Portal 2

Portal 2

The Arctic Surface (v1.3)
50 kommentarer
Le Petit Mort 25. nov. 2013 kl. 14:14 
Pros:
• Cute environmental details;

Cons:
• That stationary rock at the end can kill you if you get wedged between it and the rail. Really.
Portalnerd  [ophavsmand] 13. okt. 2013 kl. 15:57 
Thank you to everyone who has played my map and/or has given me feedback. My next chamber to be published will be the Living Chamber 2 on Monday the 13th.
Portalnerd  [ophavsmand] 30. sep. 2013 kl. 16:50 
Hello, I am taking requests for the next map I make. Please post what map I should make in the discussion below.
http://steamcommunity.com/workshop/filedetails/discussion/180563577/846965882768515699/
piotr_mil 26. sep. 2013 kl. 8:09 
Cool map, though it has some trxture problems.
KyloX 17. sep. 2013 kl. 23:30 
Yaa... the map still has some bugs. For me, I couldn't see some of the custom textures ( probobly snow and ice) in the room as well, the water and some other outside textures. Though skybox was working.
The roof problem is still there, you should put some invisible walls some that the players couldn't jump on the roof or atleast on fences. Oh, and jumping on the falled beam killed me somehow...

The map was easy, I solved it by accident, kinda... There weren't any music or it was glitched.

This map had problems, bugs and glitches. My game even crashed when I firstly launched it. But for first hammer map you can't expect for a master piece. The map would be good if it weren't for the glitches.
Good luck.
Portalnerd  [ophavsmand] 3. sep. 2013 kl. 7:29 
The map has BEEN UPDATED. Skybox is fixed sorry it took so long.
Portalnerd  [ophavsmand] 23. aug. 2013 kl. 14:05 
hammer is the official source engine level editor. It allows you to make anything compared to the PTI editor. If you would like to learn how to use hammer there are links in my hammer guide to good tutorials
http://steamcommunity.com/sharedfiles/filedetails/?id=156948537
Prototype 2. aug. 2013 kl. 2:49 
I didn't get the sky texture in the screenshot, I got the leak effect. The puzzle was fairly basic. Also the first time I tried, the panel on the stairs killed me when the stairs moved and it was flung across the room.
Slordar 12. juni 2013 kl. 19:48 
I cant get skyboxes to work
Blacktiger57 13. maj 2013 kl. 17:27 
Good map, but at first change the texture outside of the dome with something like grey sky for matching the snow time.
Easy map after finding the way to pass the turret, i even not destroyed the turret for reaching the end ^^
A bit short (why ladder if its not usefull ? ^^) maybe ure planning to make one Artic Surface 2 ?
quatrus 27. mar. 2013 kl. 13:18 
Got map leaking when you look up in both rooms. good work with hammer starting to look good. Mechanics in the map was OK - dropping the cube on the turret took a few tries to get just right - could get frustrating...
daloboy 26. mar. 2013 kl. 21:46 
Enjoyed it! Many usage for that first cube! And poor Cave looked a little tired!
Please test one of mine and comment! Thanks.
Jade BGE 1. mar. 2013 kl. 19:00 
Nice job. A bit trippy on the textures outside the actual map but what's to be done about that? I assume it's an editor problem. The actual map was good. Thanks
Thomas 1. feb. 2013 kl. 23:00 
Nice!:D
Ciirulean 30. jan. 2013 kl. 14:07 
Sometimes using the invisible texture works better than the nodraw, because nodraw can cause semi -leaks.
Portalnerd  [ophavsmand] 30. jan. 2013 kl. 13:21 
ohh... that's not a void, that's just a nodraw texture
Neffelian 30. jan. 2013 kl. 11:05 
I didn't turn off the clipping, but from the inside of the map I could see void space. It was on the roof...
Portalnerd  [ophavsmand] 29. jan. 2013 kl. 14:25 
yes, but what leak? unless he turned off clipping he couldn't get outside of the map
Ciirulean 29. jan. 2013 kl. 14:24 
Leak. The outside of the map is called the "void".
Portalnerd  [ophavsmand] 29. jan. 2013 kl. 12:17 
void space...?
Neffelian 29. jan. 2013 kl. 11:01 
I can see the void space through the top of the map. Just so you know :)
Ciirulean 27. jan. 2013 kl. 7:44 
Nice new name for the map.
tocguy 25. jan. 2013 kl. 22:42 
Yes, seemed at little anti-player.
AceHeavenX 25. jan. 2013 kl. 14:04 
But what was your Easter egg? the CJ picture through the time?
AceHeavenX 25. jan. 2013 kl. 14:02 
haha, like that end. And nice level btw
Portalnerd  [ophavsmand] 24. jan. 2013 kl. 14:16 
oh, I understand there is an easier way to get across but I will add that for you
Ciirulean 24. jan. 2013 kl. 14:14 
So you want the funnel to turn off the moment that the cube is above the turret's head. By "breaking the funnel" we mean turning off the funnel or placing it somewhere else.
Portalnerd  [ophavsmand] 24. jan. 2013 kl. 12:04 
what do you mean by "break the funnel"?
Ciirulean 23. jan. 2013 kl. 20:52 
Oh, and if you ever fell into the acid you would fall through the testing sphere.
Ciirulean 23. jan. 2013 kl. 20:51 
I liked this map a lot, you certainly are getting better at using Hammer, Tom.
Only problems I had were that the debris was covering some of the faith plate, which seemed a bit odd, and that there should be, like dendy crew said, another Portal surface you could use to break the funnel.
Ciirulean 23. jan. 2013 kl. 20:48 
Originally Posted by dendy crew :
It would be helpful if there was a surface i could place a portal on at the start to break the funnel so i don't have to kill myself to give the timing element another attempt.

I just shot a Portal in the observation room, which I suppose I could have used to cheat.
dendy crew 23. jan. 2013 kl. 10:57 
It would be helpful if there was a surface i could place a portal on at the start to break the funnel so i don't have to kill myself to give the timing element another attempt.
Portalnerd  [ophavsmand] 20. jan. 2013 kl. 15:08 
It took me 2 hours last night playing with the files to get them to work properly
tanger2b 20. jan. 2013 kl. 14:29 
I know. I've had trouble with that usinng the realsky1
Portalnerd  [ophavsmand] 20. jan. 2013 kl. 14:28 
the skybox is from hl2, however if you just import the files it will NOT work. You need to edit the vmts after that to make it
tanger2b 20. jan. 2013 kl. 14:22 
Well the ending makes no sense whatsoever, puzzle was a tad esay, and I wouldn't call the easter egg "hidden". And I dont know why an enrichment sphere would be so close to the surface, but I guess that was just a chance to show off that beautiful skybox. Where can I get it?
Portalnerd  [ophavsmand] 20. jan. 2013 kl. 14:10 
no, in hammer from scratch
tanger2b 20. jan. 2013 kl. 14:08 
Editted stylechanger mod map?
Stimich 20. jan. 2013 kl. 8:08 
I know, but you are still able to open it.
Portalnerd  [ophavsmand] 20. jan. 2013 kl. 8:04 
but there isn't a handle on that side ao you can not open it
Stimich 20. jan. 2013 kl. 8:03 
I ment the elevator. You can just open the door to the observation room and get to the elevator instead of doing the chamber.
Portalnerd  [ophavsmand] 20. jan. 2013 kl. 7:54 
but the exit is closed though
Stimich 20. jan. 2013 kl. 7:53 
Two more things: You can get stuck in the falling poles and you can do this chamber with 2 portals.

Shoot one in the observation room and one at the wall behind the faith plate, then use the faithplate to get up to that portal, then you can just walk to the exit.
Stimich 20. jan. 2013 kl. 7:15 
You can still hit the trigger. Also you can simply jump in the trigger as soon as the start elevator stops.
http://www.youtube.com/watch?v=ItQvFnz9qlo&feature=youtu.be
Portalnerd  [ophavsmand] 20. jan. 2013 kl. 7:12 
Really? I updated the other things. I will look at that too. Thanks for your help finding all these problems
Stimich 20. jan. 2013 kl. 7:10 
Sorry for spamming a lot, but you can also get ontop of the map by getting the cube through your easter egg place and place ut so that the poles that falls lands over it, from there you can get the cube ontop of one of the poles and get on top of the map.
Stimich 20. jan. 2013 kl. 6:58 
You can also swim through the trigger_hurt in the water and get stuck at the bottom.
Stimich 20. jan. 2013 kl. 6:50 
Also the model at the end is just an ERROR.
Portalnerd  [ophavsmand] 20. jan. 2013 kl. 6:50 
Thanks, I'll fix that in the next update
Stimich 20. jan. 2013 kl. 6:43 
You can jump on the railing in the beginning and hit the end trigger. Skipping the entire chamber.