Portal 2

Portal 2

2 Beams
34 Comments
metadavid May 28 @ 3:52am 
Love it!
KØ414 B33R Jan 17, 2022 @ 5:45pm 
Took some thought. Another nice one! Thanks!
StabGami May 6, 2020 @ 7:00pm 
Great puzzle!
Skyferret  [author] Jan 27, 2020 @ 10:30am 
Thanks for playing.
jlp1528 (Minty) Jan 27, 2020 @ 8:10am 
Oof, that false solve ! Stop being so evil! XD
I kid, as long as it's mostly logic and not much if any timing elements, I love a good puzzle. Well done!
vallibus Dec 30, 2019 @ 1:43pm 
Interesting and fun to play.
johannes Nov 18, 2019 @ 4:54am 
Very clever map. Thank you
gibber Apr 21, 2019 @ 6:04pm 
I figured out the end after I had given up and laid down for the night....I usually think about my hot wife at nightime, but this night it was Skyferret, or rather his map. Oh me.
Expat Feb 27, 2018 @ 1:15am 
This one came to me fairly easily, after the twist. Nice logic to though.
jandlml Feb 18, 2017 @ 8:01pm 
nicely thought out. took a little bit of thinking there at the end
bullfrog Oct 14, 2016 @ 1:07am 
Yep, really liked this one. Spent a while towards the end over thinking/complicating things, but then the penny dropped. Thank you
Malfaction Oct 6, 2016 @ 1:24pm 
Nice logical solution; another great map! Thumbs up!
Petutski Aug 13, 2016 @ 2:47pm 
Well this map was very short......oops maybe not! Great excercise in portals, cube swapping, and cube sacrificing! Thanks!
suandin Aug 12, 2016 @ 3:59pm 
I really enjoyed this map. No ninja-moves, just pure logic. Make more of these!
ceejaysmith Jun 19, 2016 @ 1:36am 
Very nice. Not too hard, but the end was particularly satisfying. Thanks.
Skyferret  [author] Jun 11, 2015 @ 7:51pm 
At least you weren't getting errors when loading. Which is a good thing. Thanks for playing.
Spaceminnow Jun 11, 2015 @ 7:38pm 
Another clever ending. Well done! :)
Bad_Aim Jun 7, 2015 @ 1:10am 
I should have know it was too easy to be over so quick! Tricksy!
Scoundrel Jun 4, 2015 @ 8:16pm 
Nice twist when the player thinks the end is in sight. Tricky ending.
Skyferret  [author] Mar 13, 2015 @ 4:49pm 
thanks
76561198050811374 Mar 13, 2015 @ 4:41pm 
Excellent map! No frustration, just pure concentration using portal logic! Added to my favorites!
Ilyeana Feb 20, 2015 @ 7:50am 
Very clever, definitely had to think with your portals.
Skyferret  [author] Dec 15, 2014 @ 3:38am 
Chelliste: I've been pondering which maps now and then to remake in Hammer. This might be one of them. Not too big and wouldn't take to long to build. Thanks for playing.
Chelliste Dec 14, 2014 @ 8:20pm 
I enjoy the final mechanic used to solve this one. It's generally a good idea to ask yourself, "Why is there a portal surface on the floor?"
The MAD Fool Nov 24, 2013 @ 2:04pm 
Nice.
Skyferret  [author] Nov 16, 2013 @ 10:34am 
Thanks.
mebe Nov 16, 2013 @ 9:49am 
Great ending. Liking your maps.
h99pilot Oct 11, 2013 @ 9:05am 
That was fun.
Xbeekeeper Sep 30, 2013 @ 5:21am 
Great FUN!!
metadavid Sep 26, 2013 @ 11:11pm 
That was very good. nice use of the beams
Test Chamber Junkie Sep 20, 2013 @ 9:39pm 
Yeah! Solved it =) good chamber for sure!
Requiemsoul Sep 20, 2013 @ 4:03am 
Excellent map!. Medium difficulty.
Skyferret  [author] Sep 19, 2013 @ 2:59pm 
Yes, there's 2 receivers. As you've probably noticed, one to open the door, and one to de-activate the laser field. You've probably guessed that you need to be on the other side of the laser field first, then open the door. Position both cubes to do such. Proceed past the laser field. The trick is to make the one cube go away so that the door will open. It can be done remotely from where you're standing. Think of the last time you got rid of a turret when you couldn't get close to it.
Test Chamber Junkie Sep 19, 2013 @ 1:41pm 
This one has me stumped.. i've worked my way to the exit to boggled with the 2 recievers...