Garry's Mod

Garry's Mod

Nodegraph Editor
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196 Comments
Eye Of Justice Aug 22 @ 2:49pm 
climb nodes doesnt work now
Hankthekiller Aug 22 @ 2:43pm 
How do u use the climb nodes?
Eye Of Justice Jul 21 @ 3:26am 
its a engine limit
Arthur Read Jul 20 @ 5:43pm 
why does this have a node limit?
silentium Jul 19 @ 3:38am 
1. Choose map.
2. Nav_generate.
3. Nav_save.
4. Use notegraph tool.
5. Save.
6. Txt/Ain
7. Enjoy! Its Work.
Liuetenant Derp Jul 7 @ 9:28am 
This works if you know how to navigate and manipulate your folders, which is a fundamental need if you ever want to properly mod games.
Xnoverse Jul 5 @ 11:22am 
second*
Xnoverse Jul 5 @ 11:21am 
ok ok who ever made this mod can you please explain how to do this instead of just showing it to me on the video and secong its good that its a tool everyong can use but for fuck sakes make it easier to use and not have to include messing with the fucking folders.
DTL_Heos00 Jul 2 @ 6:31pm 
To use, you need to save it without open the .txt file with note pad or other text editor
Risingmoon251 Jun 16 @ 10:30am 
are you going to fix the climb nodes
DandyEndo Jun 12 @ 4:51pm 
I think this tool doesnt work on the maps on workshop.
In my case, maps in the map folder only worked with this tool.
Permafrost Jun 10 @ 3:50pm 
does it allow npc's to walk on a map without navmesh? or is there another mod like this?
ryry1970 May 31 @ 7:49am 
HOW DO YOU PEOPLE MAKE THIS STUFF!!?
Pinhead May 6 @ 2:04pm 
"You can edit / create a nodegraph for any map that isn't part of a gcf and doesn't have a nodegraph built into the .bsp." - Every card has a built-in node graph in .bsp. This addon does not work.
Legolas Cage Apr 23 @ 7:54pm 
Thanks, used it on a great map that fits will with the Dark Souls SNPCs because it had no nodegraph before and now I made a nodegraph that fits the map great! :D
Hwan Tea Apr 9 @ 2:25am 
Great tool, works fine for ground npc's so far. Adds an extra layer of fun to all the extremely creative maps people have created that lack ai functionality. Awesome job creator.
Bacon Overlord® Apr 3 @ 7:51am 
Some maps have built-in nodes. To override them you have to totally renode the map. Some maps are also very difficult to node (V33x) and I can tell you just to not bother with them unless you want to follow very specific steps.
Bacon Overlord® Apr 3 @ 7:49am 
This works fine...
Leon Apr 3 @ 1:14am 
fucking hillbillies, this is neither broken nor does nav_generate make a nodegraph
Kaboom36 Apr 1 @ 7:11am 
are you gonna fix this? it seems to be very broken
Reaper Mar 6 @ 10:47am 
Well this is broken, saved the file and renamed it to .ain instead of .txt without opening it and moved it to the correct location but it doesn't work on the map. Are you considering fixing this because this would be a very useful tool.
Eye Of Justice Feb 17 @ 12:37pm 
@GMANDAMADMAN
This addon wasnt support the jump nodes
EMPEROR PALPATINE Feb 16 @ 11:59am 
how to make jump nodes
Derrick J. Huxtable Feb 15 @ 7:32am 
:missing:
Derrick J. Huxtable Feb 15 @ 7:32am 
This is cool to make your special paths for npcs in roleplays but if you don't want to use this you can just type nav_generate it may take several minutes when it's done type ai_nodes and your done. This tool is better for more precise paths though so use it anyway. It's also good for the sanic and Weegee SNPC's so yeah.
Robo7988143 Jan 29 @ 12:43pm 
Can you make it have unlimited nodes, because later. While I was placing nodes in a house, and the house is in a huge map. It says this "You cannot place any additonal info nodes." Please do this. This addon will be better if you make the info limit unlimited.
Nachkomme Jan 24 @ 12:43pm 
ok so it seems this doesnt work because whenever you save it and load it up again it just rebuilds its self and all the nodes are gone
Ралик Jan 5 @ 11:59am 
Silverlan,you can only fix the "Air nodes"? When after editing i typing "ai_show_connect_fly" shows,that these nodes connected coupled linear green
Eiwruth Dec 13, 2015 @ 4:44am 
!!ADDON BROKEN!!
YoungGem Dec 11, 2015 @ 6:39pm 
Is there a way to delete a WHOLE nodegraph without deleting every single node one by one?
DMATH Dec 2, 2015 @ 11:39pm 
SHUT UP AND TAKE MY SUBS!!!!!
Surgery'd Jackie Dec 2, 2015 @ 12:23pm 
SO MUCH YEEEEEEEEEEESSSSSSSSSS
Fidchell Nov 26, 2015 @ 5:32am 
I found the solution. Anyone else who wants to delete an ain file that's packed into a bsp: download pakrat, find the ain file, delete it, and save BSP. It's that easy.
Fidchell Nov 26, 2015 @ 5:16am 
Anyone know how to delete a built in nodegraph? My AIN for RP_City8 is being overwritten constantly by its nodegraph.
Bacon Overlord® Nov 22, 2015 @ 5:52am 
I'm not sure why you would need a climb node anyway, just put a spawn node on top of the buildings or an air node above it... simple solution.
Bacon Overlord® Nov 22, 2015 @ 5:51am 
The only thing you can't do is add jump or climb nodes from what I'm reading. I haven't tried it personally so I can't vouch for anything beyond air and ground nodes which work just fine as long as they are networked properly.
Bacon Overlord® Nov 22, 2015 @ 5:50am 
You can also edit built-in nodes for maps that are hard-coded with nodes. It's very powerful and it works great... if you read the instructions!
Bacon Overlord® Nov 22, 2015 @ 5:49am 
This addon works just fine. It's just a matter of reading the INSTRUCTIONS.
DasDestomic Nov 16, 2015 @ 2:28pm 
this addon is broken DO NOT USE
Ралик Nov 15, 2015 @ 1:26am 
Can you add all nodes?
Example: Jump hint,Crouch node
Derik Nov 1, 2015 @ 8:51am 
Guys its completely broken dont use this anymore
=PGGM= Revamped Random Oct 28, 2015 @ 12:32pm 
can you add strider nodes with this addon?
I also have no idea what the message is talking about lol.
This didn't help me,I can't always be fucking around with these files.Zinv didn't work with it either,bonus.
ExboCooope Oct 10, 2015 @ 4:38am 
It's IMPOSSIBLE to add jump node or something like that. Jump link only works when both nodes are build-in jump nodes and are in right positions while link hull in AIN is set to '02'.
Also Jump node makes itself a normal node in AIN node list and this relationship is stored by the order in the AIN node list. The last part of the AIN which is sad to be the Index List does not affect anything.
According to the current Nodegraph Editor's algorithm, deleting build-in node will also corrupt any build-in jump node after that node.
BTW I added an offset z bar to let the nodes 10~16 unit above the surface which works perfect in sloppy area.
From China sorry for bad English
Spec oups Oct 6, 2015 @ 9:42am 
For some reason, the last time I used this on dm_tech, it just didn't work. The nodegraph didn't appear, it was like I didn't do anything. It's kind of frustrating considering the amount of time I spent building the graph for this map.

It worked perfectly fine for other maps I modified the nodegraph of, such as dm_carousel or gm_ninfields, but I believe there is either something wrong with the tool or my game. Maybe the fucking nameless garbage that is steam cloud is erasing my custom .ain file and restoring the old one...

I'm clueless tbh...
Bacon Overlord® Oct 4, 2015 @ 8:55am 
Which really sucks since I now have to find a new map, lol.
Bacon Overlord® Oct 4, 2015 @ 8:54am 
Tested and works fine on Evocity_V2d and edits of Evocity. But Evocity_v33x is not compatible with nodegraph editor.
ExboCooope Sep 30, 2015 @ 3:52am 
Extreme useful for NPC Spawn Creator
Edit node graph -->save file-->rename file and put into folder-->reload map
Now I can use one patrol point to order npc go through the whole map
[>Vector_U<] Sep 25, 2015 @ 11:26am 
Hi , Have one pregunt , please help me how to use your nodegraph.