The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Transportato: Real Time Ships
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270 commenti
Leop 2 mag 2015, ore 3:07 
Wont work :( just like all the mods I install
NopeBot2000 7 apr 2015, ore 9:43 
DOOOM SHIIIIP!
retro.jpg 22 feb 2015, ore 22:36 
hey man i think it is really cool that your adding modern things to skyrim who knows you are probaly gonna add phones to skyrim i dont know.
Pancake 25 gen 2015, ore 15:57 
Are the ships supposed to dissapear at solitude after they make it through the arch? Or are they supposed to like circle around and go out? Just curious because they are dissapearing right when they get close to the docks.
Hugh Jaynus 3 gen 2015, ore 14:07 
Never mind i fixed it.
Trainwiz  [autore] 3 gen 2015, ore 13:18 
Yes, it's every six in-game hours.
Hugh Jaynus 3 gen 2015, ore 10:32 
Would a timescale mod affect the spawning?
RainbowSparklz 14 ott 2014, ore 12:34 
thx
Trainwiz  [autore] 14 ott 2014, ore 12:34 
Nope
RainbowSparklz 14 ott 2014, ore 11:56 
does this mod need any dlcs?
RedOctober 4 ago 2014, ore 10:52 
good mod, would be great if you or someone could add a railway or something going from solitude to whiterun or windhelm kinda gettin tired of the ole fast travel.
Aquartos 3 ago 2014, ore 10:07 
nice idea but game can crash sometime from this mod. (i read logs, something "...Train..." Script
AB1 16 lug 2014, ore 15:57 
I was using this for ages but it just wasn't enough Trainwiz. I... This mod made me desire trains. I don't know how I feel about that. I always thought I would say no to trains. But all these boats just made me hunger for something more. This is just a gateway mod, isn't it Trainwiz? To hook people on that sweet sixty tonnage in the other part of Transportato.

tl;dr recommended. but don't skip TRAINS too.
Davy Jones 2 apr 2014, ore 19:01 
best idea EVER, maybe you could try adding large ships like caravels and maybe galleons ,that would be AWSOME and to give it more realism
Doc 23 feb 2014, ore 10:52 
Soultaker, read the description.
_theqadri 9 feb 2014, ore 22:23 
if u stay in the boat will it take u to places?
Trainwiz  [autore] 16 dic 2013, ore 11:53 
Works just fine, but I can't help it if you didn't actually follow directions.
ditisniels1998 22 nov 2013, ore 12:51 
owesome mod, but the ships go a little fast
Trainwiz  [autore] 5 nov 2013, ore 20:10 
I'll try and understand that when I'm drunk, it'll make things easier.
Maverick 5 nov 2013, ore 13:24 
Okay its really nice that people like you make such a mod and the idea is great but ships which come and deasapear all the time that strange sorry and it destroys the game but how i said the idea is great but than the ships should drive realistic and not like they do here but okay i guess that easier said than done and i dont want to say youre work is bad dont get me wronge but for me its in the beta not so nice sorry
yordogge 25 set 2013, ore 4:31 
Hello wiz I have read that you said you can't have the ship have proper physics because it is a moving object or whatever, and I used to have a sail able ship mod (http://skyrim.nexusmods.com/mods/5432) but got abandoned. I remember you saying it was very hard/impossible to have physics on a moving object such as a ship so I was wondering if you implement the physics from the mod above?
Mr. Mid 1 set 2013, ore 14:19 
train whiz i see the boat but its only in dawn star and it dosent move it just stays still every hour
Mr. Mid 1 set 2013, ore 13:48 
hey train whiz dose the require dragonborn?
Trainwiz  [autore] 28 ago 2013, ore 7:58 
No.
Sol_eirclipse 28 ago 2013, ore 4:51 
you know what would be cool? a real time carriages thing, where you can actually see the carriages traveling on the roads of skyrim, :) do you suppose it could be possible?
Trainwiz  [autore] 27 ago 2013, ore 22:28 
Yes. It reset.
Cyber the Robot Dragon 27 ago 2013, ore 20:22 
one of the ships disappeared when it reached the solitude docks. is that supposed to happen?
Sol_eirclipse 17 ago 2013, ore 0:10 
alright thanks
Trainwiz  [autore] 17 ago 2013, ore 0:06 
You may have to get farther out in the ocean for it to spawn.
Sol_eirclipse 17 ago 2013, ore 0:04 
don't seem to be getting the ghost ship, I've only got the real time ships part do i need both parts to see the ship, and yes I am there at the right time
Trainwiz  [autore] 22 lug 2013, ore 21:59 
Near it, yes.
priaphae 22 lug 2013, ore 21:35 
sounds great.. solitude west border means next to castle volhihar?
Trainwiz  [autore] 28 giu 2013, ore 18:57 
Nope, I'm making actual videogames now.
Khorzigan 28 giu 2013, ore 18:56 
then perhaps one that does that in the future?
Trainwiz  [autore] 28 giu 2013, ore 17:09 
No. That's not the point of this mod.
Khorzigan 28 giu 2013, ore 15:45 
how about making it so you can jump on the ships and sail around a bit. and maybe even pilot one
Trainwiz  [autore] 28 giu 2013, ore 12:14 
@Azakeam no.
lzs59 28 giu 2013, ore 12:11 
so cool
jmr 28 giu 2013, ore 0:51 
hey trainwiz, could you please do a separate mod for the doomtrain spell?
Galenvalley 26 giu 2013, ore 7:06 
Thanks =)
Trainwiz  [autore] 26 giu 2013, ore 6:58 
If you want.
Galenvalley 26 giu 2013, ore 6:49 
Is it safe to remove ITM error records?
Trainwiz  [autore] 14 giu 2013, ore 13:36 
There's already different types of ships.
Trainwiz  [autore] 11 giu 2013, ore 15:08 
No.
EazyE 11 giu 2013, ore 15:03 
ahhh ok. but can you make a seperate mod?
Trainwiz  [autore] 11 giu 2013, ore 15:02 
No. That's not the point of this mod.
EazyE 11 giu 2013, ore 14:54 
can you make it where you can command them. not like make a whole animation, but kinda like fast travel where it takes you to the docks
Willy A. Jeep 2 giu 2013, ore 9:54 
Ah, I understand. I'll just have to put up with it. Thanks for the response!
Trainwiz  [autore] 26 mag 2013, ore 21:04 
Those are imperial royalty ships, not the same as the Katariah, but close.
Some ships pause in their scripts when selecting the next waypoint. There's not much I can do there, because of the way skyrim handles running scripts. The pause usually depends on a variety of things, and can sometimes last a very long time.
Willy A. Jeep 26 mag 2013, ore 20:43 
Great mod! It adds a great feeling of immersion when I see one of the ships leaving Solitude and continuing out into the sea. I have encountered one issue, though; When what appears to be a copy of the Katariah leaves the Solitude docks, it freezes in place and refuses to move until I travel away. Odd, but not game breaking.