Bookends - A Companion Reflector Cube Map
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Requiemsoul Oct 13, 2014 @ 2:36pm 
Today, I have played 20 levels of yours xDD. Very rewarding and lot of fun.
My favorite ones: Public Enemy, Shapes of Thing To Come, Funnel of Love, Bookends and Room Service... but each map is great.
You have a new follower xD.
Geneosis Jan 2, 2014 @ 6:33am 
The laser puzzle was the part that made me think the most, for the rest, the puzzles were cool and not too hard to complete, well done :)
mechtakendall Nov 26, 2013 @ 6:01pm 
Couldn't figure out the laser relays for a long time, kept thinking I needed to go back and get the laser in the first room. I finally figured out that was impossible and was able to get past it, stumbled on the right portal placement by pure accident. It was the only part where I had to really think about what I was doing. Good puzzle. Design 7/10 Difficulty 8/10
Stagger Lee  [author] Nov 20, 2013 @ 6:19am 
No, it's fine. I like there to be multiple ways to solve my puzzles in my maps.
Bayram Nov 20, 2013 @ 6:14am 
Having completed the map, I watched your video. There were quite a few differences in what I did, but the only one that might warrant your attention is that I simply flung myself up to the platform in the first room, missing the trick of placing the cube on the light bridge to lock it in the active state .
Bayram Nov 20, 2013 @ 6:02am 
Very enjoyable. I love maps with many puzzles of sustained medium difficulty like this. Within the limits of PuzzleMaker and the mods, the environment was very well done (although it would be better without GLaDOS's inane chatter). One small gripe - near the end, I did not expect my companion reflection cube to fizzle when I spawned what I thought was a second reflection cube . How do you even do that?
Stagger Lee  [author] Aug 30, 2013 @ 9:04am 
Thank you, FrostGiant. I have subbed yours and will give it a go.
UFS FrostGiant Aug 30, 2013 @ 8:55am 
th3gargoyl3 Aug 25, 2013 @ 5:33am 
That's a REALLY good chamber! Laser puzzle had me stumped for AGES!
LPChip Aug 24, 2013 @ 2:26am 
Congrats Stagger Lee :)
Injustice01 Aug 23, 2013 @ 10:22pm 
Glad to have a good puzzle maker on the team! FYI, it was two votes to you, and one vote that was yours to someone else. Ironically, the person you voted for, voted for you along with someone else.
Stagger Lee  [author] Aug 23, 2013 @ 7:13pm 
Thank you! I'm honored to win especially having just joined the group and being "the new guy". I am humbled AND honored.
Injustice01 Aug 23, 2013 @ 6:06pm 
Congratulations Stagger Lee you have Won! You and your map have successfully beaten what I believe to be the first widely voted Challenge week on my page! For some reason, my links aren't working right, but I promise your map will be on the HALL OF FAME soon enough. I hope that you can submit again next week, and remind your friends that the group is free to sign up/join and play every week, and that each week gets more and more exciting with these great map submitters!
Stagger Lee  [author] Aug 22, 2013 @ 5:38pm 
Thank you, much appreciated. : )
Jade BGE Aug 22, 2013 @ 5:21pm 
I really liked this. Learned something new too with the gel that I thought was very cool. Thanks so much for your work!
SuperFluffyShmoopy Aug 22, 2013 @ 3:04pm 
Stagger Lee  [author] Aug 22, 2013 @ 1:52pm 
Thank you, Jethro
Jethro Q.Walrustitty Aug 22, 2013 @ 1:14pm 
Wicked puzzle, i really enjoyed it, a fun map, well designed, good sense of progression too. I'd say a 7/10 design and 4/10 difficulty. I especially liked the use of conversion gel - very nice!
Stagger Lee  [author] Aug 22, 2013 @ 10:24am 
Thanks, Donderbus! That's what I was aiming for. The thing about typical Companion Cube maps is that they are never difficult. You carry your cube around and just place it and move on. I wanted to make a Companion Cube map that actually caused people to stop and ponder a little bit.
A few people have actually been stumped in parts of it which both dissapoints me and equally makes me pleased. It's wierd...
Donderbus Aug 22, 2013 @ 8:52am 
I liked the test, nothing to hard but not a walk in the park either. Good job.
Stagger Lee  [author] Aug 20, 2013 @ 6:57pm 
Only 1 puzzle in the first room. Only 1 in each room actually.
First room: Hold your cube and hitting the laser catcher with the laser will power up the light bridge needed to go into the next upper lever.
Injustice01 Aug 20, 2013 @ 6:46pm 
I can't find the solution but i'll take your word for it that it works and you've tested it. I'll put it up.