The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Transportato: Real Time Ships
270 kommentarer
Leop 2 maj, 2015 @ 3:07 
Wont work :( just like all the mods I install
NopeBot2000 7 apr, 2015 @ 9:43 
DOOOM SHIIIIP!
retro.jpg 22 feb, 2015 @ 22:36 
hey man i think it is really cool that your adding modern things to skyrim who knows you are probaly gonna add phones to skyrim i dont know.
Pancake 25 jan, 2015 @ 15:57 
Are the ships supposed to dissapear at solitude after they make it through the arch? Or are they supposed to like circle around and go out? Just curious because they are dissapearing right when they get close to the docks.
Hugh Jaynus 3 jan, 2015 @ 14:07 
Never mind i fixed it.
Trainwiz  [skapare] 3 jan, 2015 @ 13:18 
Yes, it's every six in-game hours.
Hugh Jaynus 3 jan, 2015 @ 10:32 
Would a timescale mod affect the spawning?
RainbowSparklz 14 okt, 2014 @ 12:34 
thx
Trainwiz  [skapare] 14 okt, 2014 @ 12:34 
Nope
RainbowSparklz 14 okt, 2014 @ 11:56 
does this mod need any dlcs?
RedOctober 4 aug, 2014 @ 10:52 
good mod, would be great if you or someone could add a railway or something going from solitude to whiterun or windhelm kinda gettin tired of the ole fast travel.
Aquartos 3 aug, 2014 @ 10:07 
nice idea but game can crash sometime from this mod. (i read logs, something "...Train..." Script
AB1 16 jul, 2014 @ 15:57 
I was using this for ages but it just wasn't enough Trainwiz. I... This mod made me desire trains. I don't know how I feel about that. I always thought I would say no to trains. But all these boats just made me hunger for something more. This is just a gateway mod, isn't it Trainwiz? To hook people on that sweet sixty tonnage in the other part of Transportato.

tl;dr recommended. but don't skip TRAINS too.
Davy Jones 2 apr, 2014 @ 19:01 
best idea EVER, maybe you could try adding large ships like caravels and maybe galleons ,that would be AWSOME and to give it more realism
Doc 23 feb, 2014 @ 10:52 
Soultaker, read the description.
_theqadri 9 feb, 2014 @ 22:23 
if u stay in the boat will it take u to places?
Trainwiz  [skapare] 16 dec, 2013 @ 11:53 
Works just fine, but I can't help it if you didn't actually follow directions.
ditisniels1998 22 nov, 2013 @ 12:51 
owesome mod, but the ships go a little fast
Trainwiz  [skapare] 5 nov, 2013 @ 20:10 
I'll try and understand that when I'm drunk, it'll make things easier.
Maverick 5 nov, 2013 @ 13:24 
Okay its really nice that people like you make such a mod and the idea is great but ships which come and deasapear all the time that strange sorry and it destroys the game but how i said the idea is great but than the ships should drive realistic and not like they do here but okay i guess that easier said than done and i dont want to say youre work is bad dont get me wronge but for me its in the beta not so nice sorry
yordogge 25 sep, 2013 @ 4:31 
Hello wiz I have read that you said you can't have the ship have proper physics because it is a moving object or whatever, and I used to have a sail able ship mod (http://skyrim.nexusmods.com/mods/5432) but got abandoned. I remember you saying it was very hard/impossible to have physics on a moving object such as a ship so I was wondering if you implement the physics from the mod above?
Mr. Mid 1 sep, 2013 @ 14:19 
train whiz i see the boat but its only in dawn star and it dosent move it just stays still every hour
Mr. Mid 1 sep, 2013 @ 13:48 
hey train whiz dose the require dragonborn?
Trainwiz  [skapare] 28 aug, 2013 @ 7:58 
No.
Sol_eirclipse 28 aug, 2013 @ 4:51 
you know what would be cool? a real time carriages thing, where you can actually see the carriages traveling on the roads of skyrim, :) do you suppose it could be possible?
Trainwiz  [skapare] 27 aug, 2013 @ 22:28 
Yes. It reset.
Cyber the Robot Dragon 27 aug, 2013 @ 20:22 
one of the ships disappeared when it reached the solitude docks. is that supposed to happen?
Sol_eirclipse 17 aug, 2013 @ 0:10 
alright thanks
Trainwiz  [skapare] 17 aug, 2013 @ 0:06 
You may have to get farther out in the ocean for it to spawn.
Sol_eirclipse 17 aug, 2013 @ 0:04 
don't seem to be getting the ghost ship, I've only got the real time ships part do i need both parts to see the ship, and yes I am there at the right time
Trainwiz  [skapare] 22 jul, 2013 @ 21:59 
Near it, yes.
priaphae 22 jul, 2013 @ 21:35 
sounds great.. solitude west border means next to castle volhihar?
Trainwiz  [skapare] 28 jun, 2013 @ 18:57 
Nope, I'm making actual videogames now.
Khorzigan 28 jun, 2013 @ 18:56 
then perhaps one that does that in the future?
Trainwiz  [skapare] 28 jun, 2013 @ 17:09 
No. That's not the point of this mod.
Khorzigan 28 jun, 2013 @ 15:45 
how about making it so you can jump on the ships and sail around a bit. and maybe even pilot one
Trainwiz  [skapare] 28 jun, 2013 @ 12:14 
@Azakeam no.
lzs59 28 jun, 2013 @ 12:11 
so cool
jmr 28 jun, 2013 @ 0:51 
hey trainwiz, could you please do a separate mod for the doomtrain spell?
Galenvalley 26 jun, 2013 @ 7:06 
Thanks =)
Trainwiz  [skapare] 26 jun, 2013 @ 6:58 
If you want.
Galenvalley 26 jun, 2013 @ 6:49 
Is it safe to remove ITM error records?
Trainwiz  [skapare] 14 jun, 2013 @ 13:36 
There's already different types of ships.
Trainwiz  [skapare] 11 jun, 2013 @ 15:08 
No.
EazyE 11 jun, 2013 @ 15:03 
ahhh ok. but can you make a seperate mod?
Trainwiz  [skapare] 11 jun, 2013 @ 15:02 
No. That's not the point of this mod.
EazyE 11 jun, 2013 @ 14:54 
can you make it where you can command them. not like make a whole animation, but kinda like fast travel where it takes you to the docks
Willy A. Jeep 2 jun, 2013 @ 9:54 
Ah, I understand. I'll just have to put up with it. Thanks for the response!
Trainwiz  [skapare] 26 maj, 2013 @ 21:04 
Those are imperial royalty ships, not the same as the Katariah, but close.
Some ships pause in their scripts when selecting the next waypoint. There's not much I can do there, because of the way skyrim handles running scripts. The pause usually depends on a variety of things, and can sometimes last a very long time.
Willy A. Jeep 26 maj, 2013 @ 20:43 
Great mod! It adds a great feeling of immersion when I see one of the ships leaving Solitude and continuing out into the sea. I have encountered one issue, though; When what appears to be a copy of the Katariah leaves the Solitude docks, it freezes in place and refuses to move until I travel away. Odd, but not game breaking.