2 Beams
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Skyferret  [author] Mar 13 @ 4:49pm 
psn_markm1978 Mar 13 @ 4:41pm 
Excellent map! No frustration, just pure concentration using portal logic! Added to my favorites!
Ilyeana Feb 20 @ 7:50am 
Very clever, definitely had to think with your portals.
Skyferret  [author] Dec 15, 2014 @ 3:38am 
Chelliste: I've been pondering which maps now and then to remake in Hammer. This might be one of them. Not too big and wouldn't take to long to build. Thanks for playing.
Chelliste Dec 14, 2014 @ 8:20pm 
I enjoy the final mechanic used to solve this one. It's generally a good idea to ask yourself, "Why is there a portal surface on the floor?"
The MAD Fool Nov 24, 2013 @ 2:04pm 
Skyferret  [author] Nov 16, 2013 @ 10:34am 
mebe Nov 16, 2013 @ 9:49am 
Great ending. Liking your maps.
h99pilot Oct 11, 2013 @ 9:05am 
That was fun.
martinbarrett Sep 30, 2013 @ 5:21am 
Great FUN!!
metadavid Sep 26, 2013 @ 11:11pm 
That was very good. nice use of the beams
Test Chamber Junkie Sep 20, 2013 @ 9:39pm 
Yeah! Solved it =) good chamber for sure!
Requiemsoul Sep 20, 2013 @ 4:03am 
Excellent map!. Medium difficulty.
Skyferret  [author] Sep 19, 2013 @ 2:59pm 
Yes, there's 2 receivers. As you've probably noticed, one to open the door, and one to de-activate the laser field. You've probably guessed that you need to be on the other side of the laser field first, then open the door. Position both cubes to do such. Proceed past the laser field. The trick is to make the one cube go away so that the door will open. It can be done remotely from where you're standing. Think of the last time you got rid of a turret when you couldn't get close to it.
Test Chamber Junkie Sep 19, 2013 @ 1:41pm 
This one has me stumped.. i've worked my way to the exit to boggled with the 2 recievers...