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aside from that, the home looks amazing, i look forward to exploring it once i get my skyrim install sorted out
**Update 1.9 @ (1/05/2015)**
-Added another entrance/exit to make access easier ( you can skip the entire underwater entrance by using this backdoor located on the ledge above the regular entrance or exit behind the hanging banner in the first alchemy room)
-Redid the water, never knew you could scale water tiles so I used multiple tiles which created small gaps and made you pop up and down while exploring the underwater areas, replaced those multiple tiles with one scaled to size tile, so no more gaps and no more akward underwater air pockets.
The good: Huge area, everything one could need. Beautiful interior space with a lot of pretty nifty effects. One of the more unique and pretty mods I've played.
The bad: Interior is huge, but has a lot of cramped spaces and corridors to nowhere. A more open space that is easier to move around in would be nice. Also takes way too long to get to what you need.
Not a bad start at all, but could be improved. Just my two cents.
So, now I am beyond confused. Could it be a bad save? By that, I mean, the last time updated the files maybe the changes didn't go through properly, leaving the collision boxes of the old objects or something, I'm lost. I will try to rearrange the staircase again and upload a new file tonight, hopefully that will fix the issue you guys are having.
Did you make your character tall? I'm so sorry, I didn't even think about chatacter height, CRAP!!!! I always make my characters the shortest height possible, and when I tested the new stairs, they were tight fit but I fit up them, I never even thought about tall
characters. I will fix this ASAP, I'll make a new toon, make her tallest height available, and redo the stairs until she can fit. Again, sorry, and thanks for bringing this to my attention. =)
<3
Thank you, again! Oh, and how come you didn't look at not even one of the six skylights throughout the cavern, lol, I spent a lot of time on those and you never even looked up! eheh, oh well, I'm just glad you enjoy the place enough to make this wonderful video.
<3
Where are you falling through the water? I'f like to try to fix that as well.
There is a torch sconce in the crafting room, right of the weapon rack closest to the waterfall that you can walk under to get to the hist tree room. I will add some more sconces and maybe even brighten that area up with some lights, I was brand new when I did the lighting in this mod and now have a much better understanding for what works and what doesn't, I was getting a lot of "popping" lights there so all I could do was make the lights smaller, to avoid the flashing back and forth, but now I know how to make the lights brighter without mamikg thier size bigger as well
Sounds like I need to fix some things still! The crystal geode causes a CTD when you peek behind the curtain? I might be able to fix that by removing the light I turned 10x brighter than it should be to give a very strange glow to the crystals back there, but I can easily remove that. That thing with not being able to walk through the door of the little building happen to me 3-4 times now since I added navmesh, I think my mannequins are attaching to the Navmesh triangles infront of the door, well thier collision boxes anyways, I need to learn how or what I have to do to stop them from doing that.
Look for a hole in the ceiling in the big underwater room with all the tube gardens, it's in about the center of that room, near the tube with the most mushrooms =)
I Navmesh'ed the whole cavern but also altered some of the lay-out but did not like the changes so I deleted that version and will re-Navmesh the whole cavern again without making any changes to the terrain. I should have this complete sometime this weekend. =)
Thanks for taking the time and having the interest to make a video of my mod, I appreciate the effort! I'd love to see it and you can post it anywhere you like =)
I'll check on if it's the mod or some sort of conflict when I get back to Skyrim and let you know.
When do the CTD's happen? When you load the game, when you enter or leave the cell or when you Fast Travel out of the cell? I haven't had any issues except long load times when entering the cell. I hope I didn't do something last update that broke something, sadly I am not very CK inclined and still learning the technical side.
@ichwilliberty Thanks! Alice in Skyrimland! Good idea, I might play around with that one=)
@jpadula982 That would be a huge task, but I might try something of the sort, It would be pretty cool for sure, shops and huts and big gardens and ponds, ooooh!
I LOVE the miniature salmon pools!! Very zen.
@Mario TY!
@Soul Banana Thanks for the encouragement!
@ewoman88 The pics don't do the mod any justice, there is so much ambience that can't be captured in pics, hope you enjoy it!
@A Wild Zubat Appears! Glad your Argonian found a new home, plenty more to come, I just got started!
@Sheperd Enjoy!
@Glade Warden Inns, perfect, now I just have to figure out how to implement it, I need to learn how to script it, I'm still very new to the CK. Hopefully I figure this out eventually=)