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Rapporter et oversættelsesproblem
Or you could add an option in second half of mission to call in a reinforcing Marshall that is playable, so that you and your HQ unit could command it and raise hell.
Good job! :-)
I just couldn't figure whether I can aquire UAV control (since I have a UAV terminal in my inventory) or I can only set waypoints for it. Does anyone know?
problem with the UAV though, i am not sure whether this is a BIS bug or not.
open UAV terminal, make UAV go somewhere, in high command eventually a target will get revealed. in high command map mode, order the UAV to attack a target (a HMG jeep for example), it will attack it and then continue flying in a straight line to the edge of the map if you dont give it a new waypoint. so after every UAV attack make sure to re-assign it a new waypoint somewhere.
The only thing really holding it back is Bohemia's UI or High Command.
I love it.
Cool stuff to add :
- Team Switch with anybody in the map.
- Co-Op. (Make every soldier playable)
Also, choosing a grey sky with a bit of fog was perfect. Really feel like I am alone and I need to save my men.
lol just kidding, maybe I should've looked harder. Have you tried using enableAI commands on the unit you switch out of?
I really enjoyed this mission; this was my first 'High Command' scenario and I have learnt a lot but obviosuly I still have much to learn!
I have had three attempts and only managed to secure 4 zones before pretty much running out of steam, or more accurately, men or the ability to command teams after a certain point. Any hot tips greatly appreciated; especially how to conserve recon and helio.
I would like to include teamswitch for men outside of your squad but this is technically problematic because teamswitch does not function properly with the high command module. Basically, if I allow the player to teamswitch to, say, Bravo team leader then it becomes impossible to give Bravo team commands. I am looking for a solution to this.
Wouldn't hurt to have more enemy AI in there too, imo.
I enjoyed this mission. I'll play thru it again one of these days and give some better feedback. Too tired at the moment but I wanted to say thanks
3instein. :)
@Rondor At the moment, the only trigger in the whole mission is the heavy casualties trigger, which fires under three circumstances: (1) if the commander (you) dies (2) if fewer than 12 infantrymen are left alive on your team (that would mean losses of about 66%); or (3) if three or more of the five APC or Helicopter vehicles in your task force die. In the next update I will look at taking this trigger out altogether.
@operatorc Great hint! I guess I should put this as an ingame hint in the next version too.
Thanks all for the feedback. Expect a new version in the next day or two.
On the map screen, right click on a waypoint to change its parameters. The first option is type. Using this option, change a waypoint to UNLOAD or GET OUT. At an UNLOAD waypoint, everyone except the driver and gunner (if applicable) will dismount. The vehicle will move in formation with the rest of the squad. This is useful in assaulting open areas with an armed vehicle; otherwise, it's better if the full team dismounts and leaves the vehicle behind. That's what the GET OUT command is for. The LOAD command will order the full team to mount the vehicle, and a GET IN command will order the team to mount into the closest, applicable vehicle.
I was having a blast too. Felt like command.