Portal 2

Portal 2

Just Plain Easy
Počet komentářů: 35
stormsend  [autor] 17. bře. 2020 v 7.11 
Thank you for testing jandlml.
jandlml 8. bře. 2020 v 20.13 
nice simple map!:steamhappy:
stormsend  [autor] 30. pro. 2013 v 0.14 
I thank you for playing and for the suggestion. I have edited the map and I don't think the gap will be a problem in the future.
The MAD Fool 29. pro. 2013 v 20.38 
Nice. I would though recommend fixing gap between wall and fizzler. I know that you mentioned to Jade GBE that you did not mind the gab, but I think the puzzle is a little more interesting and challenging without it. All the same a very nicely designed puzzle :)
stormsend  [autor] 30. zář. 2013 v 17.22 
I'm glad you left a video. I was getting just as frustrated as you were while watching. I could see how close you were and I just wanted to say "look at the antlines and you'll see what it takes to open the exit'. The hard part was getting the sphere and the cube down below. Then you carry one cube across and put it on the button. Aim the other one at it. Once you are across just readjust the aiming on the one on the button. You have so much invested I'd like to see you exit.
GraveNoX 30. zář. 2013 v 10.51 
I can't do it, maybe i'm doing something wrong http://youtu.be/2M4ohIQ6UxY I'll try again, or maybe not.
stormsend  [autor] 12. čvc. 2013 v 1.10 
Very nice run. Not sure but I think you did it in under two minutes. Thanks for playing and leaving the comments and the demo. Greatly appreciated.
Prototype 11. čvc. 2013 v 21.54 
Nice simple map, I think you could get trapped in the second room (but didn't test it) Solution demo: https://www.dropbox.com/s/n7mme4tn0sb45n2/justplaineasy.dem (I also didn't use the lift or those stairs/ledge) I'm not sure how you say "Should be out in two minutes" when your solution video is more than 3 minutes long (and you know the solution)?
Diamond Knight 6. úno. 2013 v 15.04 
You know... that sounds better than what I did. Thanks.
stormsend  [autor] 6. úno. 2013 v 13.51 
Actually I used it to deactivate the fizzler so I could enter the lower chamber while leaving a portal behind.
Diamond Knight 6. úno. 2013 v 13.03 
After I posted my question, I went back & tried to imagine what you might use it for. If I guessed correctly, you might use it to activate the laser catcher & acquire the sphere. Personally, I didn't need it for that purpose hence my query re the platform.
stormsend  [autor] 6. úno. 2013 v 9.35 
View the walkthrough above.
Diamond Knight 6. úno. 2013 v 5.08 
Really? What do you use it for?
stormsend  [autor] 6. úno. 2013 v 1.45 
Thank you sir. I am curious about that platform too. I always use it and was wondering how to get through there without it. Can you show me? Additionally, I have looked at your workshop and have discovered a generous source of new maps to play. Look for me there.
SkyRoots 5. úno. 2013 v 22.38 
Though I was able to activate the upper laser catcher with a cube resting on top of the piston platform, I too never figured out exactly why the vertical piston platform was necessary to solve the puzzle.
The last room took me a long time because I mistakenly thought I had to activate BOTH laser catchers to open the exit door. I therefore left one portal in the first room in order to have two laser beam sources in the last room. Silly me, I can't properly read exit door antlines.
Overall, this was a good one, but not just plain easy.
Diamond Knight 27. led. 2013 v 18.20 
Yeah, I never figured out what that rising platform was for.
stormsend  [autor] 27. led. 2013 v 11.35 
I didn't plan it that way but it seems to work so great job. Thanks.
daloboy 27. led. 2013 v 10.46 
Was really nice! Had to think in the last one, first to get both cubes there and then cross the gap! Was this your intended solution? I did not use the piston nor the laser in the second room. Thanks.
stormsend  [autor] 26. led. 2013 v 16.28 
@ Diamond Knight I hope you will try this one again. I know you have a lot of time already invested. Don't think all my maps are like that. Just a silly glitch.
stormsend  [autor] 26. led. 2013 v 16.25 
I fixed the issue so the cube will not be destroyed. I didn't realise it was a mistake. Removed my earlier comments so noone will get confused.
mood3rd 26. led. 2013 v 15.31 
stormsend
Diamond Knight has a good point.
maybe change title to "was plain easy" or ?
Diamond Knight sorry but I asked stormsend to add a puzzle in the last chamber.
my fault.
Diamond Knight 26. led. 2013 v 8.56 
That's my problem, I guess. I figured with a chamber named "Just Plain Easy" it would be easy. ;-}
Diamond Knight 26. led. 2013 v 8.44 
Guess I'm just too old for this stuff... I don't know how to move it without lifting it.
Diamond Knight 25. led. 2013 v 22.10 
I'm sorry, but I got both cubes into the last chamber, but still can't figure out how to get out.
mood3rd 25. led. 2013 v 14.59 
stormsend thankyou :)
Jade BGE 25. led. 2013 v 10.42 
It's interesting; sometimes we just don't seee what is clear to others. Thanks I'll check some of mood3rd's maps out.
stormsend  [autor] 25. led. 2013 v 0.27 
Highly recommended. My friend mood3rd's maps
stormsend  [autor] 25. led. 2013 v 0.24 
Actually, you should have been able to get both the sphere and the cube to the last chamber with no problems by leaving a portal in the previous room. But, if that kept you from being stuck then portal on. The other way would have been easier so I think I won't worry about editing. Thanks for playing. See ya round the workshop. Jade's maps
Jade BGE 24. led. 2013 v 12.41 
Well that was challenging for me. I got to the end just befor turning the block and thought I had to give up. But I didn't and I made it. Just one observation I found myself using the gap bwtween wall and fizzler, was that the intention or an oversight? Overall though even with my using the gap I don't know what I would have done without it. Thanks for your work.
mood3rd 21. led. 2013 v 11.31 
:)
ps. I just subscribed to Alien Map
stormsend  [autor] 21. led. 2013 v 1.11 
many thanks. it was a good idea to add the puzzle. it didn't seem complete.
Alien Map
mood3rd 20. led. 2013 v 12.48 
much better.
I did 2nd chamber, 2nd attempt.
wrong alignment 1st. but realised & used the portable place in lower area,
to go back & correct reflector alignment.
2nd chamber now more satisfying :)
stormsend  [autor] 20. led. 2013 v 3.50 
Simple puzzle added as requested.
mood3rd 19. led. 2013 v 17.17 
ps.
perhaps a puzzle in the exit chamber would be good.
mood3rd 19. led. 2013 v 17.15 
very good.
but the 2 mins, turned into a second day.
good puzzle :)