Team Fortress 2

Team Fortress 2

Amputator LOD's
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45 Comments
kos8bit 1/15 May 4 @ 1:23pm 
fix picture please
Devoid Of Nutrients Aug 15, 2014 @ 7:23pm 
me 2
max5532 Oct 23, 2013 @ 10:13am 
i cant see the picture :(
CJJAR1X™ Apr 25, 2012 @ 9:08am 
lol
Towering Big Bossu Apr 1, 2012 @ 9:26am 
LINK TO DOWNLOAD NOW PLEASE
Rexic The King Mar 25, 2012 @ 12:23am 
does it have a mod download for it until its put in game?
Ray Mason Feb 26, 2012 @ 8:37am 
My computer is already bamf enough to run it at full graphics plus 7 other games AND porn, but it's good to know people with lesser computers can enjoy the smoothness i feel every day. ;P
Da Magic 8 Ball Feb 23, 2012 @ 7:57pm 
like i said for the LOD adjustments for the cc, this would help with a lot of lag on laggy servers
keep it up
[PG] Mc$uŁíN \(^^)/ Feb 20, 2012 @ 11:02pm 
good
e.e. McCutcheon Feb 20, 2012 @ 9:04am 
post 3 comments in a row
grimreaper Feb 20, 2012 @ 8:43am 
LOD
IS FRICKEN AWESOME
grimreaper Feb 20, 2012 @ 8:43am 
COOL
grimreaper Feb 20, 2012 @ 8:34am 
boo yaaaaaaaaaaaaaaaaaaah
thats really silly
ÜberKiller Feb 19, 2012 @ 8:27pm 
@Mr Banarblez Thats what Prop Hunt is for silly!
Cappin' Banarblez Feb 19, 2012 @ 4:27am 
they should make a desguise kit for spy that can turn you into objects :)
]TPG[ emrfish Feb 19, 2012 @ 2:21am 
everyone, skater is a model stealer, report his account for thievery
fizzn1 Feb 18, 2012 @ 8:10pm 
беру
CupcakeRaynebowJones Feb 18, 2012 @ 3:47pm 
Yes yes LODs are good
cplsnowden Feb 18, 2012 @ 12:05pm 
what
Blitzscream, the MEDIC! Feb 17, 2012 @ 1:17pm 
Nice!
Wolfy :3 Feb 17, 2012 @ 11:54am 
nm i though these were hd
Wolfy :3 Feb 17, 2012 @ 11:53am 
IT NEEEEDZ ETT
Wolfy :3 Feb 17, 2012 @ 11:53am 
DO THIS FOR THA STICKY JUMPER
Captain Internet Feb 17, 2012 @ 6:10am 
If the lack of LOD for the news models is what's making TF2 run increasingly like a dog, then it's a massive thumbs up
scavenge Feb 17, 2012 @ 6:07am 
Nice job community, if only you got payed for it, oh wait you probably will.
naisokusokusokujintaisokusoku Feb 17, 2012 @ 4:08am 
good job, i hope people can see the value of implementing these lod models rather than adding another 50 useless hats
ManOfPapeЯ Feb 16, 2012 @ 6:39pm 
How do you even get one of these?
Google Chrome Feb 16, 2012 @ 2:11pm 
damn, Valve is so busy with CSGO and other games at the moment, they really need the community to step up and do some of their work for them... keep up the good work!
Scary Feb 16, 2012 @ 12:47pm 
Is this kind of iniciative that will help the players to get less crashes in TF2 with a more optimized and smooth models running, specially for the old machines !
Tera_GX Feb 15, 2012 @ 10:36pm 
If it's distance-related, I like the idea. The item is relatively small and constantly in motion, so it'll be hard to notice.
"Bob" the Space Cadet Feb 15, 2012 @ 8:56pm 
Awesome!! Please keep doing what you're doing!
autoreferential ironic username Feb 15, 2012 @ 2:19pm 
Why the hell would anyone even rate this down?
Turmeric Feb 15, 2012 @ 1:59pm 
That's just my opinion on it, speaking for some people with higher standerds. Me, however, could care less about this and think you should continue working on LODs for more weapons and miscs, as TF2 has suggested.
Turmeric Feb 15, 2012 @ 1:57pm 
A good idea for people with lower-end computers. But sometimes the LOD change as distance becomes further is quite noticeable.. For instance, if you back away from a ragdolled Medic his bottom part of his coat from afar is literally sticking up in the air. As you move closer the coat instantly flaps back down to his back. It's a little weird seeing objects drastically change in shape and appearence as you step backwards.
Nefnoj Feb 14, 2012 @ 8:52pm 
"Apparently they help your computer run faster or something..."
Haha.
Ropeburn Feb 14, 2012 @ 12:22pm 
Glad to see people are optimizing their items! Good work!
zaglis Feb 14, 2012 @ 9:02am 
4 stars? are you people retarded?
Tuna Melt  [author] Feb 14, 2012 @ 4:46am 
The higher the polycount on a model (number of faces) the more expensive it is for your computer to render in-game. LODs reduce this cost by decreasing the polycount as the player moves away from the object.

This is espesially noticable on games with a very aggresive LOD policy, where objects seem to pop into existence as you approach them, and disapper as you move away.
syzygy_is_a_cool_word Feb 14, 2012 @ 3:29am 
What do LODs do?
-lexar- Feb 14, 2012 @ 2:51am 
brilliant, the game needs as much optimization as it can get
nova Feb 14, 2012 @ 2:43am 
Epic!
Okusar Feb 13, 2012 @ 11:21pm 
You should take a look at: http://173.230.130.208/LODUpdate/index.php
Your Amputator LOD model would make a great addition to their project.
☭Jesus_Man☭ Feb 13, 2012 @ 10:07pm 
Nice to see that people are working on LODs. Thank you, and best of luck.
Chipmunk9998 Feb 13, 2012 @ 7:04pm 
Awesome!
Professional Spycrab Hunter Feb 13, 2012 @ 1:22pm 
I'll be the last person to complain about LODs.