Portal 2

Portal 2

Blocks on the Wall
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Traveler807  [author] Jun 3, 2016 @ 6:45pm 
Thanks for playing jandlml:)
jandlml May 29, 2016 @ 5:29pm 
fun laser puzzle!
Traveler807  [author] Jan 21, 2015 @ 9:38am 
@Senor Tortuga Thanks for playing, I just subscribed to 'the sacrifice' will check it out soon
Señor Jan 20, 2015 @ 9:40pm 
Map is alright, just getting the proper cube alignment can be a bit annoying. There isn't really any way I can think of to fix that without changing the puzzle though.
#F4F http://steamcommunity.com/sharedfiles/filedetails/?id=71924701
Traveler807  [author] Nov 6, 2014 @ 12:35am 
Thanks for playing Andi:)
Andi Nov 4, 2014 @ 1:45pm 
Nice chamber, thumbs up. See my comment in by thread so I don't give away any secrets.
Traveler807  [author] Oct 15, 2014 @ 8:50am 
Thanks for playing Ravoria. Yeah the cube socket is an interesting idea, but I dont think its possible to use it in this map, even if I could the blocks would no longer be on the wall:) I did think about pointing one cube the wrong way, but deceided it was just too evil :D. Glad you enjoyed it, subscribing to your map now:
Ravoria Oct 14, 2014 @ 6:26pm 
Really cool idea, I've been meaning to make one using this principle, and I'll certainly copy your use of a rail platform as an alternate piston platform. One thing I've learned from dealing with laser cubes and funnels is that the best way to avoid their tendency to wobble is to have them land on a cube button. Even if the cube button isn't necessary, it makes it a lot easier to consistently line up the laser. Also, if you wanted to be kinda mean you could have one of the pre-placed cubes in the second room pointed in the wrong direction, so that the player could bring it out and re-align it.
My map: http://steamcommunity.com/sharedfiles/filedetails/?id=326813559
Traveler807  [author] Oct 9, 2014 @ 8:48am 
Thanks for playing and the complements:)
vioray Oct 9, 2014 @ 4:54am 
very impressive. the downstairs room was nicely done, fairly simple but not tedious and it makes good preperation for the upstairs puzzle. good idea to have one reflector already placed as a hint as well
Traveler807  [author] Apr 23, 2014 @ 3:10am 
Hi BumbleGrum, Yeah it helps if you do the portal geometry in your head before you start cube orientation and portal angle are the key factors , but its very completeable with trial and error. Thanks for playing:)
BumbleGrum Apr 22, 2014 @ 3:56pm 
From reading other people's comments, maybe there's another way of positioning the cubes in the correct orientation without having get them back each time and trying again. I just used portal orientation (above the elevator) to get them right.
BumbleGrum Apr 22, 2014 @ 3:48pm 
You little Devil you. Worked it out fairly easily, but had a bit of trouble getting the cubes pointing the right way. Very smart concept.

Thank you.
stormsend Apr 4, 2014 @ 11:28am 
A very fun map. Cool concept. I'm glad I ran into it recently so I knew how to do it. Thank you and I'll see ya round the workshop.
Requiemsoul Mar 31, 2014 @ 7:45am 
Very funny and creative. Highly recommended
dire.fcs Mar 31, 2014 @ 6:46am 
Excellent chamber design and very good puzzle! The elevator was really nice!

(another if you want:
mood3rd Sep 25, 2013 @ 12:35pm 
your welcome.
Traveler807  [author] Sep 25, 2013 @ 9:09am 
Another update, moved cube dropper to more convenient location for the intended solution. Thankyou mood3rd for the suggestion:)
mood3rd Sep 21, 2013 @ 11:35am 
aha, makes sence now :)
I was doing it from the room, with the 1st cube dropper.
then quickly moving to the other chamber, to check the alignment.
opps :)
if the aligment fails.
you have to go back to the room, with the cube dropper.
so if that area could be moved, (without breaking the map)
to give a view of the polarity funel & laser.
that would be helpfull.
but I enjoyed it anyway.
keep up the good work.
Traveler807  [author] Sep 21, 2013 @ 6:19am 
Hi mood3rd, I anticipated people having the problems you discribed. The area under the polarity funnel was meant to make things a bit easier. The light panels on the floor were to help you position/orientate the cube in the centre, standing on one of the pistons gives you a birds eye view to line up your portal shooting angle. It was meant to be an area where the player could practice the trick and work out how the geometry works. Though you obviously didn't need it to complete the test:) Glad you enjoyed it, thanks for playing
mood3rd Sep 20, 2013 @ 1:44pm 
another good application of the lift concept, you devised.
took a few tries to align the lasers, in the first areas.
they would move a little up or down, missing the laser catcher by inches.
perhaps I was not holding it level ? but worked in the end :)
the area under the polarity funel, with the pistons, had no known purpose ?
but looked good.
glad you positioned 2 cubes in the upper area for us.
as it stops it being tedious :)
good puzzle.
another thumbs up.
if you get time, please try a map from my workshop:
Traveler807  [author] May 28, 2013 @ 7:55am 
Ok, I mixed it up a little with the update, 2 different methods now. If you only do the trick once the map is probably over very quickly, and how would I know you didnt fluke it:) Maybe the upper room is a little oversized, but it makes for easier viewing of the laser path, will take another look

Thanks for the feedback though its much appreciated, I still think the concept is cool, 3D laser relays would have been amazing, but need too much repetition to be workable
matthewhln May 27, 2013 @ 11:22am 
This map contain a nice concept, and have a really nice visual design
But repeat the same step for 4 times maybe too much for players
Also the map is a little bit too big IMO

Anyway, nice map : )
Wolf 227 May 26, 2013 @ 2:15am 
This is a fun concept. like it
Traveler807  [author] Mar 25, 2013 @ 7:06am 
Just updated, have added a warm up room and tried to take away some of the repetition :)
Many thanks to Asea Man, warm up room is based on his idea.
Jade Emperor XII Jan 30, 2013 @ 2:12am 
This is a nice and creative concept. But there is a possible risk of getting the cubes destroyed when sending it up the elevator if it's not place correctly where the portal is. I did it carefully so I didn't lose any cubes. Since you're still within the item limit, do consider adding the cube droppers to assure players that they won't get stuck.
Luc Jan 29, 2013 @ 9:02am 
As said befor great concept! Doing it 4times seems a little bit odd to me. Thumps up anyway.
Traveler807  [author] Jan 26, 2013 @ 12:24am 
Ok, looks like Asha Man was right, it needs an intro. hflaire my thread did warn you it was more of a portal geometry test :)
You dont have to spend ages lining up cubes just shoot your portal from a different angle.
But thanks for the feedback, I'll start work on a revision, your test is on my list will get to it asap :)
Pilu Jan 25, 2013 @ 5:39pm 
This is a really intersting concept in spite of the cube orientation issues that some players may encounter
Nice work!
flarespeed Jan 25, 2013 @ 2:56pm 
This is a unique and original concept that I had not seen before.

But it is tedious to place the cubes at exactly the correct orientation, and ultimately not worth the effort. As soon as I understood what I was supposed to do, I thought," no way am I going to run back and forth and place all four of these cubes in exactly the right place - and then adjust them all. Just to solve a puzzle I'd already solved mentally."

Great concept, but simplify it and remove the tedium.
misterpickles69 Jan 22, 2013 @ 7:00pm 
I love this. I wish I had thought of it.
insertevi1laugh Jan 22, 2013 @ 7:52am 
Simple but clever idea.
seanandmolly Jan 21, 2013 @ 3:25pm 
like it
gekaler Jan 21, 2013 @ 9:58am 
great idea, i am really going to make ad for this.
Try mine
Asha Man Jan 20, 2013 @ 7:33pm 
Asha Man Jan 20, 2013 @ 6:20pm 
Awesome, everybody should try this. I like the fact that the portal turns off once the platform pushes the cube through, and that you can point the cube by changing the direction you shoot the portal from. If you want to make it easier for people who may not get it, start with a really simple puzzle that leads up to this, for a learning curve. Always great to see something new, big thumbs up :)