Iomaungandr Rising
176 Comments
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Dragazhar Aug 26 @ 4:06pm 
This is a well done mod! I am enjoying this .. I have to leave and return after completing more of the main quest on this guy lol but this is so far superb!
klamrisk Jul 21 @ 12:32pm 
Got to one of the chambers and realised I needed Kyne´s Peace to proceed, so I'm a little pissed I have to go all the way back out and find the shout first. But w/e. Otherwise, it's pretty cool.
skunk ghoti Jun 27 @ 3:10pm 
Really enjoyable quest, with a genuinly useful reward. Definitely recommended.
Executioner Jun 5 @ 9:46am 
amazing job!!!! two thumbs up!!!!!!
BionicBadAss  [author] May 28 @ 8:50am 
Hmmm... I'm not sure the zombies were my doing! :)

The way in is pretty obvious. The Thalmor found it no problem...

(Look round the back of the iceberg).
jaydenp77 May 28 @ 3:05am 
finally got around to doing the quest,but I'm having a bit of trouble I've cleared out the domain(love the zombies btw) but after that im confused. I discovered the fotress which made my awe in amazingment not joking, but anyway upon arriving it says find a way in but i feel pretty stupid because i cant, have i missd something?
BionicBadAss  [author] May 27 @ 7:23pm 
Thanks for kind words, ozherm!
Yes, it will work fine with Sea of Ghosts, jaydenp77.
:)
jaydenp77 May 26 @ 4:07am 
will it work with the sea of ghosts quest?
ozherm May 25 @ 8:29pm 
Loved the mod. Had a lot of fun running around and figuring out the puzzles. Beautifully crafted and designed, visually and challenge-wise.
Battle Pair_a_Noids [FuG] Apr 18 @ 1:42pm 
It's good, I finished the quest. It was reallllly obvious.
BionicBadAss  [author] Apr 18 @ 12:12pm 
Hello! Unfortunately, if you don't have the right shout, you have to go find it and come back later. I thought about making the chamber doors only open if you had the right shout, but that seemed a little... forced.

Also, the clue for the wolf shout is there - if you can't work it out, you probably don't have it. PM me if you want a less cryptic answer! :)
Battle Pair_a_Noids [FuG] Apr 5 @ 1:22pm 
What shout do you use to make the wolf leave you alone?
Donut Lord Mar 24 @ 2:43pm 
so I know, dumb question, but what do I do if I dont have the right shout yet? do I have to leave, find the shout somehow, & return?
Gol Zin Mar 12 @ 4:04pm 
Very well Done....excellent work...Nothing I like better than beating up the Thalmor....Now that ny PC has gained AND PROUDLY WEARS Talo's most powerful artifact what are those Thalmor gong to do I wonder?....He's also smashed and driven them out of Northwatch keep. gone back to and Totaly WRECKED therr Embassy ( killed Ellenwen too!)....and Regularly beats the CRAP out of any Thalmor patrols he encounters....So my guess is nothing....other than hide.
mstkjin Mar 8 @ 8:43pm 
Very nice Mod!.... Good Length .... Very entertaining! Many Thanks!
BionicBadAss  [author] Feb 19 @ 11:42am 
Thanks very much! Three are some cool mods in you collection - I will have to check them out. :)
G20 Feb 19 @ 6:57am 
Hi, Love the this mod and have added it to this collection.
I hope you like it and take it as a high compliment ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=228285590
Blast Lord Feb 6 @ 6:51pm 
Best dungeon mod you got my rating keep it up also looking foward for any new dungeon mods you'll make in the near future
Nicht Da Jan 15 @ 12:08pm 
Cool mod, great work dude :)
CriticalMass2050 Jan 5 @ 9:46am 
Awesome mod with an awesome ending. Puzzles intuitive.
BionicBadAss  [author] Nov 2, 2013 @ 4:35am 
Thanks very much - I'm very flattered... I'll be sure to check out your collection! :D
G20 Nov 2, 2013 @ 2:58am 
I have been a fan of this mod for quite some time. I have added it to a collection, thats a compliment ;)
I thought you might like to know as I know youn don't get informed.
uillis Oct 21, 2013 @ 8:48pm 
I absolutely love this mod - the atmosphere is absolutely perfect, piecing together the fate of the thalmor party from journals is engaging, and the puzzles are well crafted and interesting. It adds depth to the development of the main quest that I though was lacking.

One thing though - I also encounter the bug where the weaker version of unrelenting force was added unexpectedly to my inventory when I defeat mirmulgnir with a new character. It has no name, so it is easy to miss in the shouts menu, but it adds an blank space with a weirder version of unrelenting force with no voice and shorter cooldown.

Not a dealbreaker though, profoundly cool mod - just I cant find the darn id to remove it from my character via console :/
spacesoon Oct 21, 2013 @ 2:07pm 
I loaded an old save and followed the wolf. I saw it, thanks!
BionicBadAss  [author] Oct 21, 2013 @ 9:09am 
Aaaaaaaaaaah! I think you must have triggered the rooms, but not been around to see what happens. It's easy to do for the first one, but the second one shouldn't be firing so soon... If you want to see what those rooms are for, follow the wofl! ;)
spacesoon Oct 20, 2013 @ 10:58am 
I have the screenshots. I cannot figure out how to PM you. I think you can download them here:

https://drive.google.com/folderview?id=0B57e8Kv0Mdp4eTdERU1rV3k1N3M&usp=sharing

I see the faces above the gated rooms as you can see in the screenshots. I did shout near the beginning to get the wolf to stop attacking me.
BionicBadAss  [author] Oct 17, 2013 @ 5:42pm 
Hey Spacesoon - can you PM me a screenshot? I am guessing that you shouted right near the start of the chamber and then went off and did some exploring... amiright? May I ask what you see above the gated rooms?
Bloodrave Oct 17, 2013 @ 3:18am 
LOL "smelling pistakes"
spacesoon Oct 16, 2013 @ 12:26am 
Awesome mod so far! I've read all the comments, but the only person who had the same problem as I am posted in German, which I believe is why he/she got no response. Anyway, I can get to the final room in the Kyne's Wolf part, but there are two gates that lead to side rooms (that seem empty?) that just will not open. I can't find a lever/ring and shouting doesn't work. What am I missing?
-D4C- λChipsLight Sep 9, 2013 @ 7:26am 
Oh, that's a nice little touch. :D
BionicBadAss  [author] Sep 9, 2013 @ 5:50am 
Aaaaaaaaaaah, yes! Pretty close, ChipsLight... The map markers are the locations of the dragonwalls for the shouts needed in each chamber. You only need the first word for each test, but if you pass it, the maps will then help you get the remaining words, as a little reward.
-D4C- λChipsLight Sep 8, 2013 @ 10:36am 
Your mod was really entertaning and had tons of fun playing it. But I have a question : what are the map marker supposed to be, the locations of all Dragon Priests ?
SPEEDY Sep 6, 2013 @ 8:06pm 
Awesome dungeon, particularly enjoyed the story and anxiously exploring the dark subsections. Great mod!
Coldchaos Aug 5, 2013 @ 10:35am 
I've been running through creating a fresh install of mods, when performing cleaning on them as per my normal routine I noticed that this mod had 7 Deleted Nav Meshes which could be causing some of the issues (also had 2 Identical to Master records, not a bit deal but worth mentioning).
jaso Aug 4, 2013 @ 7:24am 
Seems to be quite nice mod, have been playing awhile and i like the icy dungeon look, there aren't too many of these type of dungeons and feels a bit different. Also it is good to have dungeon which has somekind quest in it, not just hack and slash.

btw, does the quest close itself at the end even that if i don't find all the soldiers books ?

Would you consider uploading this mod to the Skyrim Nexus ?
MandrakeIV Jul 30, 2013 @ 12:22am 
@Dovakien your English is better than alot of Americans I speak to, lol.
Dovayol Jul 29, 2013 @ 10:10am 
(sorrry for bad Englisch) This quest was great, it felt like a real quest. thx for the great mod!
The Professor Jul 29, 2013 @ 8:24am 
@Ominous_Wind:yeah that is true :D

Anyway, it is a great mod!
Ominous_Wind Jul 29, 2013 @ 7:51am 
Ok. Maybe I did something wrong.
On the bright side you get a free shout. :P
BionicBadAss  [author] Jul 29, 2013 @ 6:25am 
Hmmm. Most intriguing. I will investigate and see if I can find a fix! Thanks for the help, everyone. :)
The Professor Jul 27, 2013 @ 12:04pm 
@Ominous_Wind: I tested it with vanilla Skyrim without any dlc or mod, and I didn't got the bug, but when I installed the mod, it get back again. I tested it many times, and with many characters.
Ominous_Wind Jul 27, 2013 @ 8:06am 
rokax2 and Ted95, I've encountered this bug in the main game without mods. Its a bug from getting the shout at Bleakfalls and then when you kill Mirmulnir. It came about because it is supposed to make sure you have the shout if you say just ran out when you heard the chanting.
The Professor Jul 27, 2013 @ 12:48am 
@BionicBadAss: I removed every mod, and tested it. So this mod causes the bug, but Iomaungandr still a great mod! I hope you will be able to fix it.
Ted95 Jul 26, 2013 @ 5:14pm 
@BionicBadass: No I encountered it too. An unnamed unrelenting force with numbers detailing it's effects. Happens right after absorbing Mirmulnir's soul. Removing it fixed it. My OCD makes the unnamed shout especially annoying, is what I meant. It MUST have a name! And it is forbidden to duplicate shouts! It's just disgusting. Well. To me at least.
BionicBadAss  [author] Jul 26, 2013 @ 3:06pm 
Hey, chaps, thanks for the info. This is a strange bug, as nothing in the mod touches Mirmulnir, or the Dragon Rising quest, or creates an un-named shout. Are you sure it is this mod? Ted95, did you encounter this bug too or is it just your OCD preventing you from even trying it out? (No worries... I am the same!) Let me know and I will see if I can fix it. :)
Ted95 Jul 25, 2013 @ 3:46pm 
@rokax2: Agreed. This really irks me (might just be OCD, but regardless), this unnamed shout glitch. I'm sad to say I'm gonna have to delete it from my game and unsubscribe until it's fixed. Didn't even get to play it yet.
The Professor Jul 15, 2013 @ 3:35am 
I love this mod, one of my favorites since itrealashed. But I found a bug.
When you start a new character, and kill Mirmulnir in dargon Riseing quest,and got his soul you get an un-named shout with 'Force' as its first word.

The description of it is ' Unrelenting Force weak. +2 generic damage. +8 generic damage 1sec ' and it has a recharge of 8 while Unrelenting Force has 12.
Ominous_Wind Jul 5, 2013 @ 11:10am 
Loved the mod. Had some trouble with the *cough cough* at the end, but the reward was rewarding. Getting out there was annoying.
jaynetaylor197 Jun 15, 2013 @ 3:13am 
ive completed the mod and i loved it, shame you couldnt carry on the mod with totally raising the city and perhaps having the opportunity to rebuild and turn it into dovakiins real home but hats off to you. i have done a few quests but this one was the ultimate.
Herp Derpington Jun 13, 2013 @ 9:10pm 
BUG TO REPORT: The first grate in the Clear Skies trial room didn't open at first. It's fixed now though