Arma 3
Altis Exploration v6
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202 Comments
<AWC-DM>Raziel Jul 24 @ 7:49am 
it may be 2.5 years old, but it's still a good map, and it still works for the most part. Also CAS Slammer is amazing
Eraknelo  [author] Jun 8 @ 3:33pm 
Haha, great 200th comment Ron. I guess you're still alive than? The TS is dead as shit.
Barackuse Jun 7 @ 9:30pm 
Sponsored by 82nd AB Realism Unit? Hu?
Eater Mar 31 @ 5:50am 
good
veninscorpion Mar 17 @ 3:50pm 
really useful ! thx you for that map! ^^
Eraknelo  [author] Feb 10 @ 10:58am 
@Determined Radio, haha, thanks. I'm sure there's better ones that do the same, if not more.
Clem Radio Feb 10 @ 9:47am 
Its most useful map in the workshop, @Eraknelo !
Eraknelo  [author] Feb 10 @ 8:18am 
Holy shit, people still downloading this? :D Made this nearly 2.5 years ago.
Sanka Lenon SMURF Feb 9 @ 10:33pm 
Good map thanks
HiNdY Dec 27, 2015 @ 2:17am 
doo
Taliban Dan Aug 17, 2015 @ 3:07pm 
very good
✪ n0thing Aug 8, 2015 @ 5:09pm 
could you try make this for stratis
Kuroodo Jul 5, 2015 @ 2:15pm 
Yeah it was another mod haha.
Eraknelo  [author] Jul 5, 2015 @ 1:05pm 
@Kuroodo :| I have no clue man. Maybe another mod?
Kuroodo Jul 4, 2015 @ 10:37pm 
Help, when I spawn, I spawn all the way up in the sky, but suddenly I'm in water :P
BEASTFR Dec 31, 2014 @ 11:27am 
[h1]ADD A THIRD TEAM[/h1]
PleaseDoNotPass Nov 25, 2014 @ 8:19am 
I cant use my addon vehicles
Nicolas Nov 5, 2014 @ 10:43am 
Un chef d'oeuvre////// So cooooolllll!!!!!!!
Maxime51800 Oct 17, 2014 @ 9:50am 
The total fun with friend in multi for this map :D
MettalicHonor | kickback.com Sep 29, 2014 @ 10:26am 
Best Altis explorer !
Gornan Jul 14, 2014 @ 8:06am 
Very nive and helpful
haymer May 17, 2014 @ 9:26pm 
i love this. been playing it for months. could you please make a takistan or clafghan or fallujah exploration ? that would be amazing
Alcano May 4, 2014 @ 9:12am 
If you are able, please update to the recent VAS with 15 slots. Thanks
Tayze Apr 22, 2014 @ 5:18pm 
Ok Thanks allot! This is really fun to play and experiment on, Once again, thanks allot for all your hard work, was much appreciated! :-)
Eraknelo  [author] Apr 21, 2014 @ 3:55am 
Since Zeus is now out, I suggest you guys simply download a Zeus mission, or run the inbuilt ones. It can do just as much, and more. I don't see much sense in continuing development on this ;)
Thanks for downloading, playing and rating this. It was fun making it for you guys, and I hope you all enjoyed it.

The code of this mission is hereby free to be used in any mission of your own, without requesting permission. You can Google how to find the mission its ".pbo" file, and how to extract it. Credits in your published mission are appreciated, but I won't require you to do that.
Tayze Apr 14, 2014 @ 11:46pm 
Can you add to the spawning, and make it that you can spawn casual friendly NPC's, like not with guns and stuff and also would be good if you could change their clothes, thanks.
Would be apprieciated :)
BigBoss 👑 Mar 29, 2014 @ 12:58pm 
pls fix this, the spawn objects is broken after the game update
gametimer42 Mar 21, 2014 @ 11:04am 
Unfortunately, the "Spawn Objects" does not work as it should after the update (not all objects in list, some don't spawn).
Deeddy #7 Mar 13, 2014 @ 11:01am 
Nice good job
parya69 Mar 4, 2014 @ 1:59am 
very good job
Eraknelo  [author] Mar 4, 2014 @ 12:23am 
@everyone, I've been really busy at work, haven't worked on this mission for ages. Not sure if it will update any time soon. If I do get time, I'll look into all the mentioned issues.
bwal123 [.live on twitch.] Mar 3, 2014 @ 4:26pm 
@Eraknelo, any way you could add compatability for spawning vehicles that arent under the classnames of car/air/armored? I run the HAFM hmmwv's mod and they are in their own complete class under vehicles not under cars or things and I would like to be able to spawn them in through the vehicle spawn script. Thanks. Oh and in the next update could you add the rest of the opfor and blufor units?
Møller Feb 24, 2014 @ 5:54am 
no it dosent
Nemesis Feb 23, 2014 @ 9:41am 
I may be blind, but the edit button doesn't appear for this.
Møller Feb 23, 2014 @ 8:08am 
And i forgot two more things 1: can you do so if we are on the same team we are not in a squad together?? 2: Make an indepenten team with all their vec and stuff thats why i can't spawn some of my mods . Mads
Møller Feb 23, 2014 @ 8:04am 
One more thing i have a police and robbers mod but the vec's don't work ???
Captain Ian Feb 22, 2014 @ 1:27pm 
What do I do to the pbo to import it to other maps? I have notepad++, but not sure what to do with it.
Eraknelo  [author] Feb 22, 2014 @ 12:14pm 
@Power Hungry, you should be able to find the .pbo file somewhere in My Documents/Arma 3, edit privately, or publish with credits would be appreciated ;)
@Subartic, you can edit the mission to your liking by clicking the edit button in the mission select screen.
@Macco, same as above ^ ;)
Møller Feb 22, 2014 @ 3:44am 
Hey very good scenario but can you add more slots for loadouts
Nemesis Feb 20, 2014 @ 11:10am 
Is there any way to add the Independent faction?
Captain Ian Feb 18, 2014 @ 11:38am 
Wish you could release the script, I would love trying it on utes or desert.
Latacwhale Jan 29, 2014 @ 5:35pm 
fun but you should add civilian and aaf keep it uup
KillerK106 Jan 27, 2014 @ 1:09am 
Hey man, awesome mod! Though would you be able to add a toggle God Mode?? It'll make exploration a little more fun. Thank you :)
gametimer42 Jan 18, 2014 @ 12:56pm 
Best exploaration mission :) Would be great if u add in that I can spawn with the same stuff I died and maybe let wrecks stay a bit longer. Keep up the great work :)
Iluminatus Jan 14, 2014 @ 1:40am 
Encountered a major problem, opfor enemy ai not spawning anymore, I click spawn and nothing happens, tanks still spawn though, is there a limit on spawning units, I mean is it like once the spawning limit is reached, opfor enemy infantry will not spawn anymore?
Iluminatus Jan 13, 2014 @ 5:30am 
Hey Eraknelo, after a bit editing and playing around with the scripts now this is perfect, I made invincible AI and using mcc to generate missions, btw it seems that the died bodies dont get deleted , I tested about 5 hrs,but I found this command which remove died bodies instantly,just copy and paste into the debug console and execute. it might be some help to you if you ever decided to update this addon, have a great day man. {if (_x isKindOf "Man") then {deleteVehicle _x}} forEach allDead
Iluminatus Jan 11, 2014 @ 3:56pm 
Thx bud, yeah I know how to unpack the pbo files, did it when I was editing ur addon in editor.again thx for the help, have a great day.
Eraknelo  [author] Jan 11, 2014 @ 9:44am 
It all works with scripts. You'll have to unpack the .pbo, and edit the /scripts/ai/spawn_ai.sqf file, line 5 to
{ if (!isPlayer _x && side _x == east) then { deleteVehicle _x; }; } forEach allUnits;
I won't tell you how to extract and pack all this, cause it's an entire process ;) But here's the information you need once oyu figured that out.
Iluminatus Jan 10, 2014 @ 6:34pm 
hey man, Got a quick question, I customized ur addon only added some customized ai, and high command units, (only for personal use, not going publish it). Note theres an option in the menu to remove all ai, is there a way in the script to just remove opfor ais, and not blufor ais, please let me know if I can change it in the scripts. (Hope its a true or false trigger) lol.
Iluminatus Jan 9, 2014 @ 3:49am 
Ok, once again thank you for the addon, Good day.