Portal 2

Portal 2

Conversation 2
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37 Comments
stormsend  [author] May 23 @ 4:43am 
That's great. You don't know how this bothered me. I'm glad you made it. Now I don't have to delete this map. It has been abandoned by the editor and won't be changed so thanks for the update.
buckfuts1 May 22 @ 6:41pm 
Finished it! Very nice! I guess the thing that changed in the last 6+ months is my ability to judge when to jump. I still don't understand how I made it looking straight up the first time after 20+ attempts the normal way. Weird!
buckfuts1 May 22 @ 5:32pm 
OK, it was a fluke and my fault. I just did it going back while looking forward but I jumped well after it seemed like I should have. I guess that was the "trick".
Sorry about all that.
buckfuts1 May 22 @ 5:14pm 
Holy crap! I just tried it again, looking almost straight up while running (making it very hard to know when to jump), and it worked the first time. I don't know if its the upward acceleration or what. It even seemed like I had traveled less horizontal distance visually. I thought I had only made it halfway across but I was standing on the other side. Might have been a fluke, hopefully not. I'll have to do it at least twice more to get back so we'll see if I can do it again. Have you ever heard of this "trick"?
stormsend  [author] May 22 @ 3:54pm 
Thanks buckfuts.
buckfuts1 May 22 @ 3:14pm 
I really hate to use noclip, if I can't accomplish it I usually just move on to the next puzzle. I would try on this one but I get the impression that I will have to "jump" multiple times, which would kind of ruin it for me.
I will try to minimize the stuff running on my computer and see if that works. Like I said, I haven't played in months and something might have changed.
I appreciate your help and, if my plan doesn't work, I will probably say hi to you on one of your other levels.
stormsend  [author] May 22 @ 2:36pm 
I have had a problem similar to what you describe in the past. It was in a map that had so many items my comp. lagged a little during gameplay and I was unable to make the simplest moves. The jump you are having trouble with is not an integral part of the puzzle. If I encountered that in a game (not recommending this at all) I would noclip past it and continue with the game. No harm done. i wasn't breaking the game just facillitating the play. Sorry you encountered this in one of mine. I will remember not to use this again in another one.
buckfuts1 May 22 @ 2:07pm 
I went back and realized that it was only one panel (4 small tiles) wide yet, even looking up, I still can't make it, no matter how far I try to run before jumping (not sure if that helps either).
I can't imagine that my computer itself won't let me jump over one panel just in this puzzle. Any other ideas?
BTW I do continue to push W while in the air, I know that helps most of the time.
stormsend  [author] May 22 @ 1:28pm 
Also I just tried the jump again for myself and I realised that I instinctively look up as I'm jumping. When I don't, I fall in. Don't know why that is but it is. Hope I helped.
stormsend  [author] May 22 @ 1:24pm 
By the way Thanks for exploring some of my oldies but goodies.
stormsend  [author] May 22 @ 1:23pm 
I'm not sure I understand. You press the button and the light bridge goes away. You end up standing on a glass panel. Then you run and jump to the other side. Nothing fancy just a jump over one square. Right so far?
buckfuts1 May 22 @ 11:21am 
P.S. I realize this is an older puzzle but, like I said in a post for a different map, I subscribed to most of your levels over a year ago but haven't played in a while so I'm picking up where I left off in my queue.
buckfuts1 May 22 @ 11:09am 
I am having trouble even beginning this. When I disable the lightbridge I can't make the jump to the other side, I have tried more than a dozen times, yet always in the goo. After several failed attempts, I even spent several minutes trying to go to the upper floor, only to find that I still needed the cube below
Is there a trick or something? I have heard that crouching in air makes you go farther, (I have played the original campaign at least 3 times and hundreds of user created levels) but I have never gotten that to work. What's up with that?
I like to think of myself as a good player, though my reaction time sucks (so tightly timed puzzles are very frustrating to me) but what am I missing?
stormsend  [author] Sep 16, 2013 @ 6:17pm 
Thank you.
kimist108 Sep 16, 2013 @ 4:56pm 
Yes, indeed, I liked the rest. Am working on Childish one now. I can tell that Childish is going to be my top favorite for your maps, so far. Am in the last room.
stormsend  [author] Sep 16, 2013 @ 4:05pm 
It opened the panel allowing access to the cube. Also raised the glass panels to catch you when the light bridge shut off. Have to give up something to get something. Hope you liked the rest of the puzzle.
kimist108 Sep 15, 2013 @ 9:05pm 
Wished I had not pressed that pedestal button that got rid of the light bridge across the goo. Of course, I could have started over. Or did pressing the button do something that I didn't realize?
stormsend  [author] Sep 3, 2013 @ 2:05pm 
Thanks. Perfect.
Wonder Girl Sep 3, 2013 @ 5:03am 
Ok, I played it again, my solution here http://youtu.be/uXg9ybb1rvw
stormsend  [author] Sep 3, 2013 @ 1:44am 
Major edit. This is a new game. If you played it before look out. Those easy shortcuts are gone.
stormsend  [author] Sep 3, 2013 @ 12:39am 
I thank you humbly. Most of my work is what I call Front Page Fodder meaning it will appeal to the majority of the low to middle experienced players. They are usually too easy for the more experienced. Occasionally I come up with a gem though. And you are the amazing one. I see from the video that I need to edit again. You skipped two of the more interesting elements. That's ok though. Now I see what needs doing. Thanks and keep looking for those gems.
Wonder Girl Sep 2, 2013 @ 10:04am 
Amazing chamber, my Blind Run http://youtu.be/UXtje8M5XVc and Run http://youtu.be/4rUQhHDubJ0
UFS FrostGiant Aug 29, 2013 @ 10:27am 
This one is perfectly made,loved it.Can u try my newest
http://steamcommunity.com/sharedfiles/filedetails/?id=173406612
stormsend  [author] Aug 19, 2013 @ 1:22am 
It'll be our secret. Thank you for testing and making a video for me.
daloboy Aug 18, 2013 @ 8:59pm 
Hi stormsend! Don't tell .sheridan, but I personnaly enjoyed the previous version pretty much! I found intertaining the floatting effect! Here's my solution for this version, that was really fun too! Hard work and good puzzles! (at the end of the videoo, you'll see a small exploit)
.sheridan .vespo Aug 18, 2013 @ 3:02pm 
Oh, I forgot to mention, that I didn't use the light bridge at the white cube even once, because you can just fling yourself up to the lasers.
.sheridan .vespo Aug 18, 2013 @ 10:30am 
The map as gotten considerably better, but there is still a lot of room for improvement.

You should place a portal surface on ground level on the other side of the goo. There essentially is one anyway if you really think about it.

I don't like the new way of getting up on the catwalk, it is even more annoying than the last. Just use an elevator, stairs or no height difference at all (which I personally think would be best.

The stairs you put in front of the fizzler end in the air. I don't know where you come from, but where I live, that does not happen.

Instead of one block sticking out of the wall (at the lasers) you could rather move the entire wall inwards by one unit and then make the appropriate wall portalable. It serves the same purpose, but looks better.

Maybe try to make the blueprint of the map not a rectangle. For example the room with the companion cube could be much smaller in both horizontal dimensions.
stormsend  [author] Aug 18, 2013 @ 9:48am 
Thank you .sheridan.vespo. I am happy you enjoyed it. I have been editing and I now have a new map. Hopefully better.
.sheridan .vespo Aug 18, 2013 @ 7:47am 
The catwalks
I am absolutely certain there is a better looking layout to achieve the same thing you did with the catwalks. Having to use the gel splat to get up there and then jumping down into a hole in the wall is just so un-glados-like that it hurts my sense of aesthetics.

The design
Why use a pedestal button on the wall above a glass walk? Make it solid, and put the button on the ground. It unclutters the antlines and looks more natural.

If you remove the goo and everything related to it, you can also remove the biggest glass wall, which makes the room less separated and brings the puzzle closer together.

Your lighting is absolutely minimal, not in any way contributing to the feel of the room. Think about it, I believe you can do better!

Don't use a faith plate to get the player to the lasers, let him use portals. This is another thing you can only do, once you remove the goo.
.sheridan .vespo Aug 18, 2013 @ 7:47am 
The gel splat
As mentioned in the criticism about the goo-walking, this also is not the only solution to the problem at hand. And it also is not part of your puzzle, it simply is a (very annoying) way to reach a ledge. Get rid of it, and arrange the whole thing in a nicer way, please.

The portalable surfaces
In disagreement with DTKinetc I say that a map should always contain as many portal surfaces as possible (such that the solution isn't hinderd, or exploits become possible). There simply is no (imho) "nice minimalistic use of portalable walls." This design choice is always (imho) a bad idea.
This way you have only two places to put your two portals, where is the challenge? If you didn't want the player to have to think about the solution, why have you built the map!? Please let him search a little longer!
.sheridan .vespo Aug 18, 2013 @ 7:47am 
The laserfield
I am never a big fan of laserfields, and this one was clearly not necessary. A laserfield is ONLY necessary when you need a passage through which portals and objects should travel, but the player should not. This is not the case here. Use some other kind of obstacle. For example you could replace the ramp with stairs and only activate those when having the cube on the button.

The ramp needs to go anyways. There is not a single occasion in the campaign, where you use such a ramp with the purpose of getting on top of it, and that is because the stairs exist. Glados wouldn't do it, and neither should you!

You might have put in the laserfield to stop the player from lifting the cube from the button when standing on the ledge above it. This can be easily hindered by moving the button away from the ledge or vice versa.
.sheridan .vespo Aug 18, 2013 @ 7:47am 
The walking in goo part
Sure, you discovered something cool and you wanted to show the world. Good job, we are proud of you! But this does not belong in a puzzle! It feels wrong, it is not the only solution to any problem. You could just as easily have left out the entire bridge/goo/button stuff and the puzzle wouldn't change a bit, that is why it should not be in your puzzle, because it is not even part of it.

But most importantly: it violates the in-game logic. That is deadly goo, so even touching it should kill you!
.sheridan .vespo Aug 18, 2013 @ 7:47am 
The solution
It was interesting and not too easy. I would attest medium difficulty. Thumbs up!
I always like it, if you have to use parts of the puzzle multiple times to achieve the goal, that keeps it interesting and forces you to think.
Prototype Aug 17, 2013 @ 10:51pm 
Nice easy map. Didn't really like walking in goo, but apart from that the puzzle was simple.
DTKinetic Aug 12, 2013 @ 9:42pm 
Fun map; I again applaud your open-room design that definitely resembles the levels in the actual campaign. Nice minimalistic use of the portalable walls, and I liked the final move. Took me long enough to figure out how to get the cube past the laser field ;)

Can you please try one of mine? http://steamcommunity.com/sharedfiles/filedetails/?id=157770492
Jade BGE Aug 8, 2013 @ 9:18am 
Great! I finally figured that one out. Sometimes I forget some of the little but very important steps that have been learned in the past for example (respawning a new block or it can be important which block you use and were) Thanks for the indication with companion cube as that is finally what allowed my synapses to make the connection. Also as to the walking in goo - this is the first time that worked for me. I tried so hard to do that in one of SkyRoots tests because that was involved in the solution but for the life of me I could not survive in the goo no matter what. I did here and it was fun.

Great work as always - Thanks
mood3rd Aug 7, 2013 @ 3:12pm 
stormsend
I can't find the funel :)
spoiler screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=167595109
very good map.
I would move the sideways light bridge nearer to the player.
even if it means you have to move the cube dropper-cube button & add another panel.
as it is, the light bridge does not protect the player,
so serves to give a faulse sense of security.
I deliberatly moved towards the light bridge & died.
if moved it closer to the player, it will keep them safe.
then when it is deactivated. they should have learned the safe area.
& they can still look at the light bridge emitters placement, for the safe area.
apart from that, the goo trap is as I visualized it, perfect.

I even liked the laser puzzle.
the way all the areas combine, to create the answer to the puzzle.
just the right size map & good views, to see all you need to, to figure it out.
fun & makes you think :)