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Rapportera problem med översättningen
http://www.nexusmods.com/skyrim/mods/38237
The name of the mod is a play on the skill it affects. Prior to Skyrim, Speech was known as "Speechcraft".
You can come close but it will still be off a little due to how floating-point data is displayed in Skyrim's console.
1.) Remove any equipment and spells that affect shout recovery time
2.) Bring up the console and enter "player.getav shoutrecoverymult"
By default, the shoutrecoverymult actor value is equal to 1.0.
3.) Now enter "player.modav shoutrecoverymult" followed by the value that makes shoutrecoverymult equal to 1.0
I hope this helps!
As for the MCM menu, there shouldn't be any reason why it doesn't come up. The code related to that is on a separate quest that starts automatically and never shuts down. I've even tested the menu out after creating a new save without SkyUI or SKSE enabled.
The name of the quest is "kmxscmcmquest" if you want to debug it with the sqv command.
Also, in regards to adjusting the bonus, you can also do so using the Shoutcraft lesser power that automatically gets added to your character.
You are correct about my halving the bonus. When I created v1.0, I was not aware there was also a Dragon Priest mask that reduced time between shouts. (It doesn't work in the vanilla game but it does if you're running the unofficial patch.) Wearing that mask along with a Necklace of Talos and having Talos' blessing reduces cool-down times by 60%. Throwing Shoutcraft into the mix would push that amount over 100% which would break skill gain for my mod. I decided to halve the amount by default but you can bump it back up to 50%.
Do you have any mods affecting the cool-down time? I set a timer based on what the shout's actual cool down is divided by your player character's shout recovery multiplier. And I even double-check again once the timer is up because there are shouts like Slow Time that are affected by the Stability perk which causes them to last longer than the time reported in the UI.
When you say adjustable, do you mean that we will have control over the bonus multiplier in the options? (such as a range between 30-50%?)
I'll look into making the recovery bonus adjustable for the next release. I forgot about that Dragon Priest mask and the XP gain will stop working if the recovery time hits 0.
There are perks, blessings, and abilities that already affect the effectiveness of some shouts. Each shout also has three words that increase duration or enhance the effect.
No, it stacks with Fortify Shout effects.
@Desnoth
I am already aware of why this is balanced the way it is. My question was merely in response to Traxx; I wasn't quite sure what he was suggesting. I'm also not entirely sure what you are implying with your huge sentence either; although, I would not be opposed to tweaking the shout reduction bonus down to something like 40% (especially when you consider the Fortify Shout enchantments that stack with this mod's effects)
--Ciel
This mod is nice so far and I hope the author keeps adding features to it.
Speechcraft already decreases the Recast times with this mod activated; so are you referring to the individual effectiveness of each shout in terms of magnitude (Damage, duration, distance, etc)? That would be interesting to add, but I wouldn't want it to replace the time reduction we already have with this mod.
@Kain-Xavier; This mod is really nice since it reduces cooldown on shouts without simply giving you the cooldown from the start, you still have to earn it so it isn't overpowered and it frees me from needing to equip anything to reduce the cooldown in most situations. I started a new character when I downloaded this so my speech was at the base value and am still testing it but it seems to work well and doesn't feel like a cheat mod so far. It's a great concept and I like it, gives me a reason to train speech for something more than monetary gain or to bribe my way out of fines if I screw up on my thief.
Also, I think Bob's sufficiently taken over the comments. If I continue to see those posts, I'm going to delete them.
Not quite though not a bad idea. Each shout earns you XP equivalent to however long the shout would normally take to recover multiplied by 75. I'm likely going to lower that multiplier in the next build. Speech is ridiculously hard to level but now it's a bit too easy.
Nice mod
I think it is appropriate. Thu'um is a foreign language; and any time you expand your knowledge base by learning languages, then your perspective on communication is expanded.
Thu'um is also a very powerful and magical form of speech. Being able to persuade better with an impressive and exotic voice makes perfect sense.
/▌ every addon so he can
/ \ take over Steam Workshop." And so I did
Pretty legit. :D
/▌ every addon so he can
/ \ take over Steam Workshop." And so I did.
/▌ every addon so he can
/ \ take over Steam Workshop." And so I did.
so i had to check it out and i gotta say! makes sense i'm probably gonna try it some time