Conjuration Modification
101 Comments
< >
mlewis25 Aug 11 @ 4:51pm 
so I could have 100 if I have the magicka?
kwistoph Jul 9 @ 5:13am 
it wont let me summon anything. im able to make a weapon but all my familiors or atronochs wont appear.
Bravidonatir Jun 19 @ 7:10pm 
is there any lite version of this mod that would just make it so i can have summons that last forever? it's not very compatible with my other mods.
Guardion of Katakiuchi Apr 10 @ 11:05am 
Now thats what iv ben waiting for Somthen stable Controled Not overloading the game with a 2000summons
HammerSammich! Sep 27, 2013 @ 3:55pm 
awsome mod
Zerfyx Sep 27, 2013 @ 5:51am 
Awesome idea, but could you add one that doesn't change the perks? I can't get it to fully work alongside requiem that also changes the perks. I get the same problem as Lucifer abit further down gets.
Crazy Bobert Aug 16, 2013 @ 3:22pm 
oh and I have the nexus version.
Crazy Bobert Aug 16, 2013 @ 3:20pm 
love this mod but can you make a DLC version, I can't get it to work with my boneman but besides that awesome mod!
Cyardy  [author] Jun 18, 2013 @ 11:46am 
@DeathReaper First of all, I would like you to try the nexus version. It seems to have a greater chance of working. If you're unable or unwilling to do that, the new update might have a fix to your (and many others') problem. Please let me know as soon as possible if your error is fixed by this.
Angel of Death Jun 17, 2013 @ 9:17am 
This mod seems to be almost exactly what I'm looking for with the permanent summons! But I downloaded it and I am unable to summon more than one atronach or revive more than one at a time. I like the concept of this mod but it seems to be lacking updates as of late fixing peoples' problems with multiple summons and other issues... Back to my problem I had the mod with some others, took off all other mods and even re installed skyrim itself but the results are the same. I can't seem to summon more than one atronach or zombie at one time. They are permanent but I'd like to get the full descriptions worth of this mod.
Cyardy  [author] Apr 28, 2013 @ 3:28pm 
@Abraamo Thanks for the positive comment! I'm glad you enjoy this mod!
Zalmosside Apr 28, 2013 @ 6:12am 
this mod is exactly what i was looking for, really thanks :D
Smosh Games Apr 7, 2013 @ 11:03pm 
to fix all your probs type in commands player.setav magicka then your selected amount
۞Zuri۞ ◕‿◕ Jan 26, 2013 @ 6:37am 
hey i had this mod then i removed it and i put it back and idk if it works or not but there was this thing where it didnt just make conjuration unlimited it made effects like paralyze,fire damage , frost damage and other stuff unlimited and it was INSANE and when i use fus ro dah the enemys hp keep going down until they die
Cyardy  [author] Jan 24, 2013 @ 2:24pm 
@Punkamena let me know how it works for you, please.
Misaki Mei Jan 23, 2013 @ 6:45pm 
my undead still have a duration and I can only summon one at a time, I'll see if this fixes with the Nexus version
Cyardy  [author] Nov 25, 2012 @ 5:02pm 
@MrPara: I don't know if it works with dawngaurd or not....
Mr Para Nov 25, 2012 @ 3:22am 
Well this was early game low level, i tried summon familiar and flame atronach.
But didnt you say it doesnt work with dawngaurd anyway?
Cyardy  [author] Nov 24, 2012 @ 4:49pm 
@Mr Para: What level are you and what spell are you using? They will disappear if you do not have enough total magicka.
Mr Para Nov 24, 2012 @ 3:44pm 
KK. My problem is that the creatures just vanish and dont appear at all when summoned
Cyardy  [author] Nov 23, 2012 @ 9:17pm 
@o this mod does only effect vanilla summonable creatures. Using the Nexus may fix some of the bugs, but it will not effect added spells. I cannot make it effect all possible summons, but if I could, I would!
Cyardy  [author] Nov 23, 2012 @ 9:06pm 
@o @Geongus @Mr Para:
I am uncertain as to why it does not work for some. My leading theory is that if you have installed ANY mod EVER that effects conjuration, the Steam version may not work. YOUR BEST BET IS TO GO TO THE SKYRIM NEXUS AND INSTALL THE FILE FROM THERE USING THE NEXUS MOD MANAGER.
@ Caprindo:
If Dawngaurd of Hearthfire broke it, I won't be able to fix that until I install those expansions. I am very sorry for the inconvinience.
Mr Para Nov 21, 2012 @ 6:48pm 
Sounds like you need to revise this mod man. Really good idea etc etc but it just doesnt work.
Geongus Nov 18, 2012 @ 8:38am 
This Mod sucks. It ruined my entire game - I went to go get that book after one of my conjurations died and my magic was stuck at 35 because it still thought I had a summon and the dispel conjurations didn't even work. So now I have to start a whole new game because I have no magic what so ever. Also, without the mod, my earlier saves cannot summon any creatures (My earlier saves are 20 levels behind). Please give this mod some serious thought before downloading it because it is worthless.
º Nov 11, 2012 @ 3:06pm 
this mod works for me only with vanilla summonable creatures, does not work with additional summonable creatures added with other mods. Also, while the 'magic investment' works to allow summons to last indefinitely, I am still limited to 1 creature, multiple summons not allowed. That is particularly frustrating given that this mod removes the Twin Souls perk. This mod is a great idea, but full of bugs.
Ricktehdead Nov 9, 2012 @ 10:55am 
There is a bug where I cannot summon Dremora lords. It does the animation, but a dremora lord does not appear.
Caprindo Oct 21, 2012 @ 9:43pm 
it used to work for me, but it seems that Dawnguard or Hearthfire broke it. :(
Cryptoss Sep 20, 2012 @ 3:17pm 
could you make this mod also affect the mods 98 more summonables and conjuration madness?that would be epic.but of course make sure for permission.
MasqueRaid Aug 24, 2012 @ 12:31am 
thanks :)
Cyardy  [author] Aug 23, 2012 @ 2:57pm 
@Deathreapr try searching for the Nexus version and using the Nexus Mod Manager to download it. Sometimes that works better. If not, you're one of the mysterious cases that just doesn't work...
MasqueRaid Aug 22, 2012 @ 3:40am 
I'm having some issues with my game. Conjuring doesn't seem to be affected at all, and reanimating results in the summons being refrozen in place. Any idea whats going on guys?
Arronax Aug 8, 2012 @ 2:02pm 
don´t work <.<
Arronax Aug 8, 2012 @ 1:56pm 
mh lets try it :D
igor_madg Jul 11, 2012 @ 8:29am 
could you make a mod that just aplies this maintain summoned and raised creatures with your magicka stuff? also would be cool if you improved dead thrall spell taking off it's level cap... i mean this mod changes too much things
Nanorisk Jul 9, 2012 @ 5:46pm 
oh nvm. i just didn't read it well. can you make it compatible with fortify conjuring? i have like 80% but i can only have 2 master minions because magicka dmg doesn't scale with it
Peenusaur Jul 9, 2012 @ 1:45pm 
SInce dead thrall was removed is it still possible to reanimate level 40 corpses?
Nanorisk Jul 9, 2012 @ 1:03pm 
but it's still awesome :)
Nanorisk Jul 9, 2012 @ 10:11am 
for me the multiple summon part isn't working. maybe midas magic causes the problem
Sillylaureate Jul 6, 2012 @ 10:45am 
magicka :P
Sillylaureate Jul 6, 2012 @ 10:45am 
i want to be able to use both methods as the time limit one uses far less mana
Cyardy  [author] Jul 6, 2012 @ 10:32am 
@Daniblovespie I'm not entirely sure what you mean, but if you use a scroll to summon a creature it will have a time limit.
Sillylaureate Jul 5, 2012 @ 9:29pm 
or too difficult
Sillylaureate Jul 5, 2012 @ 9:29pm 
or any way really, as long as botha re available. or is it impossible
Sillylaureate Jul 5, 2012 @ 9:28pm 
thanks for the reply. also, would you mind adding a way for the creature to also be able to be summoned on a time limit. for example the time limit is using the normal spell, but if you hold it longer, say, as long as using a blizzard or similar scroll it is the permanent one like here
Cyardy  [author] Jul 5, 2012 @ 5:51pm 
@Daniblovespie No, it will not work with any added spells.
Sillylaureate Jul 5, 2012 @ 3:38pm 
if i install a mod which adds a new conjuration spell, will this work on that spell? for example the summon dragon mod
Cyardy  [author] Jul 5, 2012 @ 11:14am 
@Georges Highly unlikely. In fact, I believe that some of the problems people are having is because they have already used a mod that alters conjuration and, because of the way Steam works, even though they uninstall it my mod still doesn't work. So no, it is not compatible with other conjuration mods. Sorry.
GeorgesGreatGifts Jul 4, 2012 @ 9:29pm 
Is This Compadible With Other Conjuration Mods, Please Reply.
Cyardy  [author] Apr 29, 2012 @ 1:50pm 
@drmiller357 that's very interesting.... My mod creates a new perk too, it's just invisible. I have yet to figure out why it doesn't work for everyone...
|OO| drmiller357 Apr 29, 2012 @ 3:51am 
Well i fixed the problem myself, made a mod called Novice Conjuration, all it does is adds a 100 minion limit after putting a perk into Novice Conjueration. Put it above this mod on the mod load list and it works like a charm. So far.. :)