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what if the ball did 30 damage and bounce off enemies for a chance for it to hit a other enemy and then deal 60 to them, and then ramp up from there 7 more times
+15 health on wearer
+30% swing speed
-40 damage
-Breaks after 8 hits
+30% swing speed
-40 damage
-Breaks after 8 hits
Ball:
+10 Damage Bonus
+ Opponents more likely to be stunned closer in range
- Ball will drop faster than usual
Stick:
+20% Weapon Speed
-10% Damage Bonus
There's nothing like a good game of "stick hitting colored balls" (that's what they used to call it back then)- and by "stick hitting colored balls" we mean "stick ramming into opposing team's testicles". Go get em, pool shark!
-Damage is reduced by 20%
And yet ... Valve, add it!! :)
Regardless, I still see no problem with the phong I have now
You may only change a few variables, but because you put values in those variables, 2 maps are created by your export program as part of LOD conversion, and several additional shader programs are enabled on the end user's machine to render those maps.
the ball blinds enemy for a certai amout of time depending on distance
The issue is that it looks a little "squarish." instead of round.
Pros:
+50% faster swing
+20% longer range of swing
+15% projectile damage
Cons:
-20% projectile speed (8-balls heavier lol)
slight projectile deviation (try hitting an 8-ball with a cue stick in real life)
+10% more damage
- 25% slower swing
Just sum ideas, nice job :D