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Сообщить о проблеме с переводом
This would be very hard for me to fix and I don't see it happening any time soon. Sorry guys.
Always have Parts of the Track on my Surf Route, which is very annoying.
I can Produce a Video when it is not clear what I mean.
Have startet a Playlists with this Gamemode, and Rainbow is fine and cool but
Rainbow Headache is for me not Recordable :/
Here find you the first 6 Rainbow Videos.
YouTube Link: playlist?list=PLcUgJScqKiKQqRhOD-WDzZUYVaP5Wb832
Spawned some of the best skins too.
just saying - go insane or go home
BTW, I have played with the idea of making collision nearly same as mono sideswipe. And, infact implemented it in my build. But I'm not gonna put it in workshop if no-one really asks for it. This mod has so many greys that you just end up collecting every damn block. And while colored blocks are easier to collect it really ain't worth extra greys.
Is it posible that the grey counter could be put up permanently though. Often when it gets to a quiet moment of the track it would be great to have a quick glance at the counter, as the only time you can see the counter is the instant you hit a grey.
As with most parts of an audiosurf track where you are prone to hit a grey, you instantly hit the other colour trafic around it and this wipes the text of your grey count, and starts the chain count from 1 replacing it.
I know it's knitpicking but I just play this mod so much the little things tend to pop up every now and then.
However, You can now collect stuff even after "The Big Fail" and you can see how many extra greys you have hit in the Scoreboard (It shows positive integer for uncollected and negative if you hit too many). Also, Every grey now makes a crashing sound.
In which case it kinda evens itself out.
I could look into if it's feasible to make a bonus for not hitting greys in corkscrew, and making grey-hit sound more audible.
Is anyone else having issues noclipping through every block without getting too much greys?
Love the mod, it made the game for me.
Isnt there a way to raise the track a bit when it makes twists to not make them go in each other?
FREDDY: You becoming unable to get any more blocks is a feature. After you have collected certain amount of greys, you can't collect any more. For now that is the best way I could think of to make player "fail the track", so to speak. Just practice some more and don't hit greys.
For now I don't know how to make the track to not go through itself since I can't predict how the engine makes the twists. But it makes some bonus challenge anyway IMO.