Dr. Mariscal Experiments - Day 1
20 Comments
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elmahnken Jun 3, 2013 @ 6:41pm 
I liked the part where I got to laser all the turrets. Good test.
Care to try any of mine?
http://steamcommunity.com/id/elmahnken/myworkshopfiles/
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Mariscal  [author] Feb 10, 2013 @ 10:49am 
I just published a new map, if you are interested go here: http://steamcommunity.com/sharedfiles/filedetails/?id=126327404
Thanks!
SkyRoots Dec 7, 2012 @ 7:17pm 
Very entertraining. Thanks for making this for all of us to enjoy.
KennKong Dec 7, 2012 @ 11:48am 
There are unnecessary elements that might distract one from finding the simplest solution, but that's OK. It's difficult to find the first cube: a light at the end of the hall to make it a little more visible without completely giving it away wouldn't hurt.
Fabian Dec 7, 2012 @ 10:12am 
Very good
Death Mask Dec 7, 2012 @ 5:02am 
i found one usefull bug - one of anti-expropreation, which near dead-field dont work, because there are a hole on top of it, and a can do portals through it, please fix it)
P.S.sorry for my bad english
ZAEROS Dec 7, 2012 @ 2:06am 
Very good, just about right for my puggled brain of a morning. Thank you.
Mariscal  [author] Dec 6, 2012 @ 12:50pm 
@sirstrahd thanks! You mean the first one? there is still one possibility of going back, there are two portable walls before the stairs.

@nhenrica thanks dude, I will have a look at that ;)
Sirs Dec 6, 2012 @ 10:56am 
¡Loved it! The only flaw I found was that there seemed to be no way to go back if you missed the cube, ¿am I right?
nhenrica Dec 5, 2012 @ 10:45pm 
Good chamber. Some unique bits like hiding behind the moving platform to avoid the turrets. You might want to consider editing the bit were you angle the cube of the panel and into the area with button, as it is very easy to fizzle the cube accidentally, and is actually not even necessary to angle the cube at all, as you can stand on the cube release button, place a portal behind the fizzler while it's off, place another portal somewhere else, then grab the cube. Other than that, good job on a fun chamber.
Mariscal  [author] Dec 5, 2012 @ 2:54pm 
Thanks for all the comments guys, I really appreciate it!
I will use your feedback for my next levels, thanks for playing it and for taking your time to post a comment!
daloboy Dec 5, 2012 @ 11:25am 
Nice and simple!
Please try one of mine and comment. Thanks.
Mr Fraggle (UK) Dec 5, 2012 @ 2:49am 
Nice and fun map but there seem to be a fair bit in there that was unecessary.But great first map. Well done.
Yavie Dec 4, 2012 @ 8:29pm 
Loved it, had to think about some of the steps. Not sure what the portables in the final hallway were for though?
DiegoPonga Dec 4, 2012 @ 7:18pm 
Simple and challenging... What else could I ask for? Pretty nice level ;)
Papa$murf Dec 4, 2012 @ 6:59pm 
I really liked the uniqueness of this puzzle. I've played others that are much more overwhelming, but they end up becoming too monotonous. I like how this was simple, yet still challenging enough to entertain me, and really fun too! Keep up the great work!
Mariscal  [author] Dec 4, 2012 @ 11:33am 
Ohh, glad you liked it!
First thanks for playing it and second for all the feedback, I will try to make a second level soon :)
NN Dec 4, 2012 @ 7:58am 
awesome chamber! It needs some refinement though: It wasn't actually ingame-necessary to kick the second cube through the air (brilliant idea btw=). Also I was able to portal the laser without using the moving cover. Still loved it^^
Mariscal  [author] Dec 3, 2012 @ 2:19pm 
haha thanks, I thought everyone would use the stairs first!
tocguy Dec 2, 2012 @ 8:10pm 
The first cube was a bit challenging to find. Clever hiding spot.