The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Conjuration Modification
107 σχόλια
The Liar Princess 16 Ιουν 2016, 15:20 
this.. does not work. i summon me an ash guardian, and 60 seconds later, it dissapates. mod does absolute jack diddly squat.
Sensual Burrito 9 Απρ 2016, 15:38 
This mod fucked up my maximum mana and there is no way to fix it unless I go back into my saved games. DONT USE THIS!!!
Jodl 17 Δεκ 2015, 2:15 
Bro, this mod sux man.
Can't summon anything.
Peeko 11 Δεκ 2015, 18:17 
I can't summon anything at all. This mod is broke :steamsalty:
Quinnoa 28 Νοε 2015, 20:28 
I know you probably don't still check this, but the nexus version doesn't appear to be working at all for me. Necromancy doesn't reduce total magicka, and they only last the normal amount instead of being permanent.
Ruru 7 Οκτ 2015, 19:48 
can you add in Dawnguard+dragonborn spells to this list
Kem 26 Ιουν 2015, 15:41 
Update - I just used the Raise Zombie spell and indeed the magicka on this spell is invested- however I can still only summon one.
Kem 26 Ιουν 2015, 15:39 
Also I forgot to add this in my first comment, but I can still only summon one Dead Thrall.
Kem 26 Ιουν 2015, 15:38 
I like the concept of this mod- but it doesn't work.

I gave myself Dead Thrall, set my magicka to 750 then to 400 (as the mod changes the magicka cost from 750 to 400 to allow earlier access to the spell) then I used it on a corpse, I noticed immediately that the magicka regenerated to full. Isn't the main point of this mod that your magicka becomes invested so your magicka bar doesn't regen fully?
Grizzlybaird 26 Μαϊ 2015, 15:44 
this mod dosent work
all they do it stand there and there still dead cuz all u can do is search them
Blastmetal 27 Δεκ 2014, 3:22 
does this mod work with ultimate necromancer mod if so i would love to try this 1 out for meself :)
ChadAssassin 6 Σεπ 2014, 9:30 
This didnt work on gargoils
UnderDog 11 Αυγ 2014, 16:51 
so I could have 100 if I have the magicka?
kwistoph 9 Ιουλ 2014, 5:13 
it wont let me summon anything. im able to make a weapon but all my familiors or atronochs wont appear.
Bravidonatir 19 Ιουν 2014, 19:10 
is there any lite version of this mod that would just make it so i can have summons that last forever? it's not very compatible with my other mods.
Prince of Darkness 10 Απρ 2014, 11:05 
Now thats what iv ben waiting for Somthen stable Controled Not overloading the game with a 2000summons
HammerSammich! 27 Σεπ 2013, 15:55 
awsome mod
Zerfyx 27 Σεπ 2013, 5:51 
Awesome idea, but could you add one that doesn't change the perks? I can't get it to fully work alongside requiem that also changes the perks. I get the same problem as Lucifer abit further down gets.
Big Ounce 16 Αυγ 2013, 15:22 
oh and I have the nexus version.
Big Ounce 16 Αυγ 2013, 15:20 
love this mod but can you make a DLC version, I can't get it to work with my boneman but besides that awesome mod!
CyanDean  [Δημιουργός] 18 Ιουν 2013, 11:46 
@DeathReaper First of all, I would like you to try the nexus version. It seems to have a greater chance of working. If you're unable or unwilling to do that, the new update might have a fix to your (and many others') problem. Please let me know as soon as possible if your error is fixed by this.
Waym 17 Ιουν 2013, 9:17 
This mod seems to be almost exactly what I'm looking for with the permanent summons! But I downloaded it and I am unable to summon more than one atronach or revive more than one at a time. I like the concept of this mod but it seems to be lacking updates as of late fixing peoples' problems with multiple summons and other issues... Back to my problem I had the mod with some others, took off all other mods and even re installed skyrim itself but the results are the same. I can't seem to summon more than one atronach or zombie at one time. They are permanent but I'd like to get the full descriptions worth of this mod.
CyanDean  [Δημιουργός] 28 Απρ 2013, 15:28 
@Abraamo Thanks for the positive comment! I'm glad you enjoy this mod!
Zalmosside 28 Απρ 2013, 6:12 
this mod is exactly what i was looking for, really thanks :D
Smosh Games 7 Απρ 2013, 23:03 
to fix all your probs type in commands player.setav magicka then your selected amount
ryvyr 26 Ιαν 2013, 6:37 
hey i had this mod then i removed it and i put it back and idk if it works or not but there was this thing where it didnt just make conjuration unlimited it made effects like paralyze,fire damage , frost damage and other stuff unlimited and it was INSANE and when i use fus ro dah the enemys hp keep going down until they die
CyanDean  [Δημιουργός] 24 Ιαν 2013, 14:24 
@Punkamena let me know how it works for you, please.
UmbraSol 23 Ιαν 2013, 18:45 
my undead still have a duration and I can only summon one at a time, I'll see if this fixes with the Nexus version
CyanDean  [Δημιουργός] 25 Νοε 2012, 17:02 
@MrPara: I don't know if it works with dawngaurd or not....
Mr Para 25 Νοε 2012, 3:22 
Well this was early game low level, i tried summon familiar and flame atronach.
But didnt you say it doesnt work with dawngaurd anyway?
CyanDean  [Δημιουργός] 24 Νοε 2012, 16:49 
@Mr Para: What level are you and what spell are you using? They will disappear if you do not have enough total magicka.
Mr Para 24 Νοε 2012, 15:44 
KK. My problem is that the creatures just vanish and dont appear at all when summoned
CyanDean  [Δημιουργός] 23 Νοε 2012, 21:17 
@o this mod does only effect vanilla summonable creatures. Using the Nexus may fix some of the bugs, but it will not effect added spells. I cannot make it effect all possible summons, but if I could, I would!
CyanDean  [Δημιουργός] 23 Νοε 2012, 21:06 
@o @Geongus @Mr Para:
I am uncertain as to why it does not work for some. My leading theory is that if you have installed ANY mod EVER that effects conjuration, the Steam version may not work. YOUR BEST BET IS TO GO TO THE SKYRIM NEXUS AND INSTALL THE FILE FROM THERE USING THE NEXUS MOD MANAGER.
@ Caprindo:
If Dawngaurd of Hearthfire broke it, I won't be able to fix that until I install those expansions. I am very sorry for the inconvinience.
Mr Para 21 Νοε 2012, 18:48 
Sounds like you need to revise this mod man. Really good idea etc etc but it just doesnt work.
dingo 18 Νοε 2012, 8:38 
This Mod sucks. It ruined my entire game - I went to go get that book after one of my conjurations died and my magic was stuck at 35 because it still thought I had a summon and the dispel conjurations didn't even work. So now I have to start a whole new game because I have no magic what so ever. Also, without the mod, my earlier saves cannot summon any creatures (My earlier saves are 20 levels behind). Please give this mod some serious thought before downloading it because it is worthless.
Jaded Monkey 11 Νοε 2012, 15:06 
this mod works for me only with vanilla summonable creatures, does not work with additional summonable creatures added with other mods. Also, while the 'magic investment' works to allow summons to last indefinitely, I am still limited to 1 creature, multiple summons not allowed. That is particularly frustrating given that this mod removes the Twin Souls perk. This mod is a great idea, but full of bugs.
Ricktehdead 9 Νοε 2012, 10:55 
There is a bug where I cannot summon Dremora lords. It does the animation, but a dremora lord does not appear.
AlephFlux 21 Οκτ 2012, 21:43 
it used to work for me, but it seems that Dawnguard or Hearthfire broke it. :(
󠀡󠀡 20 Σεπ 2012, 15:17 
could you make this mod also affect the mods 98 more summonables and conjuration madness?that would be epic.but of course make sure for permission.
MasqueRaid 24 Αυγ 2012, 0:31 
thanks :)
CyanDean  [Δημιουργός] 23 Αυγ 2012, 14:57 
@Deathreapr try searching for the Nexus version and using the Nexus Mod Manager to download it. Sometimes that works better. If not, you're one of the mysterious cases that just doesn't work...
MasqueRaid 22 Αυγ 2012, 3:40 
I'm having some issues with my game. Conjuring doesn't seem to be affected at all, and reanimating results in the summons being refrozen in place. Any idea whats going on guys?
.Arronax 8 Αυγ 2012, 14:02 
don´t work <.<
.Arronax 8 Αυγ 2012, 13:56 
mh lets try it :D
igor_madg 11 Ιουλ 2012, 8:29 
could you make a mod that just aplies this maintain summoned and raised creatures with your magicka stuff? also would be cool if you improved dead thrall spell taking off it's level cap... i mean this mod changes too much things
Nanorisk 9 Ιουλ 2012, 17:46 
oh nvm. i just didn't read it well. can you make it compatible with fortify conjuring? i have like 80% but i can only have 2 master minions because magicka dmg doesn't scale with it
Cookie Monster 9 Ιουλ 2012, 13:45 
SInce dead thrall was removed is it still possible to reanimate level 40 corpses?
Nanorisk 9 Ιουλ 2012, 13:03 
but it's still awesome :)
Nanorisk 9 Ιουλ 2012, 10:11 
for me the multiple summon part isn't working. maybe midas magic causes the problem