The Elder Scrolls V: Skyrim

A Tale of Tongues - Standard Unbound
50 Comments
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dead fish Jun 7 @ 7:22am 
this mod screws up main quest at several points
TheGreyLight  [author] Apr 24 @ 6:07pm 
Exactly! Don't they understand that having a popular company with many loyal customers will make them more money than microtransactions and othe P2P schemes? I mean just look at ubisoft. They used to be very popular. This is going to ruin something that was really great and really special to a lot of people. I didn't even know about the 25%, that just makes me even more upset. I really hope steam doesnt continue this trend out to other games.
austinjblades Apr 24 @ 5:52pm 
@TheGreyLight I share in your opinion but what truly annoys me is the profit margin. modders get 25% for their hard work while the rest is given to valve and the game developer. That does not make sense to me...you know what cross that it does make sense. This is the same trend we've seen in gaming as a whole. Tripple A companies trying to make more money than what they even know what to do with and hence treating people who WERE loyal customers like they're idiots. What also worries me is that developers will make it so that modders can not post there mods any where else except steam. Why would they let you post it some where for free when they can have you put it on steam and get a chance at making money off of someone else's hard work
TheGreyLight  [author] Apr 24 @ 5:27pm 
In response to the recent changes to steam which allow creators to charge for mods:

To be honest im really dissapointed. One of the best things about modding is that it was free and available to everyone. It is was community creating imaginitive content for other people to enjoy. There were no restrains to what could be done. It was such a special thing for me as a creator to share my little piece of the world with everyone, and paying for mods really ruins it.

I can understand why steam would think that this would be beneficial for the creators. Supporting creators for thier works seems like a good idea in theory. But it isnt about the money, its about the joy of creating, and having others experience your creation...
TheGreyLight  [author] Apr 24 @ 5:27pm 
...I always used to get so much excitement from viewing the front page, and looking at all of the amazing content everyone has created. All of it free and available for everyone to enjoy. Soon it will just be a wall full of numbers and closed doors. It will be a dissapointment, looking at all the content you could have if you were richer. These days it seems like every game is becoming pay to play.

Modding should be free. If you really want to support creators steam, have an ad show before download. This way the content is still free, and creator still get a bit of money for their work. Monitzation is going to kill this community. It will suck all the life and joy out of modding for everyone.

Even though im not actively creating mods anymore, all of my mods will remain free forever. Im really sorry this has happened, an I wish it werent the case.
(Casual) Sup Apr 1 @ 3:30am 
does any one jnow how to get the shield on your back what mod is it
Beary Aug 8, 2014 @ 9:17pm 
whats the armour called
austinjblades Jul 31, 2014 @ 7:01pm 
Im having the same problem as Flamingsora please fix it
[ℓg∂]-OxyGenE- | Panda.tf Jun 23, 2014 @ 5:20am 
haw can you have your shield on your back ??
Flamingsora Jun 14, 2014 @ 6:06pm 
@thegreylight im only having one problem with this mod...its when i go to the greybeards at the early part of the game. they are resistant to fus and they keep telling me to shout at them even though i keep doing it. can you fix this? i dont like having to unclick your mod and recllicking it just to get past way of the voice quest. either make them so they slightly stagger or something....
Chicago Ted Jun 11, 2014 @ 4:08pm 
ah thank you
TheGreyLight  [author] Jun 11, 2014 @ 3:05pm 
'Hunter Archer Armor' on the nexus :)
Chicago Ted Jun 11, 2014 @ 7:19am 
whats the armor mod?
TheGreyLight  [author] Jun 9, 2014 @ 11:57pm 
jmlwa92 Jun 9, 2014 @ 10:37am 
whats the mod with the shield on the back
MORTYMC : trade.tf May 3, 2014 @ 2:07pm 
k thanks i just don't have Dawnguard
TheGreyLight  [author] Apr 30, 2014 @ 12:08am 
@ArakalFlamescale Thanks mate :)
TheGreyLight  [author] Apr 30, 2014 @ 12:08am 
@Flappy Doge You need both Dawnguard and Dragonborn, the DLCs
ArakalFlamescale Apr 28, 2014 @ 10:50pm 
Cool
MORTYMC : trade.tf Apr 28, 2014 @ 5:56pm 
oh like what?
TheGreyLight  [author] Apr 22, 2014 @ 10:13pm 
@Flappy Doge You need the DLCs to use this im afriad :/
MORTYMC : trade.tf Apr 12, 2014 @ 8:45pm 
i don't know about anyone else but when i tried to subscribe and then started my game it just closed itself instantly
ShMo Apr 12, 2014 @ 7:17pm 
SlenderBorn meant to say that the Amulet of Talos reduces cooldowns by 20%, even though it says 0%. How he missed the % and interpreted it as 100% is beyond me.
Nom Nom Nom Apr 9, 2014 @ 3:03pm 
what armor u got on???
Lich00 Apr 2, 2014 @ 6:33pm 
I found a problem... when you have to use unrelenting force on the greybeards the push effect will make them hostile and you will have to defeat them to advance the quest
TheGreyLight  [author] Dec 28, 2013 @ 6:50am 
You are wrong, on both accounts. But if thats what you think, so be it.
Spy The Troll Dec 28, 2013 @ 5:09am 
there is a necklace of a god in skyrim and it makes the shouts be reduced by 0 so this mod is kinda a waste of time and usless
Caine VanScythe Dec 19, 2013 @ 3:16pm 
I was just about to ask if you knew about the MQ problem with the Greybeards, but it seems you already know. So everyone else can find it easily, could you put this in the main description of this mod series? I almost wasn't sure that you were aware of this issue. Might be helpful for other people discovering this mod for the first time. This way they won't "freak out" when the quest gets broken.

*If you've already encountered this issue, and don't want to restart the game, every quest not involving the Greybeards works. Parthurnaax quests work as well. It's specific to Arngeir and the quest stages involved with his dialogue and the initial Fus shouting. Just set the quest stage to the one directly after anything with Arngeir, then give yourself the necessary shouts you would have received normally. This way you can play through the MQ as if nothing happened.*
TheGreyLight  [author] Dec 15, 2013 @ 2:05am 
bie-bie Dec 14, 2013 @ 3:16pm 
in the thumbnail you have you shield on your back. what mod do you use to create this effect? i have been looking for something like that for a long time already but cant find i really enjoy
brother Arturius Oct 29, 2013 @ 5:06pm 
ok
TheGreyLight  [author] Oct 29, 2013 @ 5:05pm 
They can technically, but they tend not to in my experience. Thats probably due to thier combat AI. Though the increase in power in some of the shouts will make fighting dragur more difficult.
Nechu Arugnot Oct 29, 2013 @ 4:36pm 
Can draugr spam shouts with this mod, or is it just for the player?
brother Arturius Oct 27, 2013 @ 2:10pm 
nice idear ill look out for more of your mods :)
TheGreyLight  [author] Oct 27, 2013 @ 12:31am 
I have since discovered that this mod and all the others in the series will conflict with the main storyline where you have to use FUS on Angier. Simply uncheck the mod and finish that partof the quest and then put the mod back on and all should be fine. Sorry guys!
TheGreyLight  [author] Oct 26, 2013 @ 5:07am 
@Assault Tiger I think it might be easier if you find a mod that gives you an item that halves CDs or something.
TheGreyLight  [author] Oct 26, 2013 @ 5:06am 
@adamb80 Just download that from the nexus and then you can use the 'Download with NMM' button on the mod page.
Assault Tiger Oct 26, 2013 @ 2:16am 
duno if this asking to much, but can you do another mod like this and atots, one that tries to somewhere in the midle of these two mods (like a prety short CD, but not to short)
CritxXx Oct 26, 2013 @ 1:54am 
i thought you could be reasouceful, and no that could be why
TheGreyLight  [author] Oct 26, 2013 @ 1:07am 
Why are you asking me of all people? Do you have the Nexus Mod Manager program?
CritxXx Oct 26, 2013 @ 1:01am 
how do you put he nexus mods onto the skyrim, i've only used mods from steam???
TheGreyLight  [author] Oct 25, 2013 @ 5:22pm 
Thats the point of it, it is ment to be overpowered. Have a look at ATOTS , it might be more to your liking. :)
Assault Tiger Oct 25, 2013 @ 1:28pm 
A cd of 0 is way to op. a cd to 5 sec seems alot more lore friendly, seeing as dragons have that kind of cd and you (dragonborn) are suposed to have same shout powers as dragons
TheGreyLight  [author] Oct 25, 2013 @ 12:30am 
No worries :)
mastervalentine1900 Oct 25, 2013 @ 12:29am 
Thanks!
TheGreyLight  [author] Oct 25, 2013 @ 12:12am 
mastervalentine1900 Oct 25, 2013 @ 12:11am 
Whats the name of the Mod you use,thats places the shield and weapon on your back?
Notleks Oct 24, 2013 @ 6:42pm 
oh cool thanks so much, thats awesome : D
TheGreyLight  [author] Oct 24, 2013 @ 6:34pm 
Thanks for being a fan! :D Whenever I play a werewolf I always use this mod: http://skyrim.nexusmods.com/mods/25392/?

Its highly customisable and much better than anything I could ever produce :) Its basically a mod which lets you pick and customise a whole range of passive abilities and things for werewolves.
Notleks Oct 24, 2013 @ 6:28pm 
Hey grey I am a huge fan of your mods, i was wondering if you could make a mod to add passive abilities to werewolf? it only gets resist desiese and in my opinion i think it should have some more than just that, maybe a health and stamana buff and also some speed or carryweight? just to balance out how much the vampires get compared to them.
thanks for reading : ] keep up the good work