Destruction Magic Overhaul
74 Comments
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Ethan .S. Jun 11, 2014 @ 1:11am 
well, ok BUT STILL!!!
René Descartes  [author] Jun 10, 2014 @ 8:05pm 
@Ethen .S.
I felt that in Skyrim the spells were annoying because if you wanted to have a certain strength of spell that it must be a certain way to cast it. Like novice spells are hold and shoot, apprentice are fire a projectile, etc. This mod was designed so that wizards can use say the hold and shoot spell that is as strong as an expert/master spell, and it must drain your magicka for balance's sake.
Ethan .S. Jun 10, 2014 @ 6:38pm 
damn it dude not really good, WHY WOULD ANYONE WANT THERE MAGIC DRAINED FASTER AND ONLY HAVE LEVEL APPROPRIATE SPELLS!?!??! JESUS ******!!!!!!!!
Ellison142 Jan 29, 2014 @ 5:32pm 
I would just like to add that I have had the same problem that Spectre mentioned. For some reason out of the blue my mage no longer knows the blaze spell that I had learned. The game upon loading states that some content can no longer be used because it wasnt there. Just thought Id put it out there as a reoccuring problem. By the way great mod and its a must have when I play my mages!
René Descartes  [author] Jan 12, 2014 @ 9:14am 
@Spectre hmm... not sure why, you could try validating your skyirm game cache files, or try reinstalling skyrim as a whole. thanks for the support! :)
Spectre Jan 12, 2014 @ 2:57am 
I don't know why, but this mod has stopped working on me. The new spells my character(s) had were simply disappeared. I've tried re-installing but nothing helps. Any idea what can fix this? Btw. awesome mod, adds plenty of spells to choose from!
Dagothblade Sep 1, 2013 @ 6:37pm 
CHEESE!!
bubbles1981jo Aug 31, 2013 @ 6:24am 
awsome
The Earl Grey Aug 27, 2013 @ 11:51pm 
Nice mod!
A7Xdreamer Aug 27, 2013 @ 5:19pm 
Cool! The flames (flamethrower) spell is my fav spell in then game. It's nice to finally have a stronger version of it.
brainwaves Aug 27, 2013 @ 3:14am 
yeah, been using them already, though i usaully stick the the bow atm, fun throwing voice and lobbing a few fire balls or using rune traps
René Descartes  [author] Aug 26, 2013 @ 2:09pm 
@danny887
you could always try not exploiting that glitch in skyrim or legendary difficulty.
Snowmobile Pro Aug 26, 2013 @ 6:49am 
also good mod
Snowmobile Pro Aug 26, 2013 @ 6:49am 
polyesterinme
PotatoBrain King In The North Aug 26, 2013 @ 6:18am 
nice to see an ashens fan!
Adyin Aug 26, 2013 @ 4:30am 
An excellent mod
Brotha Kony Aug 25, 2013 @ 9:07pm 
Thats the part when you start playing on legenary difficulty like a true man
stop playing on nivice and maybe it wouldnt be OP
Jakobus Aug 25, 2013 @ 12:53pm 
i hate to say this but the scorch and all the other channel abilities like it are quite op, you can just tap to shoot a bit of fire and the dot effect still takes out half the hp for only 40 ish mana
René Descartes  [author] Aug 25, 2013 @ 11:02am 
@kaya91-91
sorry, I only speak english.
kaya91-91 Aug 25, 2013 @ 7:57am 
nie wiem o co chodzi
René Descartes  [author] Aug 25, 2013 @ 6:52am 
@AlgalonEUW its especially fun if you make armor that increases alchemy, then a phiter of enchanting, then stronger alchemy armor, and go back and forth foerver. You can get a smithing enchant so strong that you can make an iron dagger to one hit dragons.
Xorax EUW Aug 25, 2013 @ 6:22am 
Don't care about mana, got 100% reduced cost. 100 enchanting OP!
Kerveros Aug 24, 2013 @ 4:23pm 
Any chance you would consider making a spell mod that uses different colors for the spells? Like black fire, or green lightning. There is a mod that does that, but its done very poorly and completely unbalanced.
René Descartes  [author] Aug 24, 2013 @ 4:17pm 
@Dr Paayne
Didnt realize they had different animations, probably not too hard to do, ill look into that
René Descartes  [author] Aug 24, 2013 @ 4:16pm 
@thegerba
thanks!
Dr Paayne Aug 24, 2013 @ 3:52pm 
just a thought, could you maybe make the higher level spells have the animations of incinerate and Icy Spear? It would look alot cooler...(excellent work by the way)
Pluto Aug 24, 2013 @ 1:48pm 
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René Descartes  [author] Aug 24, 2013 @ 12:51pm 
@willy.adriaens1
where do yuo find what? If its they spells, then shop venders that sell spells sell them, such as faralda.
FreakyGaming Aug 24, 2013 @ 11:04am 
and where do you find them?
kennyb123 Aug 24, 2013 @ 10:21am 
Cool
René Descartes  [author] Aug 24, 2013 @ 9:42am 
K, just fixed it so elecctrocute now says apprentice in game! Working on the rest of the spells now.
René Descartes  [author] Aug 24, 2013 @ 9:41am 
@kennyb123 your welcome!
kennyb123 Aug 24, 2013 @ 8:58am 
This mod is awsome I'm always a mage on skyrim and ts has made my experience much better for the game thanks alot :D
Golden Dragon Rider Aug 24, 2013 @ 8:39am 
Chef Excellence I am glad I could help. I like the mod, it's good. My compliments to the Chef.
René Descartes  [author] Aug 24, 2013 @ 8:30am 
Added To Nexus
René Descartes  [author] Aug 24, 2013 @ 8:12am 
@Jony M
Putting it on the nexus now,
I created my own files instead of modifying so yes,
and a maybe on the giant snowball, no current giant snowball spell, so it would require a bit of work. Might add it when Im fixing the glitch
René Descartes  [author] Aug 24, 2013 @ 8:10am 
@Golden Dragon Rider. I am using the creation kit and that is the exact situation! Thank you very much, I will fix this asap
Golden Dragon Rider Aug 24, 2013 @ 7:55am 
I read about your small glitch. And if you are using the Creation Kit I might be able to help you find where the problem is. I examined "Electrocute" spell and saw that you are using the Sparks "Magic Effect" (i.e. EDITOR ID: "ShockDamageConcAimed". Thus, in game the spell will say novice instead of apprentice. If you want to fix this I suggest duplicating the Sparks (ShockDamageConcAimed), then renaming it something like "ShockDamageConcAimed02",
Golden Dragon Rider Aug 24, 2013 @ 7:55am 
then changing the box "Minimum Skill Level" to "25" (Apprentice Level). After that open the spell Electrocute, then change the Magic Effect (via the spell's Effects) to your "ShockDamageConcAimed02" (or whatever you named it). After that the spell Electrocute should say Apprentice in game. I didn't analyse the other spells but I presume they came from the existing Magic Effects. But if they are the same as electrocute, then you just have to got through the same process above. Although if you are not using Creation Kit ll of this information is useless.
canatonic azza Aug 24, 2013 @ 3:35am 
This was Bob. I decapitated him for showing up
/▌\ all over the workshop
/ \ because he's annoying.

Stop posting Bob. Bob is dead.
Chi Aug 24, 2013 @ 3:07am 
lol, Spades XD
Joni Aug 24, 2013 @ 2:51am 
So...
WILL you put it onto Nexus?
WILL this mod work with other magic mods/spell mods?
and how about the giant snowball?

We're curious!
TS [~MLS~] Born 2 Frag! Aug 23, 2013 @ 11:47pm 
Thanks 'Spades'!
René Descartes  [author] Aug 23, 2013 @ 10:20pm 
@'Spades' Thank you!
Spades Aug 23, 2013 @ 10:19pm 
This was Bob. I decapitated him for showing up
/▌\ all over the workshop
/ \ because he's annoying.

Stop posting Bob. Bob is dead.
TS [~MLS~] Born 2 Frag! Aug 23, 2013 @ 8:12pm 
*beats on the four idiots below her and any others that post that damn thing*
HaleStorm Aug 23, 2013 @ 7:21pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Yuki-Reborn Aug 23, 2013 @ 6:52pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he CANT take over !!!
MLP Nick Aug 23, 2013 @ 5:18pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Featfox Aug 23, 2013 @ 1:44pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over