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When making this map (first time):
Me: Okay, fizzlers, add one, conections done. Okay, I will do that twice. Done.
About 1 or 2 months later:
Me: Yay! Finally time to publish this map! :D I'll playtest it first.
*playtests map
Okay, I need to add more fizzlers.
*Pulls at top of fizzler to extend it and not add unnecesary antlines.
There we go, so much easier than the other way. : ) Plus it makes it look more profesional, without all of those lines! :D
Now:
*reads comment.
I think: Haha, NO, I did nto do that at all! :P
You konw how that story ends ;)
hahaha :)
Thanks! I do too! ;)
And, actually, I did EXACTLY that, haha, thanks though! :)
Oh, wait a second. Oh, I only did that for like 1/2 of it :/ (Dang it! I did not want that to happen! :-( Oh well, hahaha :) )
So, I actually made this mnap a little while ago, so yeah, I probably did not see that, but then I extended it even higher than before so you can see that the top one(s) do not have more antlines, when I tweaked it for publishing. :/ Oh well, thanks for pointing it out though! :)
Haha, yeah, I try to make my levels as white as I can, that way tghe player has a TON of more options, and does not feel like they are doing exactly what the designer expected--also, it makes them feel alot more like they came up with the solution themself. :)
The reason why I said it is now solvable, was because when I first released it, I tweeked it, hahaha :) And as you may guess, it was literally impossible to beat without cheats, so, just say'n that so people will know I fixed it :)
Perhaps it could be that it was so easy for me because I was cheating. Is it necessary to have the whole floor white?