Sid Meier's Civilization V

Sid Meier's Civilization V

Historical Spawn Dates
378 Comments
kensw Nov 3, 2024 @ 11:19am 
https://steamcommunity.com/sharedfiles/filedetails/?id=947894083

Tried this mod with the above TSL mod and does not seem to work
I started as Egypt (ancient age) started 4000BC but it seems everybody is already on the map.
CookieMagic Sep 15, 2024 @ 11:39am 
anyone knows how to fix civs not spawning? Only civs spawn in 4000 BC actually do, the other start dates don't work.
minniefinnie Apr 21, 2023 @ 7:59am 
if you want a chance when spawn late make sure to giver yerself 5-10 free techs at the start very fun with the barbarians expanded mod lets ya roleplay as a rebelious cheif who decides to build is own empire
LV-04 "Leelee" May 3, 2022 @ 8:09am 
Did this break in a launcher update? I let a game go until 900 bc and I as China couldn't play.
AIPM May 31, 2021 @ 2:17am 
I like the idea of the mod but the implementation is a bit lacking, later spawning civilizations seem to have problems with tech and also lack the population (as only the capital size scales with time, it seems) to compete with civs that have been around a bit longer.

For instance I played as the Netherlands, spawned in 1580 and only got some ancient era techs. The Netherlands had already been settled by the Celts so my three settlers had to move somewhere else. Then I was left with a size 8 Amsterdam, and two size one cities.

Combined with the bad tech, lack of infrastructure of cities, lack of economy to sustain the units I spawned with, it really doesn't make for a fun experience. Will just be playing true start location without this mod.
MFX_Media May 30, 2021 @ 3:13am 
Choose Austria. Starts 1100:s. Spawns close to France and Arabia. All of us spawns same turn. All of us have barely any tech. Arabia already has pantheon and religion. All of us also spawn with 3 settlers, 1 worker, 2 warrior and 1 scout. Oh. Also 2 XCOM Squads, 3 Paratroopers and 1 Modern Tank. No other mods.
Kaotic Kanine Jan 21, 2021 @ 6:59am 
I've tried using this mod alongside YNAEMP (Giant Earth) and Vox Populi, and for some reason it keeps having the Mayans only capable of building Brazilwood Camps instead of Pyramids (which are an Improvement in VP). Haven't tested to see if it does the same with other civs, but any ideas on how to fix this?
Moerte86 Sep 15, 2020 @ 10:02am 
So on auto play this crashes at 50 turn, can someone know how to fix?
gunnoeg17 May 11, 2020 @ 5:40pm 
By any chance does this mod work while trying to spectate on YNAEMP? Currently when I reveal the map, the only civs that end up in the game are the ones at the start.
IanJ Apr 16, 2020 @ 2:58pm 
Just because i wish someone had told me....so I was having the same trouble as some of you. If you're using YNAEMP kill the DLL that fixes the leader screens and kill the YNAEMP CS add ons. Both of them screw everything up. And just some hints also be wary of any edited civ that has code that forces it to replace a regular civ. You can still play with those civs, but don't put their replacements in the game, and make sure that the TSL XML and the Spawn SQL are calling the right civ. (not all egypts are "CIVILIZATION_EGYPT" and so on). Often times the text that shows up in the game for a civ is not the same as the civ's call name. If you do those things, you should be golden. Mine works 100% now and I went through a pile of things that didn't work before i found the mods that were killing this one.
Slovacuban Nov 24, 2019 @ 6:02pm 
Every time I use this mod, no other civs spawn in
アレックス Aug 15, 2019 @ 5:21pm 
Does anyone know how the spawn dates are read in the sql file? Like does it match up a turn with the given year to spawn in, or does it just find the closest date to the year mentioned in the file and spawn them in at that date? I was trying to get this mod to work with a different calendar system I modded in and it stopped working. Sorry I don't have a lot of experience with sql or xml.
Omnises Jan 12, 2019 @ 12:54pm 
It works, but trying to add custom civs seems to be difficult. Figuring out what the type name of a custom civ seems to be inconsistent and/or difficult, since that must be the case. Everything else seems to be in the right format. Also, if a civ type name is too long and it messes witht he formatting, but I can't tell if that's part of the problem. I assume it isn't, considering all the of the values are seperated by commas, but no game I start up will work with an sql with custom civs.
HolyGramatha Nov 3, 2018 @ 1:02pm 
Kid Jesus r u playing Civ or vi lol? Isn't rise n fall civ vi?
KidJesus Sep 4, 2018 @ 8:37am 
Does this still work? Doesn't seem to be working on my Giant Earth, Rise and Fall game...
Rastro Jul 16, 2018 @ 8:10pm 
I had paratroopers spawn in 800 BC, is that normal??
Fl_4sh Jul 13, 2018 @ 12:51pm 
Mod seemed fine at first, except the fact that it slowed down my game by a lot. After i turned off the mod to play another game, my turns were automatically ending and my game was still slow. I have no idea how it can affect my game when it's not being used but i will be looking forward to using it when it is fixed.
PugLyf Jun 26, 2018 @ 9:20pm 
For some reason with this mod specifically it doesn't show in my game when subscribed. It sounds really cool and I want to try it, but I can't. Anyone know why?
shweshipu Jun 24, 2018 @ 3:01pm 
im playing this with historic speed on from another mod. it gets crazy, egypt becomes op and but it adds quite a bit of difficulty for europe civs which is fun
Speedbird52 Apr 21, 2018 @ 11:16am 
My settler got killed by a barbarian...
Respawn3r Mar 28, 2018 @ 1:04pm 
first off: great job creating a sort of rise and fall experience. think it's the only one on steam. so really thanks mister gedemon. but it works only in few cases well. main issues: historic spawn location already taken, spawn date set too late, and: the later your civ joins in the more extreme your disadvantage gets. i mean the principle is alright ("All technologies that has been discovered by all Civilizations that have already settled a city"), cause so it s ensured that you re at least as advanced as the worst on the map. but the disadvantage you re at with the leading civs gets bigger and bigger as the game continues. but with the right set up this mod supplies what civ fans been waitin for: rise and fall mode ... frankly all the rest is so annoying whit ghandi fighting bismarck and montezuma in africa..........
Guarlaon Jan 19, 2018 @ 2:59pm 
"I started the game as Egypt, and won a cultural victory on turn 7 or so. Then i chose the "just one more turn option" and the game crashed after I clicked next turn..." SAME :steamsad:
Fleeb Schmeebly Oct 22, 2017 @ 7:59pm 
Played as Siamese and spawned in 700 AD with like 10 Paratroopers and Bazookas, and even a fucking XCOM Squad lol this can't be right
Kung Fu PANDA Oct 10, 2017 @ 2:19pm 
Compatible with mac? (uses dll?)
Bluetail Jun 23, 2017 @ 11:54am 
Seems this mod is broken, only two civs spawn even when certain civs are ment to spawn at their spawn dates they don't. Japan and Eygpt only spawn in and no other civ.
Zero Jun 18, 2017 @ 5:07pm 
When is England meant to spawn? I stopped waiting when it got to 1800 AD because it didn't make sense to me for it to be taking that long.
Gwynbleidd May 29, 2017 @ 1:56pm 
Its a good mod, but civilizations spawned later on are fucked. They are so disadvantaged and all their land is most likely taken. They need more benefits, and perhaps convert all nearby cities to theirs when they spawn, including other civilizations.
Crusader Apr 24, 2017 @ 5:30am 
No funcionan las mejoras de terreno únicas de las civs.
Mr. House Mar 12, 2017 @ 10:34am 
Beleth, I use Giant Earth
Spy Boy Mar 6, 2017 @ 12:08pm 
Which map of real Earth with real start locations would you recommend to use with this mod?
Bonzo Dec 23, 2016 @ 6:28pm 
I started the game as Egypt, and won a cultural victory on turn 7 or so. Then i chose the "just one more turn option" and the game crashed after I clicked next turn...
patcrino Nov 17, 2016 @ 8:40pm 
yeah i cant get it to work in hotseat, some of the civs dissapear after 1 turn
Zanoth Oct 20, 2016 @ 1:12am 
Does this break when used in hotseat?
Aweega Oct 16, 2016 @ 12:55pm 
flamingcat3, what civ were you?
Cumunist Oct 16, 2016 @ 11:38am 
umm i didnt spawn and the game ended
dextadowney Oct 9, 2016 @ 8:10am 
Other Civs don't even spawn for me
The Great Walk Forward (Musket) Sep 12, 2016 @ 7:09pm 
Can we get this to support Mod civs by modifying the .sql?
Autumn Sage Sep 2, 2016 @ 2:48am 
This dosen't seem to work
brassica_boi Aug 11, 2016 @ 10:32pm 
The first time I used this mod, worked great except that India would jump straight to the Info age after the first few turns (Like 3700 BC). That's the only one though. Does anyone know what might be causing that?
Boo Aug 11, 2016 @ 2:33am 
this work with mod civis?

or only vinilla?
Zord Jul 22, 2016 @ 1:43am 
Wh3n I pl4y as 3ngl4nd with the tru3 st4rting l0c4ti0ns m0d I get n0 b0nus3s 3v3n th0ugh I st4rt 4T 980 4D WH4T IS THIS T00 0P PL0X N3RF C4 s3ri0usly d0ugh w4t d0?
Brillenfisch Jun 14, 2016 @ 12:55pm 
is the world wonder abuse fixed. (2 year ago when you would play as egypt you would get ALL the wonders egypt op as fuck)
BIG WOODY Jun 8, 2016 @ 9:13pm 
and I unsubscribed to this mod after greece settle where bizantium spawns which means later on other civs cough cough celts will own all of england before they even spawn andddd dont forget most of where the ottomans will be settled too if you want to play on a earth dont get this mod
Gary Oak Jun 2, 2016 @ 3:54am 
It's a great mod, but I would prefer if the new civs had more techs. If anyone's interested I could show how I did it. (It isn't hard) Respect to the mod creator.
Zanoth Apr 19, 2016 @ 7:10pm 
So this doesn't work for multiplayer?
Olorin Mar 20, 2016 @ 6:40am 
Great mod ! Only need to find something to nerf the "first spawned" civilizations, they are way too strong :p
Mazzini Mar 18, 2016 @ 9:05am 
Greetings. I report the Mod doesn t work for a "Continent Plus" Map. I use other Mods also. I checked and it worked;
then I began a match, having changed spawn dates before the match to get started, for sure.

I m quite upsetted, I ll check again and again,
but the Civs don t spawn.

I use a "Barbarian Evolved" Mod wich adds a Barbarian Civ, along others Mod, I don t know if it conflicts with.

Cavmanic: It worked before
Mazzini Mar 16, 2016 @ 10:14am 
greetings. I'm looking for someway to deactivate some unwelcomed city-states from joining the map,
do you know if I can do it trought some command in the HistoricalSpawnDates.sql file
alien.system Feb 29, 2016 @ 8:21am 
While I haven't noticed any problems with civs not spawning, there is a much graver bug in this which breaks several civs: Unique improvements seem to be disabled. The workers are unable to build them.
Mazzini Feb 29, 2016 @ 2:55am 
I always use this. I also think about if I can eliminate some city states I don t like to make others appeare (I can do so of course, changing the spawn date of the unwelcomed cs to later era, but with this I occupy a slot, impeding others).
Do you know if something could be done