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I would suggest turning the fizzer field 90 degrees though. When I went into the pit to test it, the faithplate keep flipping me into the fizzer emitter. I had to get off and back on the plate a couple of times to get out.
I put the fizzler over the goo because I wanted it obvious that the cube is destroyed, but I also wanted to make it clear to the player that they SHOULD NOT drop in after it. So the goo is to stop them getting stuck in a pit, and the fizzler is to take away the motivation to investigate the pit in the first place.
If it were a more central place on the map I'd have elected to use a fizzler pit with some steps to let you out, but it seemed needlessly attention-drawing to do that here.
Oh, I was meaning to ask, why did you put a fizzer field over the goo pool that the cube falls into? Seems redundant as the goo will kill the cube.
Oh, I also ahead and tried Soligmong's method as described below. You're a donkey on the edge, man, that's some hard core cubic parkour! I like your style.
Like i said its not exactly broken but you just seem interested in a variety of approaches :)
Both airstrafing and cube throwing should be fixed.
As you say you like small chambers, here's my smallest one.
also thx for responce i will try to edit my test