Fallen Gods
48 Comments
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Sloth.ps  [author] Jun 22 @ 10:37am 
University; fairly short on time for months together. I'll add it to my queue for the next time I play Portal 2 which may be a while away.
Brave Jun 22 @ 10:35am 
Hi Sloth, I haven't seen you around the workshop in awhile?! My new map if you're interested http://steamcommunity.com/sharedfiles/filedetails/?id=274408196
Sloth.ps  [author] Jun 20 @ 9:14am 
Thanks. I aim to make chambers short but not trivial.
Yavie Jun 20 @ 9:13am 
Have to laugh at myself here... I walked in, got the cube, opened the door and started heading over to it and was thinking "was this his very first chamber? this was dumb".... Nope, I'm the dumb one (: Easy chamber, but elegant solution. Proves that maps don't have to be huge to be enjoyable.
Brave Aug 1, 2013 @ 6:27pm 
Thanks, i'll try both a little later and leave feedback for you!
Sloth.ps  [author] Aug 1, 2013 @ 6:25pm 
Hmm. If you want broken hard then Ladder to the Stars, but if you want sensible hard then probably something like Franken-Cubicide. Thanks for your interest.
Brave Aug 1, 2013 @ 6:21pm 
Tell me whats your hardest chamber, and i'll play it?
Brave Aug 1, 2013 @ 6:19pm 
Easy chamber, but i liked it!
Sloth.ps  [author] Jul 24, 2013 @ 1:34pm 
Sounds like you got the perfect experience. :)
EuroSong Jul 24, 2013 @ 1:11pm 
Excellent! I was stumped for a couple of minutes as to how to get over to the exit - but then it hit me like the obvious solution it was :)
Sloth.ps  [author] Jul 1, 2013 @ 6:35pm 
Thanks :D
ZneX Jul 1, 2013 @ 6:32pm 
Hey Sloth... Thumbs up but not as difficult as your others. It was a nice diversion though to keep the spirit high ;-)
raycelbelmond Jun 18, 2013 @ 1:02pm 
The second part is interesting. Nice. Thanks. Try one of mine. Raycelbelmond
Sloth.ps  [author] Jun 18, 2013 @ 4:10am 
Thanks! There's a few more where this one came from if you're interested. :)
BEN 77 Jun 18, 2013 @ 4:06am 
Good test.Thumbs up!
Sloth.ps  [author] Jun 17, 2013 @ 1:32pm 
Thanks! :)
xzAsiankidzx Jun 17, 2013 @ 1:32pm 
This Is Pretty Tricky Cause the answer is hidden in plain sight
Sloth.ps  [author] Jun 17, 2013 @ 12:08pm 
I'll add it to my queue and play it soon.
Billy Mays Jun 17, 2013 @ 12:07pm 
thanks. btw, just published a new one. not difficult in a puzzling way, but requieres some skill with goo. have fun!
Sloth.ps  [author] Jun 17, 2013 @ 11:52am 
Perfect, well done :)
Billy Mays Jun 17, 2013 @ 11:50am 
Sloth.ps  [author] Jun 17, 2013 @ 11:36am 
Thanks, I look forward to seeing the video. :)
Billy Mays Jun 17, 2013 @ 11:23am 
i'll link a video
Billy Mays Jun 17, 2013 @ 11:23am 
i'm not sure i solved it CORRECTLY however
Billy Mays Jun 17, 2013 @ 11:21am 
Much better. Still difficult, but not bullsh*tly hard. Good job!
Sloth.ps  [author] Jun 16, 2013 @ 7:33pm 
Glad you enjoyed it, that's what it's for :)
xzAsiankidzx Jun 16, 2013 @ 6:07pm 
ah man this chamber is fun and so confusing the 1st time
Sloth.ps  [author] Jun 14, 2013 @ 2:03pm 
Fixed, thanks.
Bad_Aim Jun 14, 2013 @ 1:49pm 
Yup, that's a good solution to the issue, and it puts on a nice fireworks show for you with every dropped cube :)
I would suggest turning the fizzer field 90 degrees though. When I went into the pit to test it, the faithplate keep flipping me into the fizzer emitter. I had to get off and back on the plate a couple of times to get out.
Sloth.ps  [author] Jun 14, 2013 @ 1:18pm 
I published a new version where the goo has been exchanged for a pit with a faith plate at the bottom. No getting stuck, and the cubes are clearly fizzled. I think it's kinder than an open goo pit when the more obvious goo pit is grated off.
Bad_Aim Jun 14, 2013 @ 1:10pm 
Yeah, I'd lose the fizzer over the goo. It makes it seem like there is supposed to be more going on there than there is. The cubes will keep auto dropping until the player grabs one, so there shouldn't be a question about whether it's actually been destroyed on not.
Sloth.ps  [author] Jun 14, 2013 @ 12:40pm 
If you found the fizzler obscured the goo then I'll rethink it, by the way, so please let me know.
Sloth.ps  [author] Jun 14, 2013 @ 12:39pm 
Oh, yes, I remember that quote now. Excellent use of it :D

I put the fizzler over the goo because I wanted it obvious that the cube is destroyed, but I also wanted to make it clear to the player that they SHOULD NOT drop in after it. So the goo is to stop them getting stuck in a pit, and the fizzler is to take away the motivation to investigate the pit in the first place.

If it were a more central place on the map I'd have elected to use a fizzler pit with some steps to let you out, but it seemed needlessly attention-drawing to do that here.
Bad_Aim Jun 14, 2013 @ 12:36pm 
Haha, yeah, it's a quote from the first Shrek movie :)
Oh, I was meaning to ask, why did you put a fizzer field over the goo pool that the cube falls into? Seems redundant as the goo will kill the cube.
Solig Jun 14, 2013 @ 12:34pm 
I appreciate it Bad_Aim :)
Sloth.ps  [author] Jun 14, 2013 @ 12:31pm 
Also, 'donkey on the edge'. What a phrase. :D
Sloth.ps  [author] Jun 14, 2013 @ 12:28pm 
Thanks!
Bad_Aim Jun 14, 2013 @ 12:27pm 
I went back and solved it correctly. Very clever and definitely not obvious(to me at least). I figured out how to get on the exit platform sans cube on button and spent much time trying to get the cube on the button from there, which might be doable, but involves a lot of iterations and luck. Once I gave up on that, I just needed to work out the sequence to produce what I knew needed to happen. Nicely done!
Oh, I also ahead and tried Soligmong's method as described below. You're a donkey on the edge, man, that's some hard core cubic parkour! I like your style.
Sloth.ps  [author] Jun 14, 2013 @ 10:14am 
Given that that is more complicated and involves a deeper understanding of portal physics than the intended solution, I'm going to leave it in there. I'm certainly impressed by the creativity of the solution.
Solig Jun 14, 2013 @ 7:53am 
Just because of how well built this chamber is i beat it again but this one is really out there. So you have to get the cube out properly but then you smash it really quickly onto the button so the button saves in place then you have to get on top of the glass panes then jump to the window, all the while holding the cube, then drop down to the lower section of the window and cube jump over to the exit.
Like i said its not exactly broken but you just seem interested in a variety of approaches :)
Sloth.ps  [author] Jun 14, 2013 @ 1:47am 
Oh, you people and your cunning airstrafing. It seems I forgot the odd interaction between airstrafes and funnels. Also, special props to Soligmong for coming up with the cube throwing. I've edited it out now, but a nonetheless impressive approach.

Both airstrafing and cube throwing should be fixed.
Solig Jun 14, 2013 @ 1:21am 
So if you're good enough you can portal into the funnel room and actually throw the cube through the portal by the ceiling, put it on the button then use the funnel to get high up and just airstrafe to the exit
Bad_Aim Jun 13, 2013 @ 11:47pm 
That was a fast and fun chamber, thanks for suggesting it! I'm not sure that I completed it as you intended though. Once I put the cube on the button, I used the orange beam to bring up to the ceiling closest to the exit, jumped out and air strafed over to the exit platform.
As you say you like small chambers, here's my smallest one.
Dr.SodaPop Jun 13, 2013 @ 10:54pm 
P.S. I edited my Chamber, I'd appreciate if you gave it another go. Tell me what you think later, and if you like feel free to add me. http://steamcommunity.com/id/SpartanSubject/myworkshopfiles/
Sloth.ps  [author] Jun 13, 2013 @ 9:36pm 
Thank you. Feel free to browse my workshop for more or follow me if you enjoyed the chamber. I'm usually trying to produce small chambers with simple elements which require a bit of thought to complete.
Dr.SodaPop Jun 13, 2013 @ 9:08pm 
Visually pleasing, tasteful puzzle, thanks for this.
Sloth.ps  [author] Jun 13, 2013 @ 8:33pm 
Thanks! Good luck with your chamber.
aao_tsunami Jun 13, 2013 @ 8:30pm 
i liked it i thought it was fun and challenging
also thx for responce i will try to edit my test