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I have just published my best, and most comprehensive alchemy mod yet!
Song of the Alchemist
If you are interested in alchemy, you will love this mod!
I am officially declaring this mod obselete. I have made a new and much improved alchemyperk overhaul called De Rerum Dirennis . It is VERY similar to this mod, however is a more comprehensive and altogether more superior mod. It also has Dawnguard and Dragonborn support! Please check it out! I will leave this mod here however in case people do decide to use this over De Rerum Dirennis .
Give it a geeze: De Rerum Dirennis
@Shepard Commander Thanks for saying so ;)
now it is my number 1 choice :)
advskill [name of skill] [large number]
eg: advskill sneak 99999999
Yes, alchemy is broken when using it to boost other skills.
However, the poison effects are relatively rubbish. Frenzy is particularly offensive. The best "default" frenzy poison, deadly frenzy poison, affects only level 23 and lower characters, yet appears in leveled lists at 40. Clearly, its not useful. Yes, it works on ordinary civilians, but its hardly useful for fun situations, like sneaking through a bandit-filled fort.
That said, I won't use this mod, because its too much.
Any chance you can make a simple mod to empower frenzy/fear poisons so they work up to level 100ish?
I'd rather not affect my perk trees too much.
Alchemy is the most powerful skill in Syrim :
Put on some stuff with alchemy enchants on it, the create a potion that enhance healing school. Drink it and create a new potion : you will find that it is more powerful. repeat this 3 or 4 time and then craft some forging and enchanting potions. The potions will be so powerful that your stuff and the enchants on it will make you unkillable.
Now the lvl limit is gone, you can also gain lvl very easily by making a lot of potions with the alchemy boost and sell them after resetting speech skill. For each potion sold, you will gain 100 points in speech, allowing you to gain lvl very fast (funny thing : if the vendor have no gold, you can still sell him a potion and get the points).
Of course this is killing the game but it was just to show you how powerful alchemy is in this game.
You just have to know what you're doing and approach the skill logically instead of randomly noshing on bug guts and giant toes.
TES has always been this way; in fact Alchemy is greatly toned down from previous games where you could lay waste to entire cities with a single explosive-poison arrow. But even in Sky, you can make 850-pt armor and make weapons hit for 500-800 damage (base, not poison), all through Alchemy and Smithing
But, uh, for the commenters... did you really not use alchemy before??? It is the easiest way to make money in Skyrim. Without any mods, you can make potions worth over 4000 out of ingredients you can buy for 100, and in concert with enchanting and smithing, you can make super-enchanted, super-enhanced armor and weapons (using the cycle of + alchemy enchanted items and +enchanting potions and +smithing potions once you hit diminishing returns)... If you consider that an exploit, really, the money alone makes it worth it, and you can make pretty decent duration potions that heal for buttloads while regenerating magicka and stamina. The poison was already pretty strong too.