Team Fortress 2

Team Fortress 2

The Bar Brawler
136 Comments
free Feb 4 @ 11:52am 
just took a shit and had a idea for this
what if the ball did 30 damage and bounce off enemies for a chance for it to hit a other enemy and then deal 60 to them, and then ramp up from there 7 more times
Carl Asada Jun 27, 2016 @ 10:44pm 
its alright
zach :)  [author] Jun 27, 2016 @ 10:43pm 
don't remember, sorry
Carl Asada Jun 27, 2016 @ 9:41pm 
hud?
Fröge Aug 2, 2015 @ 12:37am 
if it were to be added i think neat stats would make it similar to the sand man, exept the ball recharges faster if you land a hit, similar to how in a normal game of pool if you make it in a pocket you get to go again, the other stats could be whatever though.
David the Goliath Mar 29, 2015 @ 2:08pm 
Will it have longer hit range than a bat?
May 21, 2013 @ 9:29am 
I agree with Crunchy, make it have these stats;
+15 health on wearer
+30% swing speed
-40 damage
-Breaks after 8 hits
Mother Beef Feb 26, 2013 @ 5:19am 
AWESOME! make it on impact i does lots of damage and the stick is weak
ArceoRenix Feb 24, 2013 @ 9:35pm 
Wicked sick man. Add it Valve! I'd buy it.
DuoVisen Feb 23, 2013 @ 2:28pm 
Now this seems like it could be fun. personal I think the 8 ball should cause a knockback effect. like 1 ball hitting into another
«Rancid Jack» Feb 22, 2013 @ 11:10am 
Surely this particular melee weapon should be called the 'FAR CUE'?
Brandon Feb 20, 2013 @ 7:06pm 
+15 health on wearer
+30% swing speed
-40 damage
-Breaks after 8 hits
A Threatening Finger Feb 20, 2013 @ 11:26am 
it should have a longer range than normal
Wakefulfiend Feb 18, 2013 @ 5:25pm 
How you downlaod TF2 stuff?
mnemonic device Feb 18, 2013 @ 3:03pm 
YES, this is obviously a scout weapon
spooky thumb Feb 17, 2013 @ 11:32pm 
i dont think it needs the ball so much. but it is still cool with it
mad disaster zone act 1 Feb 17, 2013 @ 9:04pm 
The Bar Brawler
Ball:
+10 Damage Bonus
+ Opponents more likely to be stunned closer in range
- Ball will drop faster than usual
Stick:
+20% Weapon Speed
-10% Damage Bonus

There's nothing like a good game of "stick hitting colored balls" (that's what they used to call it back then)- and by "stick hitting colored balls" we mean "stick ramming into opposing team's testicles". Go get em, pool shark!

HIGHtower XDDDD Feb 17, 2013 @ 3:01am 
+ Ball is charging faster
-Damage is reduced by 20%

And yet ... Valve, add it!! :)
zach :)  [author] Feb 16, 2013 @ 5:55pm 
Nope, they're all the same settings. Itemtest is just a poorly lit map and I happened to not be positioned somewhere where a highlight was evident
Aoi Blue Feb 16, 2013 @ 2:33pm 
Well, if the first image is the newer texture settings, and the in-game photos are older, before the first set of texture and shader tuning, than it's already been dealt with.
zach :)  [author] Feb 16, 2013 @ 8:32am 
Sorry, I'm just used to using Source's lexicon for simplicity's sake. You're right though.

Regardless, I still see no problem with the phong I have now
Aoi Blue Feb 16, 2013 @ 4:33am 
Actually, Phong Shading parameters, are shader parimiters. Phong shading is implemented using pixel of fragment shaders, thus it's parimeters are shader parameters, even if you don't write the shader program, or create the shader data, telling the 3D Modeling program and video driver to do so for you is still creating a shader. Even if you attache the shader parameters for prewritten shader programs to another object that isn't a shader, the shader parameters themselves are still part of your shaders.

You may only change a few variables, but because you put values in those variables, 2 maps are created by your export program as part of LOD conversion, and several additional shader programs are enabled on the end user's machine to render those maps.
Pingvin Feb 15, 2013 @ 1:40pm 
you know youre not supposed to fight with that cue, right? it might go break(some skulls)...
Mr Worldwide aka Clitbull Feb 15, 2013 @ 12:08pm 
I WANT!!!! It looks great and seems like it could be a lot of fun for pool/billards players
Nathan_Drake1791 Feb 15, 2013 @ 11:07am 
i love billiards so valve add this plz :DD
D___G Feb 15, 2013 @ 8:35am 
Thanks!
zach :)  [author] Feb 15, 2013 @ 8:10am 
There are reskins of most of my submissions on gamebanana
D___G Feb 14, 2013 @ 9:12pm 
This is great. Add a download to reskin the sandman in desc please. I will love you forever.
Cup o' Bug Feb 14, 2013 @ 8:47pm 
I like Billiards, so this has my vote
Certified Gustave Moment Feb 14, 2013 @ 8:12pm 
how about "the game ender"
the ball blinds enemy for a certai amout of time depending on distance
zach :)  [author] Feb 14, 2013 @ 6:53pm 
Those aren't shaders, they're parameters, but a bumpmap is definitely not at all necessary here. I don't know which part you think looks square but I doubt a bump map would help. I think what you're seeing is the weapon lightwarp, used on all weapons, that is very high contrast and you're confusing it for a hard edge because I assure you it's sufficiently round
zach :)  [author] Feb 14, 2013 @ 6:48pm 
Yumper - 3ds Max and Photoshop
Aoi Blue Feb 14, 2013 @ 6:12pm 
And yes, Phong shading, possibly along with a bump map, is what would be best to use.
Aoi Blue Feb 14, 2013 @ 5:59pm 
By shaders I mean the bump map in particular (one of several shaders.)

The issue is that it looks a little "squarish." instead of round.
DeeDee Feb 14, 2013 @ 5:20pm 
Hey mexican which program you use for making workshop items?
zach :)  [author] Feb 14, 2013 @ 5:06pm 
I don't get the connection frankly
PULL Feb 14, 2013 @ 3:38pm 
This should be for demoman, not scout...
zach :)  [author] Feb 14, 2013 @ 2:45pm 
I think it has plenty of polies and dunno what you mean by shaders unless you mean phong settings or something but I'm pretty sure they're fine
Aoi Blue Feb 14, 2013 @ 2:17pm 
Needs a better high LOD, and better shaders. However, the idea is very good and worth a good thumbs up!
MachoRoss Feb 14, 2013 @ 8:35am 
Awesome! Steam add this as a weapon!
[GIJoe] D. Burning Feb 14, 2013 @ 8:24am 
i think this thing must be longer?
TheMuumimamma[-_-] Feb 14, 2013 @ 3:13am 
hyvä
Max Buffkin Feb 13, 2013 @ 8:41pm 
me wanty!!
Tyxi Feb 13, 2013 @ 5:19pm 
sweet
dogsnacks Feb 13, 2013 @ 1:32pm 
thats epic!!!
D3V1L_0N_34RTH Feb 13, 2013 @ 6:38am 
bom trabalho
76561198072925071 Feb 13, 2013 @ 1:41am 
well i wished this item will be at TF2 :D nice job
Stuff Feb 12, 2013 @ 11:24pm 
Since a cue stick is longer, lighter and thinner than a baseball bat, the stats could be:

Pros:
+50% faster swing
+20% longer range of swing
+15% projectile damage

Cons:
-20% projectile speed (8-balls heavier lol)
slight projectile deviation (try hitting an 8-ball with a cue stick in real life)
Stebano Feb 12, 2013 @ 7:52pm 
+50% longer hit
+10% more damage
- 25% slower swing

Just sum ideas, nice job :D
srimp Feb 12, 2013 @ 5:24pm 
Careful, if you get that 8-ball in before sinking the other ones, you're gonna lose.