Portal 2

Portal 2

Have Faith.
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mood3rd  [author] Jun 13, 2014 @ 11:30am 
I designed this map, to allow for multiple attempts, just in case they are needed.
for this map, a well deserved congratulations.
mrsumo Jun 12, 2014 @ 8:34pm 
finely finish, it tooks a lot of tries, thumbs up
mood3rd  [author] Oct 22, 2013 @ 2:38pm 
your welcome
mochisushi Oct 21, 2013 @ 8:19pm 
Ahh, thanks. I might get around to more map making in the future, my life's been busy.
mood3rd  [author] Oct 19, 2013 @ 3:22pm 
also steam does not sinc your maps you have made.
so if you restore your pc to a time before your maps were made,
or get a new pc.
prior to this,back up your maps.
path to portal 2 maps on a windows 7 home premium 64 bit pc.
start / computer / C drive (or which ever one your operating system is on) /program files (x86)
(on previous versions of windows, it might be just program files) / steam / steam apps / common / portal 2 / portal 2 / puzzles.
copy the folder called puzzles. to a external drive & make sure you will know where you put it.
then say on a new pc, after installing steam.
make sure steam is not running, then:
use the path above (I suggest copying that & putting by your backup of your maps)
then copy the contents of the "puzzle" folder you backed up,
into the puzzle folder in steam .
then exit & start steam.
all maps will now be available, in the portal map editor.
I hope you find all this usefull.
mood3rd  [author] Oct 19, 2013 @ 3:02pm 
or if more serious & you games are synced to the steam cloud:
Please exit Steam and go to the folder called C:\Program Files or program files (x86)\Steam\ (this is the default location for a Steam installation - if you set a different installation directory, you will need to browse to it).
Delete all of the files in this folder except:
The \Steamapps\ folder and Steam.exe (this file is listed as an application and features the black and white Steam logo)
Restart your computer.
Then, launch Steam.exe from within the Steam installation folder, and not from a pre-existing shortcut.
(steam will now replace all files you deleted & any that were missing.)
With Steam running, re-test the original issue.
Note: This process will not affect your currently installed games.
Additionally, please complete this process for your installed game(s):
Title: Verifying Game Cache Files (GCF)
Link: http://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
mood3rd  [author] Oct 19, 2013 @ 3:02pm 
thankyou very much for such high praise.
sorry to hear you had trouble with portal 2, needing to be re-installed.
any more problems try this 1st:
mochisushi Oct 19, 2013 @ 9:41am 
I had trouble with Portal 2, had to re-install. Your map is amazing! You've surpassed me, congratulations, sir.
mochisushi Oct 16, 2013 @ 10:09am 
Oh goodness me. I haven't touched Portal 2 in a long time and forgot to visit your maps, I feel sad now. I'll play this map and get back to you tomorrow, if my Portal 2 doesn't crash. :(
mood3rd  [author] Aug 22, 2013 @ 3:34pm 
Myr (MC)
though if I could, I would have eliminated the sound as well.
as the title is "Have Faith".
no sound would test their faith more :)
this is also the main reason for the 2nd turret.
their is a quiet version by SkyRoots (link in description)
but it would stop you reaching the pedestal button, as it is solid.
I have subscribed to your map:
(No)Portal Gun
mood3rd  [author] Aug 3, 2013 @ 5:29pm 
Myr (MC)
not stupid.
just not suicidal :)
mood3rd  [author] Aug 2, 2013 @ 5:11pm 
Myr (MC)
I just re-played from entrance, to exit.
with no problems.
remember the title. you need it to succeed.
if you tell me exactly what the problem is.
I will gladly help.
mood3rd  [author] Jul 28, 2013 @ 11:42am 
piston / perfect timing:
as you know. the title is "Have Faith "
so I put a turret on the piston there, & let the player kill it.
to test their Faith :)
but it could be solved, without the safety net.
light bridge just above goo level.

but that would frustrate a lot of people, who's timing is not that good.
the stairs, if timed right. can help you jump further.
aiming for the middle of the piston, is recommended.
then even if the piston goes down beneath the goo.
you will be safely on the light bridge.
then wait for the piston to rise again.

thankyou for your comments.
Geneosis Jul 28, 2013 @ 3:45am 
Anyway, good work for the whole map, when you understand where are the bridges it's not that hard ;)
Geneosis Jul 28, 2013 @ 3:44am 
Yeah, the piston going into goo was the most hard to do, because I thought I should have a perfect timing and also because the blinkg stair sometimes cut my jump and make it really short ^^"
mood3rd  [author] Jul 27, 2013 @ 3:48pm 
thankyou for playing.
the angled panel:
you would not want it to be that obvious & easy :)
though not intended. it is possible to use it.
fire a portal on the floor, under you.
crouch & keep firing at the panel.
the reset, is a by-product of the bridge alternating.
as I need the player to be able to pass through it.
it is unavoidable.
if you jump, you can briefly alter your viewing angle.
I also put pistons, glass & a block, on route,
to look around, without the resetting your view.

1 of the hard thing to do on this map, was to try to help the player,
know where to go & when.
the 1st build, most of it was automated.
I redesigned it, to make it more intuative.
especialy considering their brains are telling them they will die.
glad you liked the bridges (exept the side effect)
Geneosis Jul 27, 2013 @ 6:24am 
This troll white angled panel on top of the exit was really evil XD For the rest I liked all those blinking bridges :p Anyway it's a bit annoying to move on them as your cursor will be reset to the horizontal position every time the bridge blinks :/
mood3rd  [author] Jul 4, 2013 @ 1:49pm 
Jade BGE
I have subscribed to the "Lighthouse"
I will gladly play it in the next few days.
Jade BGE Jul 4, 2013 @ 10:58am 
Hi mood3rd. If you don't mind I would appreciate your feedback on my latest test. I trust that you can see things that I may not and my dear family members don't have experience enough to help me. Thank you.
mood3rd  [author] Jun 29, 2013 @ 3:22pm 
glad you liked it.
daloboy Jun 29, 2013 @ 1:51pm 
Hi mood3rd. Re-test after your last update. You really fine tune it! Worked great! Again fantastic work and idea!
mood3rd  [author] Jun 28, 2013 @ 5:58pm 
tested & left comments.
please read my description about SkyRoots map, with a link to see for yourself.
hope this helps.
stormsend Jun 28, 2013 @ 4:52pm 
mood3rd  [author] Jun 28, 2013 @ 3:32pm 
I will be happy to play it & tell you what I think.
but I never accept friend reqeusts from people I don't know in the real world.
no not portal, the other one :)
so you will have to make this map public, for me to be able to play it.
looking forward to it.
when you make it public, please let me know.
stormsend Jun 28, 2013 @ 1:09am 
Hey mood, I've built a small trial map using your idea and I'd like you to look at it. It's currently friends only so what do you say? I called it Faith (mood3rd's idea explored) .I'll discard it if you say, no problem.
mood3rd  [author] Jun 27, 2013 @ 5:18pm 
if you want to know how to build a you know what.
let me know & I will explain 2 versions.
stormsend Jun 27, 2013 @ 2:40am 
I noticed the lights or I would never have figured it out. You're welcome.
mood3rd  [author] Jun 27, 2013 @ 2:23am 
thankyou for playing & your comments.
glad you succeeded, in the end.
yes, when I came up with the ----- in the editor, I just had to use it.
I tried to help the player with the title & the 1st room.
not many options in the 1st room, I thought would help the player.
& after experiencing it in the 1st room, would hopefully then give them more confidence
in the final part.
I did try to make the puzzle in the 2nd chamber medium to hard.
so not obvious, or easy.
then visual clues, as where to proceed.
thank you for the thumbs up :)
stormsend Jun 26, 2013 @ 5:57pm 
Hey mood3rd. You got me on this one. I guess I just didn't have enough faith. I peeked in order to get through the first chamber. Great idea. Must have been playing around with it a lot to come up with the invisible light bridge . The second chamber was a tough one for me. I slowly worked it out. The sequence of events was hard for me for some reason. When I finally got the sphere where it needed to go, it started to click. Thanks for all the work. Thumbs up.
mood3rd  [author] Jun 20, 2013 @ 12:57pm 
thankyou for re-testing.
updated further.
a portable surface would not work.
have deleted the glass panel in front of the sphere dropper area.
the pedestal button that lets the sphere go to the button behind the large glass,
now disables the laser field permanantly.
this happens at the same time the flip panel flips, above the wieghted button.
so it is possible to retrieve the respawned sphere by original method, before panel flips.
or after panel flips, by walking in & using portals to exit with the sphere.
I added the light bridge above the button behind the glass, to bring back a slight delay.
to destroy the 2nd turret.
the 2nd piston now starts & stops at it's highest point.
to avoid the player getting trapped on it, if they run out of time.
this has been a difficult map to update, due to item limit, interconnectivity of items
& trying not to ruin the puzzle or basic idea of this map.
every problem solved, seems to creat other problems etc.
hope it is ok now ?
daloboy Jun 18, 2013 @ 9:06pm 
Hi mood3rd! I really appreciate the 1x1 glass over the goo in front of the first door! Helpfull! The added gratting does the job, from my point of view! I had to test the last sphere button, so lift the sphere, and saw no sphere respawn in the "allmost" zero gravity field. But then...I intentionally drop the sphere in the goo, and was trap! No way to reach the pistons, or the sphere! Maybe just a portal tile here to re-take the sphere? since the "penetrable" fizzler effect is only active with something on the button Liked the now visible funnel/sphere/button in the glass hole and notice that the pedestal over the stairs stops the zero grav. so the sphere button can close the cube dropper access and redirects us on the new portal tile near the stairs! The slowly falling effect of the sphere is great!
mood3rd  [author] Jun 18, 2013 @ 4:15pm 
just updated it further & ran into all sorts of problems.
from complete portal crash, while working in the editor.
(I think was caused by my old graphics card)
me trying to alter timing & due to the interconectivity of items,
causing me more problems.
& off course item limit problems, cauasing me to delete items, causing me further problems.
I think it's sorted, hopefully ?
you may have an old version ?
you might have to unsubscribe & resubscribe for latest version ?
keep the faith.
daloboy Jun 18, 2013 @ 2:33pm 
I let you know!
mood3rd  [author] Jun 18, 2013 @ 12:26pm 
thankyou for playing & for the enlightening video's :)
I have deleted some behind the scenes items (as was up to item limit).
& extended the grating. can you still do the jump ?
I also disconnected the sphere button (just outside the glass).
from the sphere dropper, up, behind the glass.
added a glass pannel, which is now connected to the sphere button (outside the glass).
when this glass panel is activated, the sphere will drop.
but manual respawn no longer possible.
in case of the panel destroying the sphere, auto respawn enabled.
does this stop your unintended, though brilliant solution ?
thankyou very much for the "Wow!"
daloboy Jun 17, 2013 @ 9:43pm 
Oops! I just watch your video! I did not use the second piston not understanding the actual use for it, propulsion! . My solution with that small modified last step. With the title in mind, I got to the second turret before having a way back! Maybe you would like to make it impossible... Thanks for a really fine puzzle!
daloboy Jun 17, 2013 @ 8:19pm 
Wow! Really great work mood3rd! I was uselessly working for a very long time on getting the last pedestal from the mid level light bridge, before realizing the intended way!!! I'm going back...there a small matter I wish to re-test...Thanks for a great map!
mood3rd  [author] Jun 16, 2013 @ 11:32am 
Big Moustache
thankyou for your comments & thumbs up.
I made sure to limit the turrets line of fire,
not to be a major problem.
but he is there, to test your faith.
I re-tested this map so many times, that I would forget about the turret.
then get a reminder of it being there. (lead reminder)
but never died from it.
hope you dream up a great map & on awakening, make it before you forget :)
thankyou for playing.
Big Moustache Jun 16, 2013 @ 4:36am 
I just finished your map, and I think i'll have the day to cure me
Great puzzle. A lot of work to achieve it I guess.
It is not faith that I missed, but rather the lack of idea!
this is after a restless night I finally solved the riddle of the sphere and the cube!
The turret on the piston is useless and it is especially troublesome, it prevents me from thinking. I think it's better if it does not exist!
I was surprised to be able to create a portal through a Fizzler, and many other things have surprised me. Thumb up of course, and I 'm going to bed :))
mood3rd  [author] Jun 14, 2013 @ 7:39pm 
it does not have to be good.
while on the piston, just before it reaches it's highest point, jump.
the momentum causes you to jump higher than usual.
you then go through the light bridge, which is directly above both pistons.
but you get points for inginuity :)

I tested your mechanism & it does not allow you to pass through.
the you know what is solid.
in mine it is alternating extremely fast.
this means as you touch it, it raises you above it.
which is a shame, as I need it to work my way,
but your quiet version would have been helpfull, if it had the same other properties.
SkyRoots Jun 14, 2013 @ 6:15pm 
I did try to get to the last pedestal with the pistons first, but my jumping was never timed well enough to landed me ABOVE the bridge - so i figured out another solution.
mood3rd  [author] Jun 14, 2013 @ 4:38pm 
thankyou for playing.
I will look at you way, when I get more time.
it will depend on being able to jump through it & not deflect back down.
it will also reduce the noise, if used.
did you try going to the pedestal button using the pistons as will as the panel ?
ps. I have put your map link into my description.
mood3rd  [author] Jun 14, 2013 @ 4:32pm 
Jade BGE
thankyou, but I rewired it a few times.
started fully automated & everything stayed on & pistons did not rise fully.
but adding pedestal buttons to allow the player to control parts of it.
& at the same time, trying to show them where to go & what order, was essential.
I think you will like daloboy's artistry.
your welcome.
SkyRoots Jun 13, 2013 @ 7:48pm 
I solved the puzzle before reading any comments. In my solution, I crouch portaled through the moving flip panel above the exit (which you described below). I was then able to fling myself up to the top of the highest light bridge and turn on the last pedestal.
This was a very creative example of the concepts of rapidly changing funnels, lightbridges and fizzlers.
I found it very annoying that the player's viewpoint is reset to "forward-facing" when the player tries to look up or down while on a "vibrating" lightbridge. I once tried this myself and decided against using it because of this negative aspect of the glitch.
Thanks to Impossibru !!! #6, you now know an alternte way to make an "invisible" light bridge which doesn't annoyingly reset the players point of view. =)
Jade BGE Jun 13, 2013 @ 5:53pm 
Ahh yes of course. It sure does look still, and it doesn't help any when I was on the bridge trying to shoot it when I began.

I nocliped to your workroom and wow what a wiring expert! The journeyman electitian.
I will check daloboy I'm a follower there too. Thanks
mood3rd  [author] Jun 13, 2013 @ 4:39pm 
Jade BGE
thankyou for your feedback :)
their was also a block to stand on near the glass, which I found easier.
as for the portable area:
it is a panel, that later linked to a mechanism, that deployed & undeployed so fast,
that it almost looks still. but a portal can't stay on a panel when it is moving.
the mechanism is 2 lasers going into 2 relays.
1 relay connects to the panel & turns off the laser going into the other relay.
the other relay activates the laser that goes into the relay that turned it's laser off.
so it forms a loop.
their is a 2nd connection to the 1 laser, by a button, that starts the loop.
the lasers are as close to the relays as possible.
it is possible, though not an intended solution, to portal threw it.
crouch on a portal on the floor, & continuously fire the 2nd portal at the panel.
you will eventualy portal through it.

glad you were able to update your map.
& your welcome.

daloboy's latest map no. 51 looks like something you made.
great visual artistry.
Jade BGE Jun 13, 2013 @ 2:37pm 
Wow! Faith and earthquake insurance. My eyes!............That was exciting. I'm glad you had the shelf of glass to stand on during the last part or I don't think I could have managed to put a portal anywhere. I see how you got that to work except for the portal surface above the exit and how we couldn't put a portal there. I thought it was something with fizzlers but I did not notice any aparatus to see how that was accomplished. I enjoyed the experience. Thank you.

Also I fiddled with my map and think I accomplished your helpful suggestions. Again thank you.
mood3rd  [author] Jun 13, 2013 @ 11:40am 
I also highly recomend using F6 in my description.
I know this type of map, won't be for everyone.
the unavoidable noise, for example.
& some players don't like anything they can't think their way through on logic alone.
the title should explain that part.
I have tried to make it intuative.
eg. when the stairs move, the noise & movement coinside with the flip panel.
to let the player know to go there then.
from there, the pedestal buttons, lights & light bridge on the cieling,
are there to guide them.
mood3rd  [author] Jun 13, 2013 @ 11:39am 
small update done.
moved large fizzler, to make signage to flip panel visible.
where you shot a portal threw glass, I moved fizzler to block the gap.
where you jumped to stairs / flip panel area, I added grating, to hopefullyprevent this exploit.
as for where to go & the order to go there.
I don't know if you noticed the light strips are in units of 1, 2, 3 & 4 virtical.
& 1 & 2 horizontal.
the pedestal buttons in the goo area, were not on my original build.
the area was fully automated.
but I added them before I published, to guide the player & shut off previously used items,
to limit the noise.
mood3rd  [author] Jun 13, 2013 @ 8:40am 
have not updated yet, but will.
have uploaded a video walkthrough, above.
will leave button out of sight then, as trying to hide funel, for effect.
I will post a comment here, when I have updated.
might be a while, as I had to delete a light strip, to build & publish.
so adding anything, means deleting things 1st.
toncica Jun 13, 2013 @ 8:00am 
Aren't you going to update the map? I'd like to see if changes can ease the issues I had before watching a walkthrough. Btw, I know how to get the cube+sphere part done without shooting through the glass, I was just getting impatient.
You're asking for faith, but it looks to me you're also asking for having psychic abilities without saying it. I can not take a leap of faith at any random point or I'll land in the water. Also, not sure if seeing the signage of the button the zero gravity sphere lands on would provide useful information, but it really bothered that I wasn't able to see said button.