Portal 2

Portal 2

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Private Aug 28 @ 10:36am 
really nice chamber, favorited :) have recorded it: https://youtu.be/e3-fL21UrZw
bullfrog Jul 12 @ 1:46am 
Good fun, not too hard and beautiful design.
Almisuifre Feb 23 @ 10:52am 
Still fresh despite its 4 years. A simple and good example of logic with portals.
Me Nov 26, 2016 @ 7:53am 
That took some aiming skills.
ahmadsyar Jun 24, 2016 @ 3:20am 
dv8skp May 29, 2016 @ 3:13pm 
GLADOSS is such a bitch. Great map!
dmuk Oct 4, 2015 @ 8:20pm 
Always like these overgrown ones. This had a nice transition between the sections, too. Seemed like new GlaDOS mumblngs as well....
mood3rd Aug 29, 2015 @ 7:09pm 
another good map.
logical & fun :)
Spaceminnow Jul 18, 2015 @ 5:01pm 
I must be getting better or these are getting easy :D I still enjoy playing. Easy on the earth quake affects... Seems excessive lol
International Space Station Jun 19, 2015 @ 8:25pm 
Took me a few minutes to figure out how to do that last part xD
KKiONI Sep 11, 2014 @ 9:16pm 
Great level! The aethetics are well done and fit the decayed theme very nicely. The puzzle keeps the layers simple, but works very well with it. I finished it in around 5-8 minutes, but they were minutes well spent.
quaternary Aug 29, 2014 @ 7:50pm 
...And now I see why the "live forever" line was shortened in the final game. Eww.

Great chambers, detailing is stunning as always.
SaboteurMaster Aug 15, 2014 @ 11:34am 
Thumbs up, i liked it.

took a bit of thought but i got right thru it without reading comments

all the comments about hard/easy confuse me
some they say are hard i walk right thru
some they say are easy i cant seem to get

Perhaps i must learn those ninja skills like throwing cubes or pushing a button while falling past it

i see where the button is necessary ... but i didnt need it
then again i never think to walk a cube thru a fizzler unless its necessary to remove it
robin_z May 28, 2014 @ 2:25pm 
Really good puzzles! I found this medium level, as described.
joe May 26, 2014 @ 12:02pm 
Bazza Mar 22, 2014 @ 2:29pm 
It took me a while to get started - great map!
herbusmc Dec 25, 2013 @ 10:43pm 
Nice map, thanks!
Khorps Dec 24, 2013 @ 2:52pm 
Awesome I like laser tests :D
MrDj Dec 14, 2013 @ 7:32am 
I love this Style and this map, too! Thank you
ZAEROS Nov 29, 2013 @ 3:41am 
Good fun puzzle which looks great.Thank you
rbarsumian Nov 21, 2013 @ 8:36pm 
Tmast98  [author] Oct 19, 2013 @ 9:56am 
@GWD9000, yes. This was placed to, as you probably guessed, to help players line up their lasers correctly. Unfortunently I didn't take into consideration people may place their portals in ways I did not think of just strait forward). That is why in future maps that require lasers to be accuretly placed, I do not, or will not, use them anymore.

Hopefully that wasn't to painful for you :/

Thanks for playing and the compliment though!
GWD9000 Oct 19, 2013 @ 3:29am 
A thumbs up for your over all design aesthetic. As usual, to you standard. A thumbs down for the errant portalplacementhelper that, to me, caused more incongruous hindrance than help... Sometimes you just gotta let people put their portals where they will...
Dr. Mike Oct 18, 2013 @ 10:04pm 
Very cleverly designed puzzles and amusing audio. Reconstructing theme always adds to the artistic quality. I completely agree that the difficulty level is roughly "medium" for a roughly "average" player. More map makers should attempt to rate the difficulty level of their maps. This is fairly difficult to do and somewhat subjective. Job well done.
edeslash Oct 2, 2013 @ 4:18am 
Fantastic puzzle design in the second chamber. The wall beyond the fizzler where you place the portal that opens the exit should have a mark for the portal's correct placement, as it's really annoying to try to place it correctly when you have to re-open the fizzler every time. But the solution was really, really clever.
DstroyA Sep 25, 2013 @ 6:05pm 
Interestingly designed and I found it fun but I found an odd bug when I tried to finish the level. As I got into the elevator it started moving then after about a second I got a lag spike which I figured was just me completing the level, but when I got control back I had somehow clipped through the elevator and entirely missed the win condition. Still no clue how that happened but it did. Once again though, awesome test chamber
К Sep 25, 2013 @ 7:30am 
Simple and smart. Liked it.
Wolf bytes Sep 18, 2013 @ 7:08pm 
Very nice.
Tmast98  [author] Sep 15, 2013 @ 10:57am 
@Naurgul, I put a portal_placement_helper there so that if you shot the laser strait, or near strait, it would help you. If it was angled slightly this may have caused a problem.
Naurgul Sep 15, 2013 @ 9:33am 
I felt the difficulty was just right. Not too frustrating but neither too easy. I have a question. In the last room, I had to put the cube in a slightly angled position because I couldn't get the portal to appear in the right place from beyond the fizzler even though I was able to put a portal in that position if I was very close. Is that intentional or not?
p0rtalthumper Sep 2, 2013 @ 11:43pm 
I found the rooms very easy as well. Then again, I'm basically a testing veteran...
Very nice design.
Tmast98  [author] Aug 26, 2013 @ 10:10am 
@Columbus, as I have said earlier "As for the difficulty, medium, I consider, to be around chapter 3 +4 +6 difficulty. Hopefully, these puzzles at least take some thought like those, and cannot be blindly rushed right through."

Cheers :)
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 Aug 26, 2013 @ 9:56am 
The rooms were not 'medium'. They were very easy.
JayB52 Aug 20, 2013 @ 2:51pm 
I strive on technical ability, single room puzzles (maybe 2 at the most) are the best.
Quality not quantity, Well done!
tuleby (CZ) Jul 12, 2013 @ 5:46pm 
yea, very nice map design, thumb up
put the gun in your mouth Jul 11, 2013 @ 11:19pm 
@tmast98 I missed this map,will I have to test the NEXT one? (my Portal 2 was down due to an re-install on a Mac 16:9) since this one was missed? My Portal 2 is re-installed so give me a message in CASE I need more testing. Just wanted to let you know.
Tmast98  [author] Jul 10, 2013 @ 11:31am 
@Neurioa Associate, thank you very much for those compliments! As for the difficulty, medium, I consider, to be around chapter 3 +4 +6 difficulty. Hopefully, these puzzles at least take some thought like those, and cannot be blindly rushed right through.
Mr. Wokboo Jul 10, 2013 @ 9:38am 
The ambient and dynamics of the map are at the same level as those of the main story, which means, of course, they're really, really good. However, despite being labeled with medium difficulty, these test chambers are extremely easy to do. It took me less than 2 minutes to solve them. Implement more of the game's "mechanics" on this map - that would be my only advice.
Kit Walker Jul 10, 2013 @ 4:03am 
very nice ! :-) I do need some more rooms :-)
Tmast98  [author] Jul 8, 2013 @ 9:49am 
@ASoG.EvilHeavy™, YES
EvilHeavy™ Jul 8, 2013 @ 1:46am 
@tmast98 Don't you mean GLaD?
Tmast98  [author] Jul 7, 2013 @ 6:32pm 
@Buzzerman, glad you liked it!
BuzzerMan Jul 7, 2013 @ 6:32pm 
For my first try of a workshop map, it's a really good puzzle!
Thank you!
Raaven Jul 7, 2013 @ 7:26am 
tottly AWESOME
PsychoBR Jul 5, 2013 @ 3:49pm 
Awesome puzzle. Very funny. Thanks. Congrats for the great Hammer work.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
stormsend Jul 4, 2013 @ 3:57am 
Very nice map. Liked the ambience and the tests were alright also. Thanks for doing all that work. Thumbs up and I'll see ya round the workshop.
Negifis Jul 3, 2013 @ 11:14pm 
ian Jul 3, 2013 @ 10:49pm 

Tmast98  [author] Jul 3, 2013 @ 11:59am 
@Bayram, Im working on Overhaul 2 at the moment, looking hopefully as great, but with much more challenging puzzles. Stay tuned!