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Повідомити про проблему з перекладом
Sadly it looks like the original is gone (or they've restructured their URL's) and I no longer have the game installed. I did a quick search and found this file, not sure if it's the same file that I originally linked but it's worth a shot. This should be a link to 'Navmesh Fix - Breezehome Vanilla':
https://www.nexusmods.com/skyrim/mods/70624?tab=files&file_id=1000181079
You'll need to create an account to download the file if you don't have one already. If you get stuck let me know and I'll try to put it on a file share somewhere.
@立法者: did you create a new mod starting from this one?
Go ahead, you have my full permission to do whatever you like with this mod as I haven't updated or supported this for probably 5 years now. Have fun!
The mannequins in all the rooms were an AMAZING touch. I've been looking for a house mod that has mannequins for your smithing armor in a smithing room (Which you have), mannequins for alchemy and other crafting armors in a crafting room (Which you have), and better yet, IT DOESN'T FUCK WITH THE LANDSCAPE BY MAKING SOME AMAZING HOUSE THAT OVERLAPSE WITH TREES FROM LANDSCAPING MODS, RUINING THE HOUSE! It all lives inside the already existing playerhomes. Thank you so much for this seemingly perfect house mod.
Has anyone got any ideas how I can fix this?
Try going into the vault directly by typing the following into the console: coc collectorsvault
This should teleport you straight into the Vault regardless of where it sits and then hopefully you can get to your stuff.
In all honesty I haven't played Skyrim for a very long time and I certainly haven't had time to do anything with the Collector's Vault either. Couple that with not owning the DLC and hence why I discontinued work on this mod.
I'm glad that some people still enjoy using the collector's vault but it seems to be getting a bit old and even buggier these days so it's in need of a good overhaul.
Having said that I guess it's time to hand over the reigns to someone else that has the time to commit to working on and improving it.
If you would like to take over then that's fine with me, but I do have a couple of requirements:
1) It must be made clear in your description that the mod is "under new management" and is no longer my work.
2) I must be given credit for the original work. Nothing fancy, just a statement that your mod is made from the original Collector's Vault by FingersKFF.
I would suggest that it should be made as a new mod with a different base file name so as to avoid any complications. Then users would have to run both mods in parallel to transfer their items from one to the other before removing the old one. Unless of course you know a better way around this, as I said I haven't given this any thought for a long time.
Let me know your thoughts...
/▌ all over the workshop
/ \ so he can take over
Thanks a whole big bunch!
E.
"THIS MOD IS DISCONTINUED, PLEASE DO NOT ASK FOR UPDATES."
I don't own the Hearthfire DLC or any other DLC for this game so physically can't change the mod to work with them.
I have a change to this mod that i think would make it better, I would like to know how to change this mod to fit what I want. Also I would like to get permission from the author to do so. or I will create something of my own.
1. First I want to get rid of the idea that the vualt is connected through a trap door, that doesnt sit well with me. I would like it to be connected through a spell. So that when you are full of loot you can just teleport to the vault and drop the stuff.
2. connect this mod with other mods that have fixed the maniquin losing items or moving things around problem. or just say use this other mod in conjuction.
3. Name a chest for each type of armor, as well each type of weapon. maybe that would be to organized and make depositing stuff more difficult
4. Figure out why it wont work with Hearthfire. my thought is that the entrances have something to do with it.
5. Get ride of curtains and random pottery.