The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ring of Night Eye
Коментарів: 44
Sam Suphit 4 трав. 2018 о 4:58 
awesome job,thanks for that!:D:
revotan 5 листоп. 2016 о 8:50 
Good work! I will try it as soon as I can so I can let you know my experience.
Altbert  [автор] 4 листоп. 2016 о 15:12 
The SSE version is now available on Bethesda.net
Altbert  [автор] 4 листоп. 2016 о 13:46 
I found the solution to the mod activation in SSE, and found that the conversion didn't go as expected. Folder structure in SSE is different from the original Skyrim. Color scheme is okay, but there is still blur when using the ring. When I've solved that, the mod will be available for download from Bethesda.net .
revotan 3 листоп. 2016 о 13:10 
Appreciate your diligent work to support this mod!
Altbert  [автор] 3 листоп. 2016 о 11:35 
@asmodeous17: Skyrim SE and CK64 are up and running. I have converted this mod for SSE, but don't seem to be able to test it properly. I can't get the mod activated in SSE, but trying to find a solution.
Altbert  [автор] 29 жовт. 2016 о 9:22 
I will see what I can do. First see if SE supports my rig!
asmodeous17 28 жовт. 2016 о 6:22 
I hope this gets redone for Skyrim SE
revotan 1 лют. 2015 о 9:15 
Yeah, you're right. As I thought about it, there is a possiblity that it would be equiped by mistake so, I guess the personal touch is in order. ;)

Still a great mod though!
Altbert  [автор] 31 січ. 2015 о 12:29 
I think it might be possible, but will take an awfull lot of programming. Brightness of light is defined by the "Fade" property. I could use that, but it doesn't have the same result in different environments (dark rocky dungeons vs icy caves). Then you have pulsating lights, lights caused by explosions, etc. I think it would be more convenient to have the ring as a favorite item (under the Q-key) and then configure it for one of the number keys (1 to 8). If I would take all this into consideration, you would probably get very frustrated of all the switching on and off of the ring!
revotan 31 січ. 2015 о 7:40 
@Albert: good points. I suppose the easy answer is your retinas would roast. But maybe there's a metric for ambient light so you could do a two part filter; 1) always on at night and 2) only on during day if ambient light is less than some value? I have no idea though this is just a ... stab in the dark. Oh god, did I just say that?
jcnicky3256 29 січ. 2015 о 10:06 
Great mod, rated it up, faved it.
Altbert  [автор] 29 січ. 2015 о 7:58 
@wolfman & revotan: that would be a good idea, but I will have to figure out how to handle using the ring in a dark cave during daytime, Also, what would be the effect when leaving the cave during daytime.
revotan 28 січ. 2015 о 15:49 
Would be nice if it was auto un-equiped during the day. Otherwise, this provides a huge service, thank you!
jcnicky3256 19 груд. 2014 о 13:48 
Got to try this, thanks.
wolfman 28 верес. 2014 о 7:23 
great mod. gone in to some caves and cleaned it out before they knew what hit them. the only problem is after using in a dungeon i keep forgeting to take it off before i leave. LOL rated fav'd and added
jinaen 21 серп. 2014 о 11:46 
good
Jo_Blow 22 квіт. 2014 о 2:04 
great mod thankyou much for this ....works great with all DLC ..on steam ..keep up the good ideas pls tysm:)
Altbert  [автор] 2 січ. 2014 о 3:24 
Try using the prefix I use for form IDs: _amm: "help _amm". It should come up with the ID xx000D65 where "xx" is the load order number of the mod.
JackHerer 1 січ. 2014 о 16:29 
I cant seem to find the correct console id for this, and "help RingOfNightEye" doesnt work. Any thoughts?
ⒶMother_AnarchyⒶ 2 листоп. 2013 о 14:03 
good mod altbert! thank you very mutch i have shearsh 1 month to find this mod! GREAT!
I'm Hole 26 жовт. 2013 о 21:42 
post
Keelojee 13 жовт. 2013 о 15:34 
allright! To spawn the item into the game simply open the console and type

player.additem 4C000D65 1

you can replace the 1 at the end with any number to change the amount of rings it will give you

for example, if I type player.additem 4C000D65 7 it would give me seven rings of night eye
Keelojee 13 жовт. 2013 о 15:18 
Thanks but I just typed in the console "help RingOfNightEye" or something like that I think,
and it said the id
Altbert  [автор] 13 жовт. 2013 о 13:15 
The console id for the ring is xx000D65 where xx = the number of the mod in load order.
Keelojee 13 жовт. 2013 о 10:23 
If I want to spawn the ring in via the console what would the ring's ID be? I seem to have lost the ring :(
ZodiacDragonStar 3 жовт. 2013 о 17:35 
ok thanks i'll keep an eye out for any changes on this.
Altbert  [автор] 3 жовт. 2013 о 13:22 
I think it could be done as I found the conditions that can be set for this purpose, but I still have to figure out how to set these conditions.
Altbert  [автор] 30 верес. 2013 о 8:57 
I don't know if that's possible, but I will look into it.
ZodiacDragonStar 29 верес. 2013 о 11:41 
curious, while i play a khajiit and usually have night eye set as my power, i might be interested in this. however i do have a idea to make it kinda better, that is to make it auto activate after 8pm or when in a cave or dark dungeon, and auto dispel when in daylight or other lighted areas, say like auto dispel at 6 or 8 am? is this doable?
kcaen 19 верес. 2013 о 1:54 
Great to have a Night Eye ring so early in the game. Great effect too - better than normal Night eye ability, spells or other rings. Just like walking in the day. Well done.
Arrow Albert 18 верес. 2013 о 14:25 
I can't get the creation kit to work but thanks anyway. (Maybe I can get it to work once I have more free time)
Altbert  [автор] 18 верес. 2013 о 13:19 
@Arrow Albert: I haven't considered making a spell version and I don't think I will. Simply have a look at my plugin in the Creation Kit and you know how to create your dragon eye ring!
Arrow Albert 18 верес. 2013 о 12:52 
The effect is great, in fact the best night I effect I have ever seen. The only problem is that I can't enchant anything with the effect. (It's a minor problem, I wanted to make my dragon eye ring to have this effect and the muffle effect.)
Arrow Albert 18 верес. 2013 о 12:50 
Have you considered making a spell version? you could make it so that it is sold by Drevis (The master illusion mage.)
Bacon Tentacles 8 верес. 2013 о 18:54 
Aww www, yisss. *subs*
Lucid_Raven 4 верес. 2013 о 19:26 
I found something with night eye enchantment once, but I'm taking this instead for the changes. The original bright blue hurts my eyes.
Altbert  [автор] 3 верес. 2013 о 8:00 
No, it doesn't! I have created a new magical effect and enchantment, based on the original night eye, but modified as described above, and as seen in every second picture.
Arrow Albert 2 верес. 2013 о 15:25 
Does this change the original night eye as well? (Just asking because the description says that when wearing the ring there will be no blur around the edges of the screen and the blueish color of night vision has been changed to more natural colors. The original sound effects of Night Eye have been removed.)
Altbert  [автор] 24 серп. 2013 о 12:32 
OK, found them! Base Ring gives 10 sec. of night vision. There's also the Ring of Nighteye (000937F6) with 20 sec. of night vision and the Grand Ring of Nighteye with 30 sec. of night vision (000937F7). My ring gives constant night vision and lasts as long as you are wearing the ring.
SBB66 24 серп. 2013 о 6:15 
The Base Ring of Nighteye in Oblivion is 000937F5.
SBB66 23 серп. 2013 о 13:08 
I always had a ring that gave me this ability. There are several of them under the 000937Fx ID range.
Altbert  [автор] 21 серп. 2013 о 10:16 
As far as I know night vision in Oblivion is mostly the same as in Skyrim, for Khajiit and Vampires (no Werewolves in Oblivion). The only comparible item in Oblivion I found was the helmet Fin Gleam, that also provides live detection and underwater breathing.
SBB66 21 серп. 2013 о 9:02 
This sounds like the Oblivion version of Night-Eye. Definitely something that has been missing from the game. Subscribing now.