Hope for Frini
51 Comments
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Revo Oct 21 @ 3:02am 
@ Valtros: Use BCombat, it will give you a whole new experience.
Valtros Sep 2 @ 9:37pm 
Unfortunately, the most recent updates seem to have made AI enemies snipers. They always aim for the head and they snap your to where there aiming so easily. You should include scripting in your missions to set the AI skills manually. It would make them much more enjoyable :/
papy.rabbit.08  [author] Aug 17 @ 5:33am 
Be sure to check my 3rd mission: Usual conflict (in Takistan), link above!
papy.rabbit.08  [author] Aug 17 @ 5:32am 
Be sure to check my 3rd mission: Usual conflict (in Takistan), link above!
papy.rabbit.08  [author] Jun 20 @ 11:05am 
UPDATED for latest stable build
papy.rabbit.08  [author] Jun 13 @ 3:58pm 
Ok, I'll take a look at it, probably, because the ID number have again change :(
sidd_fynch Jun 13 @ 5:02am 
still glitchy. unplayable
MustaOksennus Jun 1 @ 11:30am 
There is something wrong. Whole mission is gliching. Can't play it.
Simmax Feb 5 @ 3:05am 
Excellent mission
papy.rabbit.08  [author] Jan 26 @ 6:17am 
UPDATED
papy.rabbit.08  [author] Nov 1, 2013 @ 7:52am 
UPDATED
quantibal Oct 21, 2013 @ 2:13am 
Very nice.
papy.rabbit.08  [author] Oct 15, 2013 @ 12:17pm 
This is to contrast with my first mission ;) I'm glad if you liked it!
ShepardSVK Oct 14, 2013 @ 12:04pm 
realy realy HARDCORE!! But great.
papy.rabbit.08  [author] Oct 11, 2013 @ 7:04am 
@F3n1x_ESP: ok, I'll try to do something quickly for the ammo, and I will try to thing about something for the AMV! Thanks for the feedback!
F3n1x_ESP Oct 11, 2013 @ 4:30am 
As a sort of advice, could you make it so the player can command the AMV (sorry, had a typo on my last post xD) to prevent it to push too far in town? Or just to give them a better covering position. Perhaps not making the crew part of the team itself, but by using High Command. And one thing i noticed, i truly believe that, given the high distances the combat comes into and the great amount of enemies present, there should be more spare ammo on the AMV. I did fine, but my Machinegunners run out of ammo pretty fast.
F3n1x_ESP Oct 11, 2013 @ 4:25am 
Man, that mission was hard! I finally got through it, but had to replay it several times. First i chose road B because it seemed a more direct approach, but my ATV was still pushing too far in town and got destroyed over and over. Then when the reinforcements arrived, i couldn't take them out and eventually lost. I chose road A but, somehow, one of the Titans on road B managed to destroy the ATV, so had to clear BOTH roads, again to end up with my ATV destroyed in town. Lots of AT there, man. Anyway, nice mission, had a quite fun playthrough with it.
Remus Oct 10, 2013 @ 4:28pm 
Good mission, pretty difficult. Haven't beat it yet Iost all my men trying to take the town. The AI don't do well in urban combat.
Binary_Boy Oct 7, 2013 @ 1:17pm 
Excellent mission - good job !
papy.rabbit.08  [author] Oct 6, 2013 @ 10:20am 
@GShock: Thanks a lot ^^
GShock Oct 6, 2013 @ 3:23am 
Papy, you can make this mission even better if you consider it's actually FOUR roads and not three (look better at the map) and by adding a road patrol (car) that goes on that road in loop.

Be advised: I couldn't grab the binoculars and those are really needed. For some reason they don't come out of the transport. NVG are useless take them out. Will test some more.

You are to me the best mission maker around: simple, clean, well built and realistically credible.
papy.rabbit.08  [author] Sep 30, 2013 @ 10:52am 
@StackTrace: clear one of the 3 roads and then when you reach the village, use the radio to call the AMV-7 (use 0-0-1/2/3)
StackTrace Sep 30, 2013 @ 10:24am 
Nice mission, thanks. Not sure how to call in support though, taking a lot of casualties
papy.rabbit.08  [author] Sep 30, 2013 @ 3:30am 
@StormhawkV: no, it's intended ;) read the briefing! It was a choice. They only can provide some support! No bug there.
StormhawkV Sep 29, 2013 @ 11:30am 
Looks like the latest patch has broken some more. I had the AMV stop at the entrance of the town refusing to move any further which made taking it very difficult. This isn't intended, is it?
papy.rabbit.08  [author] Sep 29, 2013 @ 2:16am 
@zoomboy27: confirmed, but after 1 hour searching why, it is a problem with latest game update. I have posted a report here: http://feedback.arma3.com/view.php?id=15065

Mission UPDATED with binoculars available in the AMV-7's cargo.
zoomboy27 Sep 28, 2013 @ 2:36am 
After the Update and re-start, I could not find the binoculars for my leader
RpSPT Sep 27, 2013 @ 2:30pm 
Very intense combat. Difficulty was perfect for this kind of mission. In town I ordered three of my guys into empty enemy apc for extra firepower and also used enemy antitank weapon myself for taking out the enemy counter attack. The framerate fix doesnt work for old saved games by the way, had to restart mission to get rid of bad fps problems.
papy.rabbit.08  [author] Sep 27, 2013 @ 9:45am 
Ok guys, the mission's updated and the framerate problem that the dev-build users were facing is now fixed for both stable and dev-builds. The problem was again one of this static object bad link...
papy.rabbit.08  [author] Sep 26, 2013 @ 5:39am 
Hi warnes1000, that's the way I learned! Use Elitness: http://4yjvao.1fichier.com/
warnes1000 Sep 26, 2013 @ 4:23am 
I Like it. Good Composition of Mission and degree of difficulty. Any chance of sharing your mission making intel? I am trying to learn how to and using some Youtube stuff but the more the merrier!
H.o.p Sep 24, 2013 @ 8:50am 
Awesome mission! Very intense and challenging. Road B and no casualties, took a few hours, had a great time though. I'm looking forward to more from you. You are on a good way to make a really solid campaign!
Lucktose Sep 22, 2013 @ 5:19pm 
Awesome! Had a really good time with this Mission, great job.
Silvero_Ceriano Sep 18, 2013 @ 9:00am 
Really nice mission, hard enough :D
papy.rabbit.08  [author] Sep 18, 2013 @ 4:44am 
Thanks you all, keep rating!
Lord Killer Sep 17, 2013 @ 4:57pm 
Intense and inmersive. Cannot ask for more than more mission like this one.
You got some talent on this. Thanxxx!
EL LOOTE Sep 17, 2013 @ 12:43pm 
Awesome Mission. Nice firefights at mid and long distance. I had heavy fights at FRINI, only lost one man in town, but it was hard work! The Support helis are way to near to the road A, so i could hear them when is was a bit north of the road and so i walked that direction and then i saw them behind the hill. Cant wait to play it on road B next time! Good Job Rabbit! Give us more like this! Greets
papy.rabbit.08  [author] Sep 16, 2013 @ 2:06am 
@Moosenoodles: I prefere not adding team switch, because I want the player to stay the leader, as the AI would not be able to accumplish everything there :S I understand the problem with the support vehicle, but if it got blown up, that's because there were still mens ;) Thanks for the comment
Moosenoodles Sep 15, 2013 @ 4:53pm 
p.s also cleared road C called vehicle it got to a house and a car appeared it said, saw it shown on map.. then just after that it turned right towards frini ( my support vehicle ) and boom got blown up.
Moosenoodles Sep 15, 2013 @ 4:52pm 
Team switch please.. got frini was doing well only had one team member lost but soon of course as I get smacked its back to almost start with the autosave.. team switch would be real handy lol
- xan - Sep 15, 2013 @ 2:00pm 
Really enjoyed it! Some tense moments!
Fuck Ste4m's server Sep 15, 2013 @ 12:49pm 
Very nice!
Flaxus Sep 14, 2013 @ 2:57pm 
Great mission! had alot of fun
M1kke Sep 14, 2013 @ 12:40pm 
Really nice mission. Start was a bit boring, but got better and better all the way. I couldn't call for support while attacking Frini. Well, it was harder & better that way :)
Wilson Sep 14, 2013 @ 3:33am 
Really good mission well done
Dom Sep 13, 2013 @ 2:14pm 
This is a really good mission. I had a good time playing this. Thanks
papy.rabbit.08  [author] Sep 12, 2013 @ 1:24am 
UPDATED for latest STABLE build
papy.rabbit.08  [author] Sep 10, 2013 @ 1:57am 
@NuclearDwarf: Follow one road and then call the APC using the GOOD radio channel. Otherwise, maybe there where some enemies left. Oh and the village's hot, so it could destroyed when arriving. Thanks for your comment ;)
NuclearDwarf Sep 10, 2013 @ 1:52am 
Decent mission, although I had an issue:
I tried this mulitple times, but every time the APC got destroyed instantly when I called it in. Mines? Too many AT troops near the APC spawn? i dunno, it's weird.

Otherwise, great mission. The patrols along the roads are nicely placed, and caught me off guard many times
Sky's Bitch Sep 9, 2013 @ 1:54pm 
Looks like a very interesting mission, really excited to give it a try.