Portal 2

THE CORE: RELOADED 2 - A New Companion
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Freeman|TR Sep 25, 2014 @ 9:53pm 
yeah ! there's an aha moment ! enjoyed .
Petutski May 23, 2014 @ 4:25pm 
Excellent map. Very logical... and I might add, no quick repositioning of the laser or in flight portal creation is necessary.
Bayram Aug 20, 2013 @ 7:29am 
Excellent map, thumbs up! The visuals are great and the puzzle is unusual with moderate difficulty, requiring thinking and observation but no particular execution skill.
Metzger Ben | GER Aug 19, 2013 @ 11:16am 
NiclO (- - ) Mar 23, 2013 @ 2:46am 
Great map! Cheers!
Pilchardo Feb 22, 2013 @ 12:35am 
Really good. I adore the visual style of this chamber. Took my ages to solve but the solution turned out to be pretty simple!
CosmicD  [author] Feb 18, 2013 @ 12:37am 
I'm taking a break now (and I'm working together with darth_brush) to create a new version of dead before dawn DC (the workshop edition). But after that I'm revisiting this campaign to finish it and maybe change the "odd looking room" into something more tangible. There are bits and pieces that I have to change anyway troughout the map. Like malfunctioning indicator lights in map 1, leaking nodraw overlap in map 3 etc ...
mikemoody Feb 17, 2013 @ 6:07pm 
That was fantastic.... very different and that gets a big thumbs up from me. It took me a while to find the white panel in the corner, but once I did then it was all over.. I think I did it the way you intended but I never had to shoot a portal while in the air as DrFauli said he did. Thanks
Nobody No-one Jan 22, 2013 @ 3:38pm 
Stric_Matic Jan 20, 2013 @ 3:35am 
Not bad, but are the walls in that tiny room with the button next to the exit supposed to be completely white? Looks like the textures are missing or something, and if it's intentional, it looks and feels a bit off, unlike that ''shrine'' room with Cave's picture in the first map.
DrFauli Jan 18, 2013 @ 8:58am 
I did not like the first map, but this one is really nice.
I do like the mid air portal placement - good fun!
Map design is very special. =)
Spooky Jan 15, 2013 @ 2:29am 
very very stylish, lovely looking chamber and great fun, challenging gameplay with all puzzle elements executed perfectly. 10/10
BabyCharmander Jan 13, 2013 @ 3:19pm 
WOW that took me ages to figure out, but now I feel dumb for taking so long to figure it out in the first place! My only criticism is that sometimes the areal faith plate would launch me into the ceiling and I would fall into the water.
Lynbean Jan 12, 2013 @ 1:39pm 
James Eddings, Aper. Sci. Ph.D. Jan 11, 2013 @ 7:54pm 
Nice map. Although GLaDOS told me I was stuck when I had a portal pre-placed and could continue the test. Maybe you could add a portal detection trigger to disable that so GLaDOS' assumption doesn't seem too misplaced.
Wrathful Monk Jan 11, 2013 @ 4:09am 
it's so simple now, epic map!!
Afterbirth Jan 10, 2013 @ 7:01pm 
stvnrmttsn Jan 6, 2013 @ 10:54pm 
VERY interesting. Still working on '2' and I understand that it's a Work In Progress. Can't wait to see the final product! :)
Nobody No-one Jan 4, 2013 @ 4:30pm 
"When we're ready with all the maps and you can play it all at once, you'll understand that part of this design seems.. off somehow, and why that is :)"
Is it because you're having a dream and your mind just didn't fill in that part for some reason?
acid_reign Jan 3, 2013 @ 10:43am 
lol I figured out what I needed to do, I feel really dumb :P
CosmicD  [author] Jan 3, 2013 @ 1:13am 
the level has everything to let you make sure you can actually escape unpowered faith plates yourself :)
acid_reign Jan 2, 2013 @ 11:17am 
Stuck in the faithplate room. I got the box on the button but I cant get out of the room D:
CosmicD  [author] Jan 1, 2013 @ 1:04pm 
When we're ready with all the maps and you can play it all at once, you'll understand that part of this design seems.. off somehow, and why that is :)
Nobody No-one Jan 1, 2013 @ 8:22am 
I don't get the "all white room". Looks buggy to me.
CosmicD  [author] Dec 27, 2012 @ 6:10am 
an upcoming update will fix the "white skybox trap". I need to eplace it with a grate texture so you can untrap yourself from that room.
CosmicD  [author] Dec 27, 2012 @ 4:56am 
I included every custom texture with pakrat so if the map looks like it does on the thumbnail at least that's good. The "all white room" is like a design philosophy of the map, you're gonna get this "no texture white effect" in other parts as well.

I think i've got an idea why you all seem to start in the transition ents, I think I have to include the custom script I have inside the bsp (but i'm not sure).
drake_514 Dec 27, 2012 @ 4:39am 
I found 2 bugs.
1. I had to noclip in order to get out to the box (maybe a landmark error).
2. There are no textures in the "small chamber" where you have to put the cube.
I already played this map in your mod. I loved it and I still love this chamber.
I hope this mod won't crash when Valve gives another update. \>w</
CC HOOKED Dec 26, 2012 @ 10:34pm 
? I'm in a box.