. Get ride of curtains and random pottery.
Wicked Lazers Jun 8, 2013 @ 5:13pm 
Firstly, I just wanted to say this mod is amazing! Secondly, I've had it for a while but just recently I have started to have some issues with it. Most notably is the that clothing and armour isn't showing up on the mannequins, plus certain weapons in display cases are now disappearing. Also when I used to save the game while in the vault, it saved as "The Collector Vault", but now it says "TestTony". Is this just an update or technical fix being preformed, or is it screwed? It's a wonderful mod, I'd love to see it fully functional again.
Shane May 11, 2013 @ 11:51am 
This mod is perfect, just what I need. Definitely one of the best house mods I've tried.
|TWoN| Bloodblood! May 9, 2013 @ 3:12pm 
If not the author, can someone PLEASE move the Breezehome entrance. I can't load the Creation Kit at all. It conflicts with the Dovahkiih's hideout mod and crashes Skyrim every time I enter Breezehome. PLEASE HELP!
Kinnikki May 9, 2013 @ 10:46am 
PLEASE come back and update your mod to work with Hearthfire, Dawnguard and Dragonborn. This is THE mod that I have been looking for all this time. THIS IS THE NUMBER ONE COLLECTOR'S MOD. At last something that has got enough manequins, etc in it. PLEASE update it. It is amongst my top 3 FAVOURITE mods. And if more people know about it, they will certainly use it. Those that are collectors anyway. FABULOUS mod.
coroNa Apr 28, 2013 @ 9:21am 
Please come back and update your mod to work with Heartfire, Dawnguard and Dragonborn stuff :) this is still the best collector home out there.. and please make a entrance somewhere in the open with a map marker and please upload your mod to the Skyrim Nexus
Smazh Apr 27, 2013 @ 12:05am 
it this mod work or not working???
Israphelo Apr 5, 2013 @ 4:00pm 
its a very good mod, but i ask that you add barrels, becuase barrels are where i put the "forbidden items"
IrvNation Apr 2, 2013 @ 12:49am 
I've discovered an issue inside of the Armory. Two of the Mannequins inside of the armory add and replace armor. I have one Mann. for Dwarven and Another for elven and on my dwarven one it's replacing the helmet and shield with elf and on the Elf it's replacing the sheild and boots with steel. Add me if you want more details on this bug.
debieblue Mar 31, 2013 @ 5:29pm 
The 'vault' as far as Breezehome is concerned, works very well for me even with my upgraded Breezehome mod installed. This will not work with the "Dovhakiin Hideout", because they are two mods that do the same thing...must choose one or the other.

My problem is...When I go into the 'vault' from Honeyside home, there is a "bald naked guy" who appears in the vault. I cannot talk to him, and he keeps asking me if I "need something"...don't know who he is, or where he belongs.

Anybody else with this problem?

Do not go through the 'vault hatch' to any NEWLY aquired house, until you have personally traveled to, and walked through the front door of, said house. Then you can use the trap/hatch doors.
Alaric the Visgoth Mar 31, 2013 @ 8:14am 
just a heads up: the mod author hasn't been active on this mod for a while on here or on Nexus. While this is a great mod, there have been some recent posts which indicate it may be buggy due to being outdated? So if you download this mod then proceed with caution.
IrvNation Mar 25, 2013 @ 3:22pm 
I love the idea of the mod. However I do also have the Breezehome Noble Family - Hearthfire mod loaded in and for some reason I can't uninstall the breeezehome Noble family mod without it cause the game to crash whenever I go to load in that area so I'm forced to keep it installed. Unfortunately the trapdoor to the collector's vault also collides with the staircase leading down in the other mod so i can't go downstairs anymore in breezehome. I do wish it was in a different location there. :/ ah well.
NumpTFlump Mar 25, 2013 @ 8:42am 
A must have for anyone who still plays the base game. Such a shame to let this one go. Out of interest is it only the Breezehome that crashes it to desktop? Do the other houses still work?
Nexus Mar 24, 2013 @ 8:38pm 
@FingersKFF (Author), I made a Collector's Vault Main Entrance because with your mod you need buy house and enter on the house then enter the trap door, i made an easy way with a entrance near Whiterun stables and have a fast travel map marker, check out in http://steamcommunity.com/sharedfiles/filedetails/?id=133816805 if you like it, can you please put the link to the Collector's Vault description?
|TWoN| Bloodblood! Mar 21, 2013 @ 2:06pm 
This doesn't work with the Dovahkiin's Hideout mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=13437

Could you make another version that moves the hatches else where so they don't collid and crash the game.
debieblue Mar 20, 2013 @ 3:39pm 
Sorry to hear that, since the game (due to more modding perfection and variety) has so improved the vanilla game, it is almost like playng a new version. Your work is do good, I know we al just hate to see you go.
TY for the 'anvil' tip...I did not know that.
Vinceviper Mar 19, 2013 @ 6:44pm 
I did use your Mod for a long time, but now I must let it go for something else, for unknown reasons to me, armor I place on manequins dont show up anymore ( items are still on their inventory but manequin appear naked ) also Dragon Priest Mask on altar vanished, as soon I exit the Vault and come back I have those problems/bugs. Great work on this mod and I am sad to let it go.
FingersKFF  [author] Mar 19, 2013 @ 12:35am 
Back in the day when I was creating this mod there was a lot of discussion about ways of being able to do that. At the time the amount of scripting required was crazy and nobody had come up with an accurate way of doing it. Times may have changed but it's not something that I would have time to work on anyway, sorry!
Alyssa Mar 18, 2013 @ 6:12pm 
Curious if this is at all possible - could you have auto sorting chests. For example, I put books in a chest - it places them alphabetically into shelves
FingersKFF  [author] Mar 18, 2013 @ 12:41am 
Yes it does, the problems are all caused by the DLC extras.
Alyssa Mar 17, 2013 @ 7:55pm 
Does this work with vanilla?