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nasty, swearing, nothing to do with the map, have links to sites that will put malware on your pc or basicaly break the code of conduct.
but someone who is negative about the map, where it is their genuine opinion.
I think we should respect their opinion & leave that in & we can always disagree with what they say, in a respectfull & logical manner. (we have to take the good with the bad).
I would rather a explanation in the comments of why someone gave me the thumbs down.
as they might have a valid reason, that I did not notice.
this way, I can improve the map.
when improving the map & leaving a note in the comments.
they may come back & change to a thumbs up ? (the good ones would)
deleting comments can undermine the person who wrote them.
in my opinion, acceptable reasons are:
with mutual consent.
if the comments have spoilers, without using the spoiler formatting eg
I admit to forgetting this from time to time.
a reminder is appropriate & explination for deleting a comment is advised.
screenshot of trap I mentioned:
http://steamcommunity.com/sharedfiles/filedetails/?id=180928055
the good news, is if you do things right, the map still works.
I just exited fine :)
so my main concern, is don't spoil it.
if that means they have to use F6 quicksave, then put a warning in the description.
good luck, & I hope I have been helpfull.
as for using a copy:
when you think it is ready, publish it as hidden & test using quicksaves, might be helpfull.
then when happy, unpublish & do the same alterations to the original.
keep in mind, that when you don't accidently get trapped or destroy a cube, in the wrong area.
this map is great, esspecialy in the last chamber.
so take your time & please don't spoil it.
you could do a "save as" in the editor, to copy your map.
then experiment on the copy (make shaw it is the copy)
this way, you can have piece of mind & not mess up your original.
then when happy with the changes, alter the original. (after testing the copy, of course)
& watch the item limit
I saw the problem you mentioned and I didn't actually think it through completely. The problem doesn't occur the first time in the chamber because you can go back at that point. It's when you've seen the last chamber and the door from chamber one is closed that there's the possibility of being trapped. So now I've taken care of that.
tried to re-test.
but my mouse keeps intermittantly refusing to turn me.
this is making the funel monouver impossible.
keyboard working fine.
cleaned mat & under neath of mouse.
replaced batteries. got latest software. even turned software off.
not helped.
will re-test after I get a new mouse. (now where is the CAT ?)
great map
I got around the graiting on the cieling, the same way as SkyRoots.
but watching your intended video, your way is best.
I made the mistake of taking the weighted cube to the laser area = trapped.
http://steamcommunity.com/sharedfiles/filedetails/?id=175879961
you can also get trapped, if you go back their (the other side of the grating)
when the panel to the 1st chamber is closed.
& you don't have the funel ( luckily I did have the funel :) )
excellent 3rd chamber, where all elements converge :)
this has to be 1 of your best maps to date.
I got exited, near the end.
as all elements were coming together.
http://steamcommunity.com/sharedfiles/filedetails/?id=175880094
I have favorited this map.
keep up the good work.
nicklonium & Prototype Thank you for the kind remarks. I have had a sneaking suspicion that there might be possible traps in the game. I will go through again with an eye towards ferreting out any and attempt to remedy.
Really good update!