The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Nagas Cavern
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baroesja Jun 24, 2015 @ 4:47am 
a nice difference with the snowy mountains
WaningCrescent Apr 22, 2015 @ 3:10am 
quite a few people over at the nexus have been asking if you abandoned the mod, unaware that you have a much more up to date version over here... should probably add a note to direct people over here if you don't want to mess with the nexus version

aside from that, the home looks amazing, i look forward to exploring it once i get my skyrim install sorted out
Zombie Cat Jan 13, 2015 @ 3:54pm 
This is one of the best homes for argonians, and just the best player home ive seen. It is more beautiful than i thought and im loving it! Although i have 2 problems:
1. there is a floating manniquen that isnt in his shelf, the little bugger!
2. What do the buttons do?
Mikey  [author] Jan 6, 2015 @ 8:34am 
**Update 1.9 @ (1/05/2015)**
-Added another entrance/exit to make access easier ( you can skip the entire underwater entrance by using this backdoor located on the ledge above the regular entrance or exit behind the hanging banner in the first alchemy room)
-Redid the water, never knew you could scale water tiles so I used multiple tiles which created small gaps and made you pop up and down while exploring the underwater areas, replaced those multiple tiles with one scaled to size tile, so no more gaps and no more akward underwater air pockets.
FiendsTooth Mar 26, 2014 @ 11:26am 
@Kyndig01 : Medusa was a Gorgon, not a Naga, XD
ZodiacDragonStar Sep 29, 2013 @ 11:50am 
am I the only one that thought that this would be a place where the player would either fight or encounter a few of the naga aka were snakes or half snake people like say medusa for example. just was wondering.
Ordo Corvus Jul 31, 2013 @ 6:17pm 
Constructive criticism-

The good: Huge area, everything one could need. Beautiful interior space with a lot of pretty nifty effects. One of the more unique and pretty mods I've played.

The bad: Interior is huge, but has a lot of cramped spaces and corridors to nowhere. A more open space that is easier to move around in would be nice. Also takes way too long to get to what you need.

Not a bad start at all, but could be improved. Just my two cents.
CaptainCreatine Jul 5, 2013 @ 2:51pm 
maybe an additional room with a bed would be nice. But love the rest!
redruM Apr 8, 2013 @ 8:24am 
After 5 hours of screenshots a finaly come to screenshots of home in that cavern :D
Yunibrow Feb 12, 2013 @ 4:24pm 
That is a lot of screenshots! Nice :D
goliath001 Oct 21, 2012 @ 11:38am 
Thank you for the mod!
Jester Jacob Sep 28, 2012 @ 12:38pm 
this is huge!
𐂃𐂃 Aug 24, 2012 @ 3:37am 
can you make a cave making tutorial for me? I am having trouble =(
𐂃𐂃 Aug 24, 2012 @ 3:36am 
I like it and what is that lovely music?
Menen Jul 3, 2012 @ 1:00pm 
This mod makes my game crash when i sprint for more than a few seconds or if I attack while sprinting
FiendsTooth May 24, 2012 @ 11:57am 
I think it's just the way I was going up. I'm going to try again and see if anything has changed. Thank you Ms.Chif :3
Mikey  [author] May 23, 2012 @ 8:09pm 
Sorry Bonder, Sorrik and you both are having the same issue, some sort of invisible barrier preventing you from walking up the spiral staircase. I just tried it again on my "Tall Dude" character. A Male High Elf, the tallest race in the game, and went up and down 20 times with no issues.
So, now I am beyond confused. Could it be a bad save? By that, I mean, the last time updated the files maybe the changes didn't go through properly, leaving the collision boxes of the old objects or something, I'm lost. I will try to rearrange the staircase again and upload a new file tonight, hopefully that will fix the issue you guys are having.
FiendsTooth May 20, 2012 @ 12:55pm 
I did all that. I guess it was because something was blocking my way halfway up the stairs. Thank you for considering this ^^
Mikey  [author] May 19, 2012 @ 7:11pm 
Ok, I tested it with a High Elf Male set at the highest weight, and got through without any issues. There is a spiral staircase on the platform in the underwater room with the tubes, when you climb out of the water onto the platform the staircase is directly in front of you, but you have to walk around it on the left side to get to the base/bottom step. =)
Mikey  [author] May 19, 2012 @ 6:28pm 
Scratch that, going to make a High Elf Male, as they are the tallest.
Mikey  [author] May 19, 2012 @ 6:23pm 
Ok, after making a new character, I realized that there is no height option, but am guessing males are taller and certain races are taller, I made a chubby argonian male and well test him=)
Mikey  [author] May 19, 2012 @ 6:02pm 
Did you make your character tall? I'm so sorry, I didn't even think about chatacter height, CRAP!!!! I always make my characters the shortest height possible, and when I tested the new stairs, they were tight fit but I fit up them, I never even thought about tall
characters. I will fix this ASAP, I'll make a new toon, make her tallest height available, and redo the stairs until she can fit. Again, sorry, and thanks for bringing this to my attention. =)

FiendsTooth May 19, 2012 @ 4:08pm 
I cannot find any way to get to the freaking cavern... I can get into the area but the ladder doesn't go up and blocks my way...
Mikey  [author] May 10, 2012 @ 11:11pm 
Bonder...part three...
Thank you, again! Oh, and how come you didn't look at not even one of the six skylights throughout the cavern, lol, I spent a lot of time on those and you never even looked up! eheh, oh well, I'm just glad you enjoy the place enough to make this wonderful video.

Mikey  [author] May 10, 2012 @ 11:05pm 
Where are you falling through the water? I'f like to try to fix that as well.
There is a torch sconce in the crafting room, right of the weapon rack closest to the waterfall that you can walk under to get to the hist tree room. I will add some more sconces and maybe even brighten that area up with some lights, I was brand new when I did the lighting in this mod and now have a much better understanding for what works and what doesn't, I was getting a lot of "popping" lights there so all I could do was make the lights smaller, to avoid the flashing back and forth, but now I know how to make the lights brighter without mamikg thier size bigger as well
Mikey  [author] May 10, 2012 @ 10:59pm 
Thank you so much Bonder! I love it! It's nice to see the cavern through someone else's eyes. I appreciate you taking the time to make this video, as appreciation I'm going to add the "Bonder" something, maybe a plant or something, but it's the least I can do. =)

Sounds like I need to fix some things still! The crystal geode causes a CTD when you peek behind the curtain? I might be able to fix that by removing the light I turned 10x brighter than it should be to give a very strange glow to the crystals back there, but I can easily remove that. That thing with not being able to walk through the door of the little building happen to me 3-4 times now since I added navmesh, I think my mannequins are attaching to the Navmesh triangles infront of the door, well thier collision boxes anyways, I need to learn how or what I have to do to stop them from doing that.
FiendsTooth May 6, 2012 @ 6:51am 
thank you! I'm just in awe because there's just so much stuff in there! :O
Mikey  [author] May 5, 2012 @ 8:10pm 

Look for a hole in the ceiling in the big underwater room with all the tube gardens, it's in about the center of that room, near the tube with the most mushrooms =)
FiendsTooth May 5, 2012 @ 6:50pm 
I can't get out of the water... which way is to get to dry land? :c
Mikey  [author] May 4, 2012 @ 12:54pm 
All the decoration clutter is now Static (permanent) and will not move =)

I Navmesh'ed the whole cavern but also altered some of the lay-out but did not like the changes so I deleted that version and will re-Navmesh the whole cavern again without making any changes to the terrain. I should have this complete sometime this weekend. =)
Mikey  [author] May 2, 2012 @ 12:31am 
Hey Bonder,
Thanks for taking the time and having the interest to make a video of my mod, I appreciate the effort! I'd love to see it and you can post it anywhere you like =)
FiendsTooth Apr 29, 2012 @ 5:44pm 
this is awesome ouo Ruvorak would LOVE this <33 subscribing~
Mikey  [author] Apr 25, 2012 @ 4:33am 
Thanks Elenable! I made this mod for my Argonian, but its turned into something much more. Any race/class can use the cavern, but it does make more sense for a Argonian or mage type to reside there for sure=)
Encoded Apr 23, 2012 @ 8:18am 
All your stuff is just stunning, I will be downloading when I start my new (magic/caster) character as I don't think it really fits for a theif type :P More feedback then, in the mean time keep making more beautiful stuff!
Mikey  [author] Apr 15, 2012 @ 8:15pm 
Thanks zoombie!
Mikey  [author] Apr 6, 2012 @ 10:50pm 
Sorry to everyone that is expercincing CTD's, I have been trying to find reasons and causes for this issue but haven't had any luck. I have not got CTD's at all with this mod so that makes it even harder for me to know what is causing these issues. If anyone cares to have a look under the hood and knows a lot more than I presently do about mods and conflicts, then please feel free to give me a holler. I wish I had or knew the fix but I have no clue what I could have done.
Cheskaz777 Apr 6, 2012 @ 7:43am 
I'm having the same problem as Silent-Hill.Vanguard. It CTD's as soon as I try to load a save, which is annoying because this mod look fraking awesome.
Mikey  [author] Apr 5, 2012 @ 12:59pm 
Oh no! Ok, well, tonight when I get home from work, I'll go through the entire mod and check all the objects and make sure I edited them correctly, I used a lot of quest items and such as decoration and blocked them from being activated. I honestly don't know what causes conflicts or issues with loading games or mods in general, I'm fairly new to the whole CK and scripting world and have been creating this mod using the objects in the CK but unknowingly the rules or proper way to do so without causing conflicts. I am trying to learn though so please bare with me. =)
Silent-Hunter Apr 5, 2012 @ 4:46am 
I really want this, but it crashes on load of any save file when I have it.
Dragynoid Apr 4, 2012 @ 10:35pm 
When I load.

I'll check on if it's the mod or some sort of conflict when I get back to Skyrim and let you know.
Mikey  [author] Apr 4, 2012 @ 9:15pm 
Glade Warden,
When do the CTD's happen? When you load the game, when you enter or leave the cell or when you Fast Travel out of the cell? I haven't had any issues except long load times when entering the cell. I hope I didn't do something last update that broke something, sadly I am not very CK inclined and still learning the technical side.
Dragynoid Apr 4, 2012 @ 8:13pm 
Hey, I really like this concept. Unfortunately it's causing a CTD and I have no idea what's causing it.
Mikey  [author] Apr 4, 2012 @ 12:49pm 
Thanks Bonder, hope you enjoy!
Mikey  [author] Apr 3, 2012 @ 3:45am 
@Dream Walker Thanks, glad you enjoy it!

@ichwilliberty Thanks! Alice in Skyrimland! Good idea, I might play around with that one=)

@jpadula982 That would be a huge task, but I might try something of the sort, It would be pretty cool for sure, shops and huts and big gardens and ponds, ooooh!
Donny Apr 2, 2012 @ 2:37pm 
have you considerd making an entire argonian town of this type of theme? that would be pretty cool
White Rabbit Apr 2, 2012 @ 12:06pm 
You look like a very creative person so i kindly ask could you make a Alice in Wonderland- themed mod?
Dream Walker Apr 2, 2012 @ 5:34am 
This is an absolutely stunning mod. I'll admit the graphics when my bow was in the forground and water in the background got a bit buggy, but once back on dry land everything worked beautifully.

I LOVE the miniature salmon pools!! Very zen.
Mikey  [author] Apr 1, 2012 @ 6:56pm 
Thanks for the comments! This really is my first mod, I have about 160 hours clocked on the CK now, and still learning.

@Mario TY!

@Soul Banana Thanks for the encouragement!

@ewoman88 The pics don't do the mod any justice, there is so much ambience that can't be captured in pics, hope you enjoy it!

@A Wild Zubat Appears! Glad your Argonian found a new home, plenty more to come, I just got started!

@Sheperd Enjoy!

@Glade Warden Inns, perfect, now I just have to figure out how to implement it, I need to learn how to script it, I'm still very new to the CK. Hopefully I figure this out eventually=)
Dragynoid Apr 1, 2012 @ 11:42am 
What you could do is make the ball lightning room have a door or something that leads to the inns. They're practically the only thing every city has.
DG-TheRobedNerd Apr 1, 2012 @ 8:53am