Another different concept
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Sumeron  [author] Aug 4, 2013 @ 12:08pm 
@Metzger Ben | GER: Thank you for playtesting my testchamber, I hope you enjoyed it :)
Metzger Ben | GER Aug 3, 2013 @ 5:47pm 
quead Jan 6, 2013 @ 7:54pm 
First i was thinking it's too hard but it was ok :)
Sumeron  [author] Jan 6, 2013 @ 4:02am 
Fixed that little problem Malebogia, no longer possible to trap yourself there.
Malebogia Jan 6, 2013 @ 3:48am 
Nice map. But :
It's possible to be jailed if during the jump between faith plate you create a portal. Then in the turret chamber create another portal and take it. Then walk on the next faith plate. You jump to the nex closed door and can't come back (laser field). Place fissler between faith plates or remove portalable walls

Thanks for the job, I found it hard to complete.
S̲t̲i̲m̲i̲c̲h̲ Jan 4, 2013 @ 7:51am 
Will do.
Sumeron  [author] Jan 4, 2013 @ 7:50am 
Yeah, it was the idea that the room started open, but I see what you mean. Fix coming up now. In the meantime, why don't you try some other rooms of mine? :P
S̲t̲i̲m̲i̲c̲h̲ Jan 4, 2013 @ 7:49am 
I can still fling myself to the exit. I used the floor, not the walls. You can fix this easily though, simply make something that opens the door and not leave it open.
Sumeron  [author] Jan 4, 2013 @ 7:48am 
I'd be happy that you did. And if you still manage, then I'll keep fixing it until it's right ;-)
S̲t̲i̲m̲i̲c̲h̲ Jan 4, 2013 @ 7:45am 
We'll see about that. I'll check it out again now.
Sumeron  [author] Jan 4, 2013 @ 7:44am 
Stimich, one should not be simply flinging themselves at the exit anymore.
Sumeron  [author] Jan 4, 2013 @ 2:48am 
I guess I forgot to move the unportalable wall, fix coming later today.
S̲t̲i̲m̲i̲c̲h̲ Jan 3, 2013 @ 6:27pm 
You can simply fling yourself to the exit.
Sumeron  [author] Jan 3, 2013 @ 4:36pm 
Hey Post-mortem, About the companion cube: It's not needed in the test, it's merely there as a testimony of the cruelty of Aperture Science. Getting stuck is another story: That isn't supposed to happen. I'll see if I can fix that.
post-mortem Jan 3, 2013 @ 4:02pm 
Got trapped. I don't know if the companion cube is needed, but after I destroyed it and returned to the 1st room, I saw no point to the whole section with the turret, so I decided to return (by hitting the laser relay). When I faith plated past the laser fields, the flip panel was already closed from my 1st pass through, and I had to kill myself / restart.
Sumeron  [author] Jan 3, 2013 @ 6:02am 
Fixed that one DK, thanks for pointing it out.
reimu Jan 3, 2013 @ 5:00am 
I found a way to glitch the chamber...
download the demo and watch it by placing it into "SteamApps\common\Portal 2\portal2", opening the developer console ingame and typing " playdemo ADC-Glitch "
Sumeron  [author] Jan 2, 2013 @ 9:34am 
Justinian, You press both buttons to flip it over, yes. And I couldn't think of a more special way to get rid of it.
=A0G=Justinian [0N] Jan 1, 2013 @ 5:13pm 
wait, your actually supposed to interact with that turret? all I did was hit the 2 buttons and the panel knocked it down (on accident of course. I had no idea hitting both buttons would flip a panel. I just decided to press everything I saw while trying to avoid the evil turret) o yah. and it killed me when I had no idea what to do.
[ZURIS Development] 刃狼 Jan 1, 2013 @ 1:02pm 
I'll retry the map later then.
Sumeron  [author] Jan 1, 2013 @ 7:28am 
Mr. Bubbles: The trapping yourself part should be fixed now, and I changed the turret.
[ZURIS Development] 刃狼 Dec 31, 2012 @ 12:50pm 
Sumeron  [author] Dec 31, 2012 @ 12:49pm 
Ok, I can fix that. When I have time I'll fix it and I'll let you know. I know which section you're talking about.
[ZURIS Development] 刃狼 Dec 31, 2012 @ 12:39pm 
The second section where you have to break the turret using the Swap Panel
Sumeron  [author] Dec 31, 2012 @ 12:29pm 
Could you indicate where? Then I can try to fix it.
[ZURIS Development] 刃狼 Dec 31, 2012 @ 12:10pm 
Got myself trapped. No choice but to restart.