Fence? No Fence!
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MrShaunGamez Sep 5 @ 12:26am 
It was next to Haggling, and Fence? No Fence! is at the top of my load order, higher than the DLCs.

Fixed it, tried a new game, it was fixed, don't uninstall mods mid-game, kids.
Altbert  [author] Sep 4 @ 8:32am 
Check, where "fence" is in the speech perk tree. If it's not at the same level as "haggling", then most certainly another mod is conflicting. If you look at the perk tree, fence should be to the left of haggling and only connected to haggling!
Altbert  [author] Sep 4 @ 8:24am 
Do you have another mod that alters the speechcraft perk? If you do, and that mod is lower in load order than mine, it will undo all changes in my mod!
MrShaunGamez Sep 4 @ 12:14am 
I needed lvl 90, and the desc was the same is the high lvl.
Altbert  [author] Sep 3 @ 2:14pm 
Is it only the description or do you still need the level 90 speech skill?
MrShaunGamez Sep 3 @ 2:37am 
The Fence perk still says it's a level 90 Speech requirement.
That was some horrible English.
ShoutsWillEcho Dec 19, 2013 @ 12:54pm 
Reply to: Buttcheese
If you complete every thief guild quest then Tonilia (the Fence) has 4000 gold available.
Saccillia Dec 3, 2013 @ 1:01pm 
I spent the better part of my time stealing valuables from two villages.. only to find out that I could not sell them to merchants (Noob Error). Thank you from the bottom of my thieving heart.
russandjake Nov 15, 2013 @ 11:58am 
im still getting the error, but it works?
Altbert  [author] Nov 11, 2013 @ 5:45am 
What I have found about Steam Error 15, is that the error can occur with any mod. The solution is to unsubscribe, remove the mod from the data folder, and subscribe again. Some even suggest to unsubscribe all mods, but I don't know if that's necessary.
russandjake Nov 10, 2013 @ 3:02pm 
Love the MOD and have been using it for two weeks, but just got an error 15 and now it doesnt work.
CheeseMonkey Nov 6, 2013 @ 6:01pm 
This mod corrects one of the major faults of Skyrim that crippled the thief class. There are even abandoned locations where junk laying about was oddly "stolen" It was not logical to enfeeble play style by making a generic "STOLEN" catagory in this game ~ as if there were ID tags or APB reports via inter-city. it made absolutely no sense. Meant as a punishment system when getting caught by guards, but really...even pinched food, gems or even flowers & ingredients can be ID'ed leagues away? HOW? come-on Bethesda, that was just plain lazy script writing!

Stolen tags tainted the Thief class and left many players unknowingly wandering around with oodles of so-called 'stolen' items of every type because they never showed up in the "Sell" menu to regular merchants, leaving us to grind the theives guild only to discover their squalid-handful of fences were desperately underfunded. (wait 48hrs/sell junk/wait 48hrs=infinity)

Thank you Altbert, for finally correcting this blaring flaw
error 393 Nov 6, 2013 @ 10:32am 
Skrillex FreePig Nov 5, 2013 @ 1:56pm 
Altbert  [author] Nov 5, 2013 @ 1:36pm 
Corrected the "allways" thing. Thanks! I'm not native English, but learning day by day!
Skrillex FreePig Nov 5, 2013 @ 1:16pm 
I am going to get this mod anyway though.
Skrillex FreePig Nov 5, 2013 @ 1:14pm 
The guard part is more reasonable,but the merchants don't know that you have a stolen item,your character is just frightened because he/she doesn't want to be thrown in prison,die from the guards,or become wanted,just saying.
Skrillex FreePig Nov 5, 2013 @ 1:11pm 
Slight spelling mistake,"always"not"allways".I AM GRAMMER NATZIE GOD!!!MUHAHAHAHAHHAHA
error 393 Nov 5, 2013 @ 6:45am 
well thank you guys
Currawong Nov 3, 2013 @ 9:11pm 
It has always bugged me that I had to join the Thieves Guild, no matter what character I was playing, in order to sell my stolen loot. Even if I had aquired it innocently, sometimes my followers would mark it as stolen if they were oerburdened. And sometimes I accidentally stole it too! This mod will be ideal for me! Subscribing now!
Victoryguard Nov 3, 2013 @ 2:11am 
@ Assassin, it's a thumb style branch like the Illusion school and very low skill prerequisite if you can open the tree it will cost two points total, one to open the tree then look to the bottom left and boom there's your fence not being a disaster.
Altbert  [author] Nov 3, 2013 @ 1:48am 
Should be no problem. There are no conditions for unlocking fence.
error 393 Nov 3, 2013 @ 1:19am 
what if you alrady haw haggling
Victoryguard Nov 2, 2013 @ 7:53pm 
Agreed, if the police/guards don't know then the merchants shouldn't be able to god-mode.
Krajacek Nov 2, 2013 @ 1:27pm 
I never thought about it before, but you are right, why can you walk in with all this stolen stuff, yet mysteriuosly the merchants know haha.......great idea Altbert =)
treekin Oct 31, 2013 @ 1:22pm 
I think this is a great mod. I thought it was stupid that a merchant or guard could tell if your carrots (or whatever) were stolen or not. I can understand unique items, maybe. But come on, an iron dagger is an iron dagger is an iron dagger.
Altbert  [author] Oct 30, 2013 @ 10:55am 
Not for some time, I think, as I haven't made any mods with quests and dialogue, and I presume this would need a quest and some additional dialogue.
xexorian Oct 30, 2013 @ 3:32am 
me likey.
SonTyp OhneNamen Oct 30, 2013 @ 3:01am 
"It has allways bothered me that you could walk into a city or village with your pockets loaded with stolen wares, without the guards knowing."
Is there any mod that can alter this? If not, could you do sth like it, Altbert? A mod that lets guards step towards you and ask you sth like "Have you seen this certain valuable item? It appears to have been stolen..." and if your level of speechcraft or your bribe isn't high enough, they take all your stolen stuff and imprison you. Maybe also set a trigger when you have 10 or more stolen items or the worth of all your stolen items exceeds 500 gold or so... Would be awesome.
Traser Oct 30, 2013 @ 1:20am 
now... I can destroy whiterun because all its stuff is owned by merchants!
[Krow] Maco13 Oct 28, 2013 @ 4:39pm 
Maco13, a frog.. hue, a french*
Altbert  [author] Oct 28, 2013 @ 4:34pm 
Not yet (and probably never)! Awesome would be 221 subscribers, 221 favorites and 221 ratings (thumbs up)!
[Krow] Maco13 Oct 28, 2013 @ 4:08pm 
Men, u are awesome ! :D
Vivec Oct 26, 2013 @ 7:18pm 
Thanks for this mod!
Altbert  [author] Oct 24, 2013 @ 1:27pm 
Point was that nobody knows you are carrying stolen wares, but only merchants can pinpoint those stolen wares perfectly. That doesn't make sense! And, well yes, it may have some side effects. You just can't control everything through mods.
Lone Wastelander Oct 24, 2013 @ 12:13pm 
This mod is okay, but eh.. Once you get all the cities back under guild control, dont they insert a fence npc in each city? Or was I dreaming?
Traser Oct 24, 2013 @ 10:04am 
Lol now you can steal plates and brooms in a shop and sell then steal then sell and so on
brokenskull666 Oct 22, 2013 @ 8:11pm 
Holy underwear, thank you. This has bothered me since I first got the game. Beautiful.
ÜberKirby Oct 22, 2013 @ 11:23am 
And demn I will!
Altbert  [author] Oct 22, 2013 @ 11:18am 
Don't cry! Sell your stolen wares and get rich!
ÜberKirby Oct 22, 2013 @ 11:01am 
finally, we don't have to go to thiefs gild to sell our stolen stuffs or be lvl 90...I think I'm crying now