A Different Approach
27 Comments
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Sumeron  [author] Apr 14 @ 2:09pm 
Thanks mike_papa, appreciate the comment and I'm glad you enjoyed yourself :)
Petutski Apr 14 @ 1:53pm 
Excellent map. The double fling was really fun...thanks to all the practice I have had with other maps, It is nice to feel my portal skills improving. Now if only they were useful in real life...
ZulwayGodOfMercy Jun 21, 2013 @ 10:23am 
Very simple and easy. I would like to see a remake with a higher difficulty.
gooberspace Feb 10, 2013 @ 9:07am 
Bloody brilliant. I actually LOLed at the first twist.
Sumeron  [author] Jan 29, 2013 @ 7:08am 
Fixed another issue where you can trap yourself. Thanks to VerticalVideoGames for telling me that. Check out his playthrough and see where I went wrong: https://www.youtube.com/watch?v=bLKNxNO9Pj8
LordBeDe Jan 13, 2013 @ 4:40pm 
Nice idea, but could be a bit harder.
Boomheadshot Jan 11, 2013 @ 4:35pm 
Ahh, i loved those testes, so peacful, Expet for the part that i had to go all Try-Hard on, then died, then owned so yea. I wantz MOREE! -BoomproductionsHD
Lunear Jan 11, 2013 @ 3:55am 
In the first room, you've surprised me a bit by the trap. And all in the chamber makes me enjoyed.

Thanks!
Drapperbat Jan 11, 2013 @ 3:18am 
th map was good, i enjoyed it, however the bit with the jumping was very finicy, my leg kept hitting the side of the portals and i would loose my momentum and die in the liquid.
not sure if this is a bug with the mods, the map, the game or my computer but i think the map would be better if that room was replaced with a less-finicy puzzle
Deli73 Jan 10, 2013 @ 6:24pm 
@sumeron, ooh, i get it, thanks
Sumeron  [author] Jan 10, 2013 @ 1:48pm 
Fixed a bit of the puzzles that die-hard Portal players could skip with ease, which should pose more of a challenge now.
Sumeron  [author] Jan 10, 2013 @ 10:14am 
Well Mystic Kitsune, I may be cruel, but for the record: I am not thát cruel.
Mystic Kitsune Jan 10, 2013 @ 4:37am 
very, very well done, very reminiscent of P1's Chambers. you had me with the Light bridge at the end.. I was thinking: "There's NO way.. with all the automated stuff.. this bridge is going to try to KILL me.." turns out it doesn't!
Sumeron  [author] Jan 10, 2013 @ 1:04am 
Well deli73, the last room is also the first room, and the fizzles prevents you from going the same way twice. this is done to prevent players from getting stuck, as I use one-way triggers.
Deli73 Jan 9, 2013 @ 5:00pm 
Good job, it's a bit easy, but fun, and i especially like how you used triggers to activate everything when you came into the room (i.e the lasers, fizzlers)
also, the panel behind the fizzler in the last room was pointless, and so was the fizzler( although, again, i liked the effect of it being activated when you come into the room)
ZAEROS Jan 9, 2013 @ 6:42am 
Once i got the loop set up on the angle plates it was a lot easier.Great puzzle Thank you.
Mr Fraggle (UK) Jan 9, 2013 @ 6:24am 
Fantastic map,loved it and a worthy addition to my favorites.Well done.
ZackRaven2000 Jan 7, 2013 @ 4:12pm 
I still got trapped my first try lol, great level though.
I went the wrong way after already getting out of the pit area, i fell back down and couldn't get back out :(
sligking2003 Jan 6, 2013 @ 5:51pm 
Well, I'll get back to it at some point. Even without the autosave, having done everything up to the pit, I should be able to get back quickly.
daloboy Jan 6, 2013 @ 4:38pm 
Had fun! I was trying, as so many others have wrote, to double aim while flying...but tried something else at the end, so more relax (probably what you wanted us to find).
Please try one of mine and comment! Thanks
Sumeron  [author] Jan 6, 2013 @ 3:11pm 
That's why it's a different approach fiveflags;-)

sligking2003: Shame to hear that, I hope you weren't frustrated, and I hope the autosave made it somewhat better :3
fiveflags Jan 6, 2013 @ 2:47pm 
opening floor panels scared me
sligking2003 Jan 6, 2013 @ 2:46pm 
Cool design, but I had to give it up, I just can't manage the split second timing and instant aim for a double fling.
Sumeron  [author] Jan 6, 2013 @ 11:29am 
Thanks Phrendon. The double fling is actually something that took quite a while to get done correctly, I sincerely hope you managed in the end, I tried to be generous with timing. I added it in for that bit of extra puzzling, it's obvious what you have to do but difficult to actually do it.
Phrendon Jan 6, 2013 @ 10:46am 
the double fling was rough for me, I would get snagged on the 2nd portal shot, otherwise very fun. Like the trap door at the start too.
Sumeron  [author] Jan 6, 2013 @ 9:02am 
Thank you, clean puzzles is what I'm going for: I'd rather make something quick and fun then something long and tedious (but challenging).
Knockout Mouse Jan 6, 2013 @ 8:59am 
Very clean chamber, and excellent use of triggers for effect. No exceptionally hard puzzles, though the flings in the one room were pretty tricky to pull off. Quite fun - nice work!