The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Iomaungandr Rising
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Niobenorne Mar 23 @ 5:39pm 
Easily one of the best quest mods I've ever played. I like how lore-friendly it feels, and the dungeon is very well made, with challenging puzzles (much more challenging than the ones in the vanilla game anyways), a true maze of tunnels that you easily get lost in, and I didn't see a single clipping texture or misplaced mesh anywhere. I also like that it shows the Thalmor soldiers in a more sympathetic light than usual, since it's clear that they're mostly just following orders, plus mentions of them having family back in the Summerset Isles helps to humanise (elvenise?) them.
devilmaycrybr Feb 1 @ 10:44am 
Please put this @ Nexus, so ppl with tons of mods, like me, can download and manage it with MO it too! TKX
Gen. Butt Naked Dec 8, 2015 @ 4:25pm 
simply awesome, genial ideas
nawdew Sep 3, 2015 @ 2:02pm 
This is a great quest mod. Forces the player to actually THINK for a change. There are not many quest mods that can say this. I like the fact that the player has to use shouts that are not normally used when one reaches 100+ level. I hope you create more like this one.
Karliah the Nightingale Jun 20, 2015 @ 11:57am 
@BionicBadAss I see what you did there ;)
[420]X2Kush Jun 6, 2015 @ 10:13pm 
What does the necklace at the end do? It doesn't seem to affect shout recharge time. Great mod, it was fun to play.
drink May 3, 2015 @ 5:20pm 
You really shouldn't be able to even begin the quest if you don't have the shout you need, that's horrible
a.stent Apr 6, 2015 @ 8:11am 
This has been a really enjoyable mod, thank you. I have now completed it all up to the reward at the end, except that I cannot find Galenadron anywhere. Am I missing something obvious?
bonely Feb 21, 2015 @ 3:30pm 
That I did, and I must congratulate you on a well-designed and executed piece of art. You folf are what make a haphazard port of a game something that can be enjoyed well beyond its meager life.
BionicBadAss  [author] Jan 26, 2015 @ 7:23am 
Did you collect the piece of armour?
bonely Jan 24, 2015 @ 3:40am 
Anyone willing to help a poor dolt figure out why he cant activate the recall stone?
wildmick Jan 15, 2015 @ 3:15am 
Nice mod, well worth the time and effort to complete! Keep up the good work!
BionicBadAss  [author] Dec 30, 2014 @ 4:37am 
No particular level is required... but I would recommend at least getting halfway through the main campaign. :)
Nuclear Eagle Dec 23, 2014 @ 2:02pm 
What levle is recommended ?
BionicBadAss  [author] Nov 13, 2014 @ 6:09am 
Thanks for all the kind words, everybody! I'm really happy to see that you are enjoying this little adventure! :D
scifi_doggie Nov 9, 2014 @ 4:04pm 
This is an outstanding mod. After finishing everything else there ever was to do in Skyrim, I am so happy to have found a mod that adds such a fun, scary, complex dungeon and that isn't over in one quick sitting.
Dragazhar Aug 26, 2014 @ 4:06pm 
This is a well done mod! I am enjoying this .. I have to leave and return after completing more of the main quest on this guy lol but this is so far superb!
klamrisk Jul 21, 2014 @ 12:32pm 
Got to one of the chambers and realised I needed Kyne´s Peace to proceed, so I'm a little pissed I have to go all the way back out and find the shout first. But w/e. Otherwise, it's pretty cool.
skunk ghoti Jun 27, 2014 @ 3:10pm 
Really enjoyable quest, with a genuinly useful reward. Definitely recommended.
Executioner Jun 5, 2014 @ 9:46am 
amazing job!!!! two thumbs up!!!!!!
BionicBadAss  [author] May 28, 2014 @ 8:50am 
Hmmm... I'm not sure the zombies were my doing! :)

The way in is pretty obvious. The Thalmor found it no problem...

(Look round the back of the iceberg).
jaydenp77 May 28, 2014 @ 3:05am 
finally got around to doing the quest,but I'm having a bit of trouble I've cleared out the domain(love the zombies btw) but after that im confused. I discovered the fotress which made my awe in amazingment not joking, but anyway upon arriving it says find a way in but i feel pretty stupid because i cant, have i missd something?
BionicBadAss  [author] May 27, 2014 @ 7:23pm 
Thanks for kind words, ozherm!
Yes, it will work fine with Sea of Ghosts, jaydenp77.
jaydenp77 May 26, 2014 @ 4:07am 
will it work with the sea of ghosts quest?
ozherm May 25, 2014 @ 8:29pm 
Loved the mod. Had a lot of fun running around and figuring out the puzzles. Beautifully crafted and designed, visually and challenge-wise.
W.Σ.B. Apr 18, 2014 @ 1:42pm 
It's good, I finished the quest. It was reallllly obvious.
BionicBadAss  [author] Apr 18, 2014 @ 12:12pm 
Hello! Unfortunately, if you don't have the right shout, you have to go find it and come back later. I thought about making the chamber doors only open if you had the right shout, but that seemed a little... forced.

Also, the clue for the wolf shout is there - if you can't work it out, you probably don't have it. PM me if you want a less cryptic answer! :)
W.Σ.B. Apr 5, 2014 @ 1:22pm 
What shout do you use to make the wolf leave you alone?
Donut Lord Mar 24, 2014 @ 2:43pm 
so I know, dumb question, but what do I do if I dont have the right shout yet? do I have to leave, find the shout somehow, & return?
Gol Zin Viing Mar 12, 2014 @ 4:04pm 
Very well Done....excellent work...Nothing I like better than beating up the Thalmor....Now that ny PC has gained AND PROUDLY WEARS Talo's most powerful artifact what are those Thalmor gong to do I wonder?....He's also smashed and driven them out of Northwatch keep. gone back to and Totaly WRECKED therr Embassy ( killed Ellenwen too!)....and Regularly beats the CRAP out of any Thalmor patrols he encounters....So my guess is nothing....other than hide.
mstkjin Mar 8, 2014 @ 8:43pm 
Very nice Mod!.... Good Length .... Very entertaining! Many Thanks!
BionicBadAss  [author] Feb 19, 2014 @ 11:42am 
Thanks very much! Three are some cool mods in you collection - I will have to check them out. :)
G20 Feb 19, 2014 @ 6:57am 
Hi, Love the this mod and have added it to this collection.
I hope you like it and take it as a high compliment ;)
Blast Lord Feb 6, 2014 @ 6:51pm 
Best dungeon mod you got my rating keep it up also looking foward for any new dungeon mods you'll make in the near future
Gentle Moa Jan 15, 2014 @ 12:08pm 
Cool mod, great work dude :)
CriticalMass2050 Jan 5, 2014 @ 9:46am 
Awesome mod with an awesome ending. Puzzles intuitive.
BionicBadAss  [author] Nov 2, 2013 @ 4:35am 
Thanks very much - I'm very flattered... I'll be sure to check out your collection! :D
G20 Nov 2, 2013 @ 2:58am 
I have been a fan of this mod for quite some time. I have added it to a collection, thats a compliment ;)
I thought you might like to know as I know youn don't get informed.
uillis Oct 21, 2013 @ 8:48pm 
I absolutely love this mod - the atmosphere is absolutely perfect, piecing together the fate of the thalmor party from journals is engaging, and the puzzles are well crafted and interesting. It adds depth to the development of the main quest that I though was lacking.

One thing though - I also encounter the bug where the weaker version of unrelenting force was added unexpectedly to my inventory when I defeat mirmulgnir with a new character. It has no name, so it is easy to miss in the shouts menu, but it adds an blank space with a weirder version of unrelenting force with no voice and shorter cooldown.

Not a dealbreaker though, profoundly cool mod - just I cant find the darn id to remove it from my character via console :/
spacesoon Oct 21, 2013 @ 2:07pm 
I loaded an old save and followed the wolf. I saw it, thanks!
BionicBadAss  [author] Oct 21, 2013 @ 9:09am 
Aaaaaaaaaaah! I think you must have triggered the rooms, but not been around to see what happens. It's easy to do for the first one, but the second one shouldn't be firing so soon... If you want to see what those rooms are for, follow the wofl! ;)
spacesoon Oct 20, 2013 @ 10:58am 
I have the screenshots. I cannot figure out how to PM you. I think you can download them here:

I see the faces above the gated rooms as you can see in the screenshots. I did shout near the beginning to get the wolf to stop attacking me.
BionicBadAss  [author] Oct 17, 2013 @ 5:42pm 
Hey Spacesoon - can you PM me a screenshot? I am guessing that you shouted right near the start of the chamber and then went off and did some exploring... amiright? May I ask what you see above the gated rooms?
Duel of the Doritos Oct 17, 2013 @ 3:18am 
LOL "smelling pistakes"
spacesoon Oct 16, 2013 @ 12:26am 
Awesome mod so far! I've read all the comments, but the only person who had the same problem as I am posted in German, which I believe is why he/she got no response. Anyway, I can get to the final room in the Kyne's Wolf part, but there are two gates that lead to side rooms (that seem empty?) that just will not open. I can't find a lever/ring and shouting doesn't work. What am I missing?
-D4C- λChipsLight Sep 9, 2013 @ 7:26am 
Oh, that's a nice little touch. :D
BionicBadAss  [author] Sep 9, 2013 @ 5:50am 
Aaaaaaaaaaah, yes! Pretty close, ChipsLight... The map markers are the locations of the dragonwalls for the shouts needed in each chamber. You only need the first word for each test, but if you pass it, the maps will then help you get the remaining words, as a little reward.
-D4C- λChipsLight Sep 8, 2013 @ 10:36am 
Your mod was really entertaning and had tons of fun playing it. But I have a question : what are the map marker supposed to be, the locations of all Dragon Priests ?
SPEEDY Sep 6, 2013 @ 8:06pm 
Awesome dungeon, particularly enjoyed the story and anxiously exploring the dark subsections. Great mod!
ColdChaos Aug 5, 2013 @ 10:35am 
I've been running through creating a fresh install of mods, when performing cleaning on them as per my normal routine I noticed that this mod had 7 Deleted Nav Meshes which could be causing some of the issues (also had 2 Identical to Master records, not a bit deal but worth mentioning).