Test, Untest....
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Likely Warm Cabin Jul 8, 2013 @ 8:41pm 
Sweeeeeeet :y
[P2:DA] nintendo.erk  [author] Jul 7, 2013 @ 9:49pm 
I'll publish it in about 12 hrs for friends only so you can play it :)
Likely Warm Cabin Jul 7, 2013 @ 9:10pm 
Ah, okay. But is the cube failey fixed one uploaded anywhere? .-.
[P2:DA] nintendo.erk  [author] Jul 3, 2013 @ 10:57pm 
this is still the map you played, the first version of this map had a bug in the room you see in the screenshot.
i fixed that and tried to replace it but it came as new so i deleted the old one.
when I tried to publish a revision with a fix for the cube falley it came as new again so i kept this one because people subscribed to it and rated it...
Likely Warm Cabin Jul 3, 2013 @ 7:27pm 
Have you published that new map, or...?
[P2:DA] nintendo.erk  [author] Jun 19, 2013 @ 8:46pm 
yeah sorry about that, I'm unable to edit this map. for some reason it publishes as a new map when I try to replace it...
Likely Warm Cabin Jun 19, 2013 @ 4:35pm 
Really unique idea, but I have to agree with Lee, that cube falley bit was frustrating. Also, the excursion funnel room would have been just a bit easier if there was some room behind the funnel to move the cube. Other than that I loved it!
[P2:DA] nintendo.erk  [author] Jun 8, 2013 @ 9:26am 
ah thanks, i didn't know those things helped align portals.
sounds tricky to get it out in an other room, i'll try it asap :)
Stagger Lee Jun 8, 2013 @ 9:08am 
As long as the flip panel isn't tied to anything (and thus, unflippable) and is just there for alignment, it shouldn't be able to fizzle the cube. It is what I used for that purpose in "Inception 2". In that one, the player has to get the cube dropping and then walk into a completely different room to propel the cube out.
[P2:DA] nintendo.erk  [author] Jun 8, 2013 @ 8:56am 
a flip panel would fizzle the cube when done wrong and there is no dropper to replace it making it unsolvable.
the easiest way to do it is to make a portal under the panel but so that it's turned 90 degrees from the one supposed to be in the panel.
then place the cube on the portal (because there is not an other portal yet it's closed), stand on the button and portal in the panel.
in my experience it works better if the portals are 90 degrees turned from each other.
thanks a lot for your feedback, it's very much appreciated :)
Stagger Lee Jun 8, 2013 @ 7:37am 
Brilliant chamber. It felt like something I would have been proud to make. It does need something done to make the infinite drop for the companion cube work better though. Place a reversible panel on the floor below the angled panel. This will allow for proper alignment for the infinite drop instead of being a frustrating excercise for the player trying to get it to cooperate.

I love the design and love the tests within though.