Garry's Mod

Garry's Mod

Nodegraph Editor
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182 Comments
Hades Apr 23 @ 7:54pm 
Thanks, used it on a great map that fits will with the Dark Souls SNPCs because it had no nodegraph before and now I made a nodegraph that fits the map great! :D
HWAN TEA Apr 9 @ 2:25am 
Great tool, works fine for ground npc's so far. Adds an extra layer of fun to all the extremely creative maps people have created that lack ai functionality. Awesome job creator.
Bacon Overlord® Apr 3 @ 7:51am 
Some maps have built-in nodes. To override them you have to totally renode the map. Some maps are also very difficult to node (V33x) and I can tell you just to not bother with them unless you want to follow very specific steps.
Bacon Overlord® Apr 3 @ 7:49am 
This works fine...
Leon Apr 3 @ 1:14am 
fucking hillbillies, this is neither broken nor does nav_generate make a nodegraph
Kaboom36 Apr 1 @ 7:11am 
are you gonna fix this? it seems to be very broken
Reaper Mar 6 @ 10:47am 
Well this is broken, saved the file and renamed it to .ain instead of .txt without opening it and moved it to the correct location but it doesn't work on the map. Are you considering fixing this because this would be a very useful tool.
Eye Of Justice Feb 17 @ 12:37pm 
@GMANDAMADMAN
This addon wasnt support the jump nodes
jackseptaguy Feb 16 @ 11:59am 
how to make jump nodes
Derrick J. Huxtable Feb 15 @ 7:32am 
:missing:
Derrick J. Huxtable Feb 15 @ 7:32am 
This is cool to make your special paths for npcs in roleplays but if you don't want to use this you can just type nav_generate it may take several minutes when it's done type ai_nodes and your done. This tool is better for more precise paths though so use it anyway. It's also good for the sanic and Weegee SNPC's so yeah.
A.W.E.S.O.M -4000 Jan 29 @ 12:43pm 
Can you make it have unlimited nodes, because later. While I was placing nodes in a house, and the house is in a huge map. It says this "You cannot place any additonal info nodes." Please do this. This addon will be better if you make the info limit unlimited.
GG69_420_NoSk0P3z Jan 24 @ 12:43pm 
ok so it seems this doesnt work because whenever you save it and load it up again it just rebuilds its self and all the nodes are gone
Потраченный Jan 5 @ 11:59am 
Silverlan,you can only fix the "Air nodes"? When after editing i typing "ai_show_connect_fly" shows,that these nodes connected coupled linear green
Army Heavy Dec 13, 2015 @ 4:44am 
!!ADDON BROKEN!!
YoungGem Dec 11, 2015 @ 6:39pm 
Is there a way to delete a WHOLE nodegraph without deleting every single node one by one?
DMATH Dec 2, 2015 @ 11:39pm 
SHUT UP AND TAKE MY SUBS!!!!!
Headmaid Jackie Dec 2, 2015 @ 12:23pm 
SO MUCH YEEEEEEEEEEESSSSSSSSSS
Nov 26, 2015 @ 5:32am 
I found the solution. Anyone else who wants to delete an ain file that's packed into a bsp: download pakrat, find the ain file, delete it, and save BSP. It's that easy.
Nov 26, 2015 @ 5:16am 
Anyone know how to delete a built in nodegraph? My AIN for RP_City8 is being overwritten constantly by its nodegraph.
Bacon Overlord® Nov 22, 2015 @ 5:52am 
I'm not sure why you would need a climb node anyway, just put a spawn node on top of the buildings or an air node above it... simple solution.
Bacon Overlord® Nov 22, 2015 @ 5:51am 
The only thing you can't do is add jump or climb nodes from what I'm reading. I haven't tried it personally so I can't vouch for anything beyond air and ground nodes which work just fine as long as they are networked properly.
Bacon Overlord® Nov 22, 2015 @ 5:50am 
You can also edit built-in nodes for maps that are hard-coded with nodes. It's very powerful and it works great... if you read the instructions!
Bacon Overlord® Nov 22, 2015 @ 5:49am 
This addon works just fine. It's just a matter of reading the INSTRUCTIONS.
DasDestomic Nov 16, 2015 @ 2:28pm 
this addon is broken DO NOT USE
Потраченный Nov 15, 2015 @ 1:26am 
Can you add all nodes?
Example: Jump hint,Crouch node
Derik Nov 1, 2015 @ 8:51am 
Guys its completely broken dont use this anymore
xXsh00t2killzXx Oct 28, 2015 @ 12:32pm 
can you add strider nodes with this addon?
Ice cold and ready to edge Oct 18, 2015 @ 4:59am 
I also have no idea what the message is talking about lol.
Ice cold and ready to edge Oct 18, 2015 @ 4:57am 
This didn't help me,I can't always be fucking around with these files.Zinv didn't work with it either,bonus.
ExboCooope Oct 10, 2015 @ 4:38am 
It's IMPOSSIBLE to add jump node or something like that. Jump link only works when both nodes are build-in jump nodes and are in right positions while link hull in AIN is set to '02'.
Also Jump node makes itself a normal node in AIN node list and this relationship is stored by the order in the AIN node list. The last part of the AIN which is sad to be the Index List does not affect anything.
According to the current Nodegraph Editor's algorithm, deleting build-in node will also corrupt any build-in jump node after that node.
BTW I added an offset z bar to let the nodes 10~16 unit above the surface which works perfect in sloppy area.
From China sorry for bad English
Spec oups Oct 6, 2015 @ 9:42am 
For some reason, the last time I used this on dm_tech, it just didn't work. The nodegraph didn't appear, it was like I didn't do anything. It's kind of frustrating considering the amount of time I spent building the graph for this map.

It worked perfectly fine for other maps I modified the nodegraph of, such as dm_carousel or gm_ninfields, but I believe there is either something wrong with the tool or my game. Maybe the fucking nameless garbage that is steam cloud is erasing my custom .ain file and restoring the old one...

I'm clueless tbh...
Bacon Overlord® Oct 4, 2015 @ 8:55am 
Which really sucks since I now have to find a new map, lol.
Bacon Overlord® Oct 4, 2015 @ 8:54am 
Tested and works fine on Evocity_V2d and edits of Evocity. But Evocity_v33x is not compatible with nodegraph editor.
ExboCooope Sep 30, 2015 @ 3:52am 
Extreme useful for NPC Spawn Creator
Edit node graph -->save file-->rename file and put into folder-->reload map
Now I can use one patrol point to order npc go through the whole map
[>Vector_U<] Sep 25, 2015 @ 11:26am 
Hi , Have one pregunt , please help me how to use your nodegraph.
Tomi Sep 13, 2015 @ 8:32am 
i saw the video but i can't use this...
Mallard Sep 12, 2015 @ 9:41am 
How the hell do you use this?
Black Dash Sep 5, 2015 @ 4:26pm 
That is a great job Silverlan!
I only have one question (really only one):
Is there any chance to be updated with the climb and jumping nodes?
I just asking because I love that tool I noded more than 400map with this
Hyperflux 4 Jew Cube kin Sep 4, 2015 @ 7:54am 
Damn, well good excuse to learn hammer. Thanks.
Silverlan  [author] Sep 4, 2015 @ 7:51am 
No, hints are built into the map itself, not the nodegraph.
Hyperflux 4 Jew Cube kin Sep 4, 2015 @ 6:34am 
I cant find anything so I doubt it, but I'll ask anyway. Can't edit hints with this can I? crouch, jump single file hints etc?
Silent Assassin Aug 22, 2015 @ 9:09pm 
any one know why some maps wont work when i use the nodegraph on them, a map i tried to node is keeps giving me this error in console

"Error reading PAK file header! maps\graphs\rp_evocity_v33x.ain ( ID: 1678, Method: 62862, Compressed: 31, Uncompressed: 1936744813 )
"
am i doing something wrong or placing the ain file in the wrong space?
Silverlan  [author] Aug 20, 2015 @ 11:17pm 
There's not. The amount of nodes is limited by the source engine.
Silent Assassin Aug 20, 2015 @ 10:52pm 
ok i was just asking if you dont want to work on this addon im not telling you to all im saying is that i wanted to know if their was a way to increase max node's per map. I dident expect you to rispond i though some one else would tell me a way to have more nodes per map.
Silverlan  [author] Aug 20, 2015 @ 10:49pm 
I quit years ago, I don't know why people haven't realized that yet.
[DoW] King Tsunami™ Aug 20, 2015 @ 7:01pm 
I think Silverlan quit Garry's Mod.
Silent Assassin Aug 18, 2015 @ 5:32pm 
Is their any way to increase the amout of max node's?
Eye Of Justice Aug 6, 2015 @ 3:06pm 
Need update for this
Ruf CTR3 Aug 1, 2015 @ 2:30pm 
It's old