Garry's Mod

Garry's Mod

Nodegraph Editor
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218 Comments
[UG] Pyri May 16 @ 7:46pm 
its this consider AI Nodes or NAV?
A Random Person Apr 20 @ 4:01am 
Could someone please fix the climb nodes, I need it for some maps.
edgy savage guy Mar 19 @ 7:05am 
Someone should take it and edit it at least
Bullet Barrage Spy Feb 13 @ 12:13am 
Can someone fix this node editor now?
I really want it but don't have the expertise to fix this.
(I'll be tester if you want.)
MoleMat Feb 11 @ 4:13pm 
@Coffee is Great striders use a specific type of air node that isn't included in this addon
Eye of Justice Feb 11 @ 11:53am 
over 5 years addon wasnt updated. what are you want?
Derik Feb 11 @ 10:24am 
This mod itself is broken at this point tbh
Eye of Justice Feb 11 @ 10:12am 
air and climb nodes are broken
Derik Feb 11 @ 9:52am 
Are you sure you saved it properly or are you sure that the air nodes are connected?
Coffee is Great Feb 11 @ 9:25am 
I used air nodes but the striders nor the helicopters move they just hover in one spot. Is there a bug or something?
Kekko42 Feb 9 @ 6:36am 
Do I have to place ground nodes on the ground, or I can just run like an asshole spamming with right mouse button? Because I've tried to do so and it doesn't seem that it made any changes... I mean, everything worked, but NPC's seem dumb. I might be just skeptical, but please answer xD
Kyle DC Feb 4 @ 2:58pm 
theres no kind of nodegraph genertor
fans12349 Feb 3 @ 7:10pm 
Thank you so much!!!! Its works!!! works perfectly for SNPC addons.
Eye of Justice Jan 21 @ 4:16am 
Its an engine limit
Red Eclipse Jan 21 @ 4:01am 
Hit a node limit? Why is there a limit?
keemstar Jan 12 @ 4:35pm 
Help, a node is stuck, half outside, hald inside wall, and i cant remove it, i cant select it, also, i cant unlink the other 2 nodes to it, its like it doesnt exist.
kaptan647 Jan 9 @ 2:40am 
I have this error can someone help me pls ?
[Nodegraph Editor] lua/autorun/meta_nodegraph.lua:290: bad argument #1 to 'band' (number expected, got table)
1. band - [C]:-1
2. writeBytesUShort - lua/autorun/meta_nodegraph.lua:290
3. Save - lua/autorun/meta_nodegraph.lua:339
4. DoClick - lua/weapons/gmod_tool/stools/nodegrapheditor.lua:628
5. unknown - lua/vgui/dlabel.lua:232
Eye of Justice Dec 4, 2016 @ 12:34am 
this tool doesnt work with original maps or maps with integrated (by hammer) nodegraph
theslomps Dec 3, 2016 @ 5:59pm 
This addon is broken, have disabled all addons, and went to construct to test it, IT DID NOT WORK
JOAKOXS (ARG) Oct 17, 2016 @ 6:40am 
Como lo uso??
Silverlan  [author] Sep 23, 2016 @ 4:18am 
It's an engine limitation, it's not possible to increase the node limit.
Robo7988143 Sep 1, 2016 @ 5:21am 
Can you please remove the info node limit, or at least make the limit a bit higher. I can't node graph huge maps, so please add this.
Eye of Justice Aug 22, 2016 @ 2:49pm 
climb nodes doesnt work now
Hankthekiller Aug 22, 2016 @ 2:43pm 
How do u use the climb nodes?
Eye of Justice Jul 21, 2016 @ 3:26am 
its a engine limit
Arthur Read Jul 20, 2016 @ 5:43pm 
why does this have a node limit?
SILENTIUM Jul 19, 2016 @ 3:38am 
1. Choose map.
2. Nav_generate.
3. Nav_save.
4. Use notegraph tool.
5. Save.
6. Txt/Ain
7. Enjoy! Its Work.
Liuetenant Derp Jul 7, 2016 @ 9:28am 
This works if you know how to navigate and manipulate your folders, which is a fundamental need if you ever want to properly mod games.
SGT.FreemⒶn is a retard Jul 5, 2016 @ 11:22am 
second*
SGT.FreemⒶn is a retard Jul 5, 2016 @ 11:21am 
ok ok who ever made this mod can you please explain how to do this instead of just showing it to me on the video and secong its good that its a tool everyong can use but for fuck sakes make it easier to use and not have to include messing with the fucking folders.
DTL_Heos00 Jul 2, 2016 @ 6:31pm 
To use, you need to save it without open the .txt file with note pad or other text editor
Risingmoon251 Jun 16, 2016 @ 10:30am 
are you going to fix the climb nodes
DandyEnders Jun 12, 2016 @ 4:51pm 
I think this tool doesnt work on the maps on workshop.
In my case, maps in the map folder only worked with this tool.
Kosmic Kush Jun 10, 2016 @ 3:50pm 
does it allow npc's to walk on a map without navmesh? or is there another mod like this?
ryry1970 :D May 31, 2016 @ 7:49am 
HOW DO YOU PEOPLE MAKE THIS STUFF!!?
123456789 May 6, 2016 @ 2:04pm 
"You can edit / create a nodegraph for any map that isn't part of a gcf and doesn't have a nodegraph built into the .bsp." - Every card has a built-in node graph in .bsp. This addon does not work.
Kropolis Apr 23, 2016 @ 7:54pm 
Thanks, used it on a great map that fits will with the Dark Souls SNPCs because it had no nodegraph before and now I made a nodegraph that fits the map great! :D
Hwan Tea Apr 9, 2016 @ 2:25am 
Great tool, works fine for ground npc's so far. Adds an extra layer of fun to all the extremely creative maps people have created that lack ai functionality. Awesome job creator.
Bacon Overlord® Apr 3, 2016 @ 7:51am 
Some maps have built-in nodes. To override them you have to totally renode the map. Some maps are also very difficult to node (V33x) and I can tell you just to not bother with them unless you want to follow very specific steps.
Bacon Overlord® Apr 3, 2016 @ 7:49am 
This works fine...
Leon Apr 3, 2016 @ 1:14am 
fucking hillbillies, this is neither broken nor does nav_generate make a nodegraph
Kaboom36 Apr 1, 2016 @ 7:11am 
are you gonna fix this? it seems to be very broken
Ol' Reaper Mar 6, 2016 @ 10:47am 
Well this is broken, saved the file and renamed it to .ain instead of .txt without opening it and moved it to the correct location but it doesn't work on the map. Are you considering fixing this because this would be a very useful tool.
Eye of Justice Feb 17, 2016 @ 12:37pm 
@GMANDAMADMAN
This addon wasnt support the jump nodes
The Frankster Feb 16, 2016 @ 11:59am 
how to make jump nodes
A Black Scottish Cyclops Feb 15, 2016 @ 7:32am 
:missing:
A Black Scottish Cyclops Feb 15, 2016 @ 7:32am 
This is cool to make your special paths for npcs in roleplays but if you don't want to use this you can just type nav_generate it may take several minutes when it's done type ai_nodes and your done. This tool is better for more precise paths though so use it anyway. It's also good for the sanic and Weegee SNPC's so yeah.
Robo7988143 Jan 29, 2016 @ 12:43pm 
Can you make it have unlimited nodes, because later. While I was placing nodes in a house, and the house is in a huge map. It says this "You cannot place any additonal info nodes." Please do this. This addon will be better if you make the info limit unlimited.
AK Jan 24, 2016 @ 12:43pm 
ok so it seems this doesnt work because whenever you save it and load it up again it just rebuilds its self and all the nodes are gone
Ралик Jan 5, 2016 @ 11:59am 
Silverlan,you can only fix the "Air nodes"? When after editing i typing "ai_show_connect_fly" shows,that these nodes connected coupled linear green