Childish Things
24 Comments
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stormsend  [author] Oct 16, 2013 @ 2:32pm 
Yes I believe this is one of my hardest. Thanks for playing.
GraveNoX Oct 16, 2013 @ 6:35am 
Very hard chamber :(
mood3rd Sep 26, 2013 @ 3:02am 
good reasons for deleting: if the comments are:
nasty, swearing, nothing to do with the map, have links to sites that will put malware on your pc or basicaly break the code of conduct.
but someone who is negative about the map, where it is their genuine opinion.
I think we should respect their opinion & leave that in & we can always disagree with what they say, in a respectfull & logical manner. (we have to take the good with the bad).
I would rather a explanation in the comments of why someone gave me the thumbs down.
as they might have a valid reason, that I did not notice.
this way, I can improve the map.
when improving the map & leaving a note in the comments.
they may come back & change to a thumbs up ? (the good ones would)
mood3rd Sep 26, 2013 @ 3:02am 
stormsend
deleting comments can undermine the person who wrote them.
in my opinion, acceptable reasons are:
with mutual consent.
if the comments have spoilers, without using the spoiler formatting eg
I admit to forgetting this from time to time.
a reminder is appropriate & explination for deleting a comment is advised.
stormsend  [author] Sep 25, 2013 @ 11:18pm 
That is a good idea. Thanks. Also I never know if deleting comments will upset the persom who wrote it so I thank you for informing me.
mood3rd Sep 23, 2013 @ 3:48pm 
stormsend
screenshot of trap I mentioned:
http://steamcommunity.com/sharedfiles/filedetails/?id=180928055
the good news, is if you do things right, the map still works.
I just exited fine :)
so my main concern, is don't spoil it.
if that means they have to use F6 quicksave, then put a warning in the description.
good luck, & I hope I have been helpfull.
as for using a copy:
when you think it is ready, publish it as hidden & test using quicksaves, might be helpfull.
then when happy, unpublish & do the same alterations to the original.
mood3rd Sep 23, 2013 @ 3:22pm 
stormsend
keep in mind, that when you don't accidently get trapped or destroy a cube, in the wrong area.
this map is great, esspecialy in the last chamber.
so take your time & please don't spoil it.
you could do a "save as" in the editor, to copy your map.
then experiment on the copy (make shaw it is the copy)
this way, you can have piece of mind & not mess up your original.
then when happy with the changes, alter the original. (after testing the copy, of course)
& watch the item limit
stormsend  [author] Sep 23, 2013 @ 12:33am 
Thank you for diligently testing.
I saw the problem you mentioned and I didn't actually think it through completely. The problem doesn't occur the first time in the chamber because you can go back at that point. It's when you've seen the last chamber and the door from chamber one is closed that there's the possibility of being trapped. So now I've taken care of that.
mood3rd Sep 22, 2013 @ 1:55pm 
stormsend
tried to re-test.
but my mouse keeps intermittantly refusing to turn me.
this is making the funel monouver impossible.
keyboard working fine.
cleaned mat & under neath of mouse.
replaced batteries. got latest software. even turned software off.
not helped.
will re-test after I get a new mouse. (now where is the CAT ?)
stormsend  [author] Sep 17, 2013 @ 1:55am 
I made a small edit which I hope addresses the trapped issue mood3rd mentioned. Would greatly appreciate if you'd check it out and let me know of any other problems. Thanks.
stormsend  [author] Sep 17, 2013 @ 1:24am 
You guys are great. Thanks.
kimist108 Sep 16, 2013 @ 9:29pm 
Just finished this test chamber. Working my way through yours and this is my favorite so far. Now off to watch some walkthroughs to see how others finished it.
mood3rd Sep 5, 2013 @ 4:19am 
stormsend
great map
I got around the graiting on the cieling, the same way as SkyRoots.
but watching your intended video, your way is best.
I made the mistake of taking the weighted cube to the laser area = trapped.
http://steamcommunity.com/sharedfiles/filedetails/?id=175879961 
you can also get trapped, if you go back their (the other side of the grating)
when the panel to the 1st chamber is closed.
& you don't have the funel ( luckily I did have the funel :) )
excellent 3rd chamber, where all elements converge :)
this has to be 1 of your best maps to date.
I got exited, near the end.
as all elements were coming together.
http://steamcommunity.com/sharedfiles/filedetails/?id=175880094 
I have favorited this map.
keep up the good work.
Myr Aug 29, 2013 @ 7:23am 
Same comment as Prototype. Plus, it's always a pleasure when you beat a map with the intended way ...
SkyRoots Aug 25, 2013 @ 4:54pm 
Fun. I watched the video after I completed the puzzle. This is how i got around the grate on the ceiling at the beginning: http://youtu.be/ScOxyFJPf2g
stormsend  [author] Aug 18, 2013 @ 2:04am 
Again I thank you, daloboy. It's so nice to see what other players come up with for solutions. I'm tempted to do a video of my intended solution just so you can see how different we think.

nicklonium & Prototype Thank you for the kind remarks. I have had a sneaking suspicion that there might be possible traps in the game. I will go through again with an eye towards ferreting out any and attempt to remedy.
Prototype Aug 17, 2013 @ 11:27pm 
Nice map, logical with easy/medium difficulty. I didn't get stuck, but same as nicklonium I suspect it'd be possible to get trapped.
nicklonium Aug 17, 2013 @ 3:13am 
That was really good, very logical, the player definitely has to think before each move is made to avoid getting stuck or losing a cube somewhere although it was a little frustrating at times because of a few daft mistakes on my part (probably not the best idea to play logic based puzzles while slightly hungover). I don't think I can really suggest any improvements except perhaps to make absolutely sure the player can't genuinely get stuck any where. Having to restart breaks immersion and the logical train of thought the player had going so some less determined players are likely to give up.
daloboy Aug 16, 2013 @ 6:24pm 
Hi stormsend. This time it's propably the good solution!
Really good update!
stormsend  [author] Aug 16, 2013 @ 2:14pm 
I really liked your thinking on that. You got a better solution than I did. I sure appreciate the video. I'm going back in and see if I can make things a little different for the next testor. Thanks for testing it for me.
daloboy Aug 16, 2013 @ 1:01pm 
Hi there stormsend! Really nice design, as usual! Found a thing or two to exploit! My solution. As DTKinetic mention, you wisely linked the elements from all the rooms together, for a great ending!
stormsend  [author] Aug 10, 2013 @ 9:11pm 
So glad you enjoyed this. Wish I knew where you had problems so I could take a look at the design. Might be a flaw. I kinda rushed a little at the end to publish and might have overlooked something.
DTKinetic Aug 9, 2013 @ 11:19am 
Really excellent map, clever how you tied elements from all 3 rooms into unlocking the final exit, plus each room was well designed, I liked the open-layout of the first and the cage-like design of the second. Juggling the three cubes in the final room was a challenge but I got through. Only criticism was that I did get stuck twice and had to restart, but I had fun playing this--sorry I took so long to return your comment =)
stormsend  [author] Aug 8, 2013 @ 5:04pm 
Just spent a couple hours editing the map. If you have it in your queue, you might want to resubscribe. Possibly a newer version. There were terrible problems that my friend and I found while goofing around in there.08-08 at 8PM