Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thanks for this map bro
I sadly do not have the time to tutorialize on absolutely everything about it, but I invite you to check out the Valve Developer Community wiki, which has much information that can help, if you have the time to study it.
https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design
The buttons also make a distinctive noise and display an animation when pressed.
And, with the last button, Wheatley's face clips into it a little, so you have to aim your crosshair lower on the model to press it when it is obscured.
But you can do something.
Also there's literally a walkthrough in the description.
You just won't find it here on the workshop...
Glados battle redux
ok
But seriously, the NYS boss is the most difficult Portal 2 boss you'll fight.
If you want a hard Portal 2 boss, go play the 5-part NYS series by Nyskrte. That's got a really hard boss at the end.
Figure it out yourself.
Imagine it like NSE is Bad Cop and I'm Good Cop, and there's the image there.
And for the record, you're not even my biggest fan if you missed the message on Confirmation: Episode One that stated it was my last workshop map. Do you even read the freakin' descriptions?
No, really. Play the remake instead. I'm serious.
I just don't remove old workshop maps because I like to keep them on display.
It's not planning how a GLaDOS Battle Redux would pan out that would make it complicated. It's animating GLaDOS. Because, as I said, with Wheatley's boss entity, npc_wheatley_boss, if his lines of dialogue are triggered, he automatically animates to them. He has specific entity for that purpose. But, GLaDOS does not have a specific entity for her lines, as you only see her normally twice in Portal 2. She only works via a prop_dynamic, which must be manually animated for any sequence. I tried animating her in Pt. 0 of re:Escape from Aperture, and it looked terrible.