No 50: 2 times 25 puzzles! :))))
41 Comments
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daloboy  [author] Mar 6 @ 10:31am 
Ok, it did the same for me after the pedestal even after re-publishing! I will have to work on that! Thanks Aardvark64!
daloboy  [author] Mar 6 @ 9:24am 
Let me try and come back to you! Thanks.
Aardvark64 Mar 6 @ 8:26am 
@ Daloboy : Checked again, this only happens after the pedestal button in 50 room has been pressed. Is this intended? I just need to know please before I continue :)
Aardvark64 Mar 6 @ 7:49am 
Bonjour Daloboy: Je n'ai pas encore terminé cette chambre intéressante, en partie parce que j'ai trouvé que si j'utilise F6 quand je suis dans le "50 sortie" chambre à sauvegarder ma progression, quelque chose semble aller mal quand j'utilise F7 pour reprendre le jeu .
Le panneau de porte en angle entre la salle de départ et de 50 chambres se ferme immédiatement de sorte que je ne peux plus le portail entre eux. J'ai sauvé après avoir quitté les portails des deux côtés et a constaté que toutes les portes verrouillées auparavant ouvert ont maintenant fermé sauf les portes en verre. Est-ce voulu ou un échec de portail pour maintenir les verrous de laser?
daloboy  [author] Dec 30, 2013 @ 3:59pm 
Merci pour ta visite!
Stuntmanmyke Dec 30, 2013 @ 10:46am 
Très bon 50ème test !!! Je n'ai pas compris tout les mécanismes mais je me suis amusé :-)
stormsend Aug 16, 2013 @ 2:50pm 
Hey daloboy, do you feel up to making me another video of Childish Things?
daloboy  [author] Aug 11, 2013 @ 8:08pm 
Sorry for that Donderbus! It's fixed now. Thank you.
Donderbus Aug 11, 2013 @ 3:38pm 
there is one thing I forgot to mention about this test: I was stupid enough to jump in the elevator and then I was trapped :p
daloboy  [author] Aug 11, 2013 @ 3:08pm 
Thank you very much for those kind words, Zoraya! I'll go back to your workshop with pleasure. Thank you.
Zoraya Aug 11, 2013 @ 2:34pm 
Wow, what an awesome and unique map!
Brilliant how you combined all these elements and linked them together in different ways.
I was so clueless in the first room that I thought "Ok, do some senseless things and try".
How crazy to fizzle all these cubes, but it was a lot of fun and after solving all parts,I still don´t understand why it worked so smoothly while looking so complex.. Very special and well thought out, thanks!
If you find the time, I invite you to visit my workshop and check out my new maps.
Donderbus Aug 7, 2013 @ 1:46pm 
nice chamber! good job!
Had to noclip for a second after loading because the panels where closed but all lasers were still on??
daloboy  [author] Aug 4, 2013 @ 5:45pm 
You made it BUG!
BUG Aug 4, 2013 @ 4:01pm 
WOW! That was not easy,but it was fun.Thanks.
daloboy  [author] Jul 23, 2013 @ 1:07pm 
Thank you PointsOfData! Glad you had fun! Don't be shy to continu your exploration of my workshop!
PointsOfData Jul 23, 2013 @ 12:43pm 
Hi Daloboy, this is a fantastic level really clever! Thanks again for your feedback on my level.
daloboy  [author] Jul 6, 2013 @ 8:00pm 
Thank you DTKinetic! I really had fun testing this one. And of course, up to item limit!
I'm going to yours right now.
DTKinetic Jul 6, 2013 @ 7:05pm 
Fantastic mechanism, really well thought-out. I also liked the idea in the beginning of rejecting the cube/sphere if we didn't initially need it . I had fun!
Please check out one of my latest: http://steamcommunity.com/sharedfiles/filedetails/?id=144615071
daloboy  [author] Jun 11, 2013 @ 3:24pm 
Thank you for playing stormsend!
stormsend Jun 4, 2013 @ 4:10pm 
Well done. My compliments. I had a slow start and then I was amused. Then I got to the final chamber and I quit being amused. And that pesky turret liked to have made me crazy. Very nice puzzle.
daloboy  [author] May 30, 2013 @ 9:07am 
Bravo BM!
Big Moustache May 30, 2013 @ 6:26am 
Ca devrait stimuler. D'ailleurs, je suis stimulé !!!
daloboy  [author] May 28, 2013 @ 5:22pm 
Petit ajustement afin de favoriser les neurones!
A small update to stimulate the brain!
daloboy  [author] May 28, 2013 @ 2:02pm 
Super BM. Merci. Peut-être élever les fizzlers, pour éviter cela...Je vais y penser.
Big Moustache May 28, 2013 @ 9:19am 
De rien DB. Un coup de bol car en fouinant, la sphere s'est elle-même desintegrée sur le fizzler. Mais gageons qu'il ne m'aurait pas fallu longtemps car on ne peut rien faire avec la sphere au début et 2 fizzler contre un mur c'est louche. A mon avis, ne change rien !
daloboy  [author] May 28, 2013 @ 8:30am 
Mitch McWiggins: Did it took you a long time before using the fizzler in the first room? Is that to ovious,or not?
daloboy  [author] May 28, 2013 @ 8:28am 
Merci BM. Combien de temps as-tu mis avant de désintégrer la première sphère? Est-ce trop évident?
daloboy  [author] May 28, 2013 @ 8:26am 
Thank you Mitch! The white tile on the "0" side is normal. It's to let you out of the little pits in the floor. And I was on item limit to had a flip. But with the change I made yesterday, I think I could had this one. I'll look into that.
Big Moustache May 28, 2013 @ 7:04am 
Superbe. toujours aussi imaginatif Daloboy. Beau mecanisme d'horlogerie, ingénieux.
Bref que du grand. Niveau pas trop difficile mais trés fun. De quoi fêter dignement ce 50ème événement. Pouce en l'air bien sur :)))
Pour cet occasion, je t"ai ramené un petit cadeau .
Fais nous encore tout plein de bonnes cartes
Mitch McWiggins May 27, 2013 @ 7:51pm 
(Also, I remember seeing a panel that was flipped before the pedestal button gets pressed, check on that?)
Mitch McWiggins May 27, 2013 @ 7:50pm 
Fun map! Really enjoyed the complex system and then being required to infiltrate it, great. Thanks.
daloboy  [author] May 27, 2013 @ 6:46pm 
Done! More readable, I think.
daloboy  [author] May 27, 2013 @ 6:08pm 
Thank you very much mood3rd. I'll try to "trim" the "5" to make it clearer!
mood3rd May 27, 2013 @ 8:24am 
daloboy
congratulations on your 50th map.
thumbs up of course, again.
good map.
a bit confusing due to lack of signage in the upper area.
I saw a couple of lasers going into a relay & did not know what activated them.
but another great consept map.
when I pressed the pedestal button, I 1st thought it said SO.
that seemed appropriate, as I was stuck for a while.
(only having 1 cube & not realizing I could go to higher area)
later I saw 50 & realised you had not changed it,
but that my subconcious was playing tricks on me.
as being a special occasion (50th map).
I took some photo's to remember this historical event:
http://steamcommunity.com/sharedfiles/filedetails/?id=148287256
http://steamcommunity.com/sharedfiles/filedetails/?id=148287360
http://steamcommunity.com/sharedfiles/filedetails/?id=148287450
http://steamcommunity.com/sharedfiles/filedetails/?id=148287502
http://steamcommunity.com/sharedfiles/filedetails/?id=148287640
keep the ideas / maps coming :)
daloboy  [author] May 26, 2013 @ 5:31pm 
Thank you very much Jade BGE! I'm overwhelmed! I'll go back to your workshop with pleasure.
Jade BGE May 26, 2013 @ 9:08am 
How do you do it? Fantastic! What a cool puzzle. Kinda felt like a baby bird going to mother for more food. And after gathering everything for the last room - the solution was right in front of me but I went looking for another cube - duh! Loved it. Such special work you do...Thank you daloboy. Perhaps you'll breeze through my latest. Don't blink or you'll miss it.
daloboy  [author] May 24, 2013 @ 4:11pm 
There you go Mitch, if you still got some time...Thanks again!
daloboy  [author] May 24, 2013 @ 3:56pm 
HAHAHA! Very good observation Mitch! I had the exit over the piston and then changed idea and hadded the light bridge! I'll do an update! Thanks.
Mitch McWiggins May 24, 2013 @ 11:50am 
Once I got into the "50" room, I was able to use the laser cube to activate the square catcher that opens the exit, and then I portaled to just above the uppear part of the five, and dropped down to exit. So, I think I may have skipped some stuff, with the fizzler & piston, for example.
daloboy  [author] May 23, 2013 @ 12:34pm 
Good for you! Happy you figured it out so fast!
Mitch McWiggins May 23, 2013 @ 12:00pm 
Got to the 50! Lunch break ended, must finish later. Cool concept. Thanks!