Total War: SHOGUN 2

Total War: SHOGUN 2

Serdengeçti's FOTS tighter Formations
< >
21 Comments
Han  [author] Mar 3 @ 8:07am 
I'm glad you like it ! Since I have been working on Empire : Total War mods more recently rather than Shogun II ; I am kind of stuck with it since I develop a very large mod. But I still from time to time get information that people play those mods I developed a while ago.

I'm glad people still enjoy those !
Lucoa Mar 2 @ 8:47pm 
That's alright. I figured I'd ask because I prefer tighter formations. It's more realistic for people to stand shoulder to shoulder and backside to backside rather than each soldier 'respecting personal space' you know? Anyways, thank you for getting back to me so quickly! Guess I'll ditch the bayonet mods :P Thank you!
Han  [author] Mar 2 @ 1:17pm 
That's perfectly normal, since they both edit the same files. It would be impossible to make them compatible, since I would need to include their mod's changes, and files in mine, or vice-versa for it to work together !

And for that I would need authorization from the makers :(.
It is much easier for the makers of the bayonet mod to release a version with tight formations !
Lucoa Mar 1 @ 10:23pm 
Hello! I'd just like to say that I love your mod and what it's trying to do! However, I've run into a small issue. This mod doesn't appear to be compatible with the bayonet mods. Non-bayonet infantry such as levys stand tightly knit, but all other infantry which the mod adds bayonets to stay dispersed as usual. The bayonet mod doesn't add units or boost stats, but rather replaces the sword and uses the yari-kachi's weapon animations (since it's fit for a rifle). I'd hate to ask this of you, but when you can get around to it, do you think you may be able to make it compatable with bayonet mods? Thank you so much in advance!
Raging Drug Addict Nov 18, 2012 @ 11:22pm 
better looking faces pleazzzzzzzzzz
Han  [author] Nov 18, 2012 @ 4:16am 
Bad effect ? No the effect against ranged weapons is negligible, at the contrary, the front rank is more exposed yes, but the back ranks are more safe now. And we can say the same about the cannon shots. They will have less hits and be less accurate, but taking an Amstrong shot is now deadlier.
pooki Nov 17, 2012 @ 3:30pm 
Shouldn't this have a bad effect in ranged, missed shots should have a higher chance of hitting.
Han  [author] Nov 15, 2012 @ 11:30pm 
No, it is only the Vanilla Units, the modded units will work, but have standart formations
dragonkingofthestars Nov 15, 2012 @ 5:24pm 
would it affect line infantry units modded into the game? (i'm thinking of that mod where you do a western invasion of japan)
Han  [author] Nov 15, 2012 @ 7:39am 
Absolutelly, if the FOTS line infantry units are not changed in it, but even if it edits it, it will be no problem if you place it upper in the mod manager.
dragonkingofthestars Nov 15, 2012 @ 6:19am 
is this mod compadable with other mods? given that it affects teh formation of units i would think so but i'm just checking
Han  [author] Nov 12, 2012 @ 6:48am 
Thanks !
[BS-H]DonFlens Nov 12, 2012 @ 6:48am 
great
Raging Drug Addict Oct 28, 2012 @ 3:31pm 
good point
Han  [author] Oct 28, 2012 @ 1:31pm 
Just for the look, I feel the line infantry formations are too large in vanilla
Raging Drug Addict Oct 28, 2012 @ 1:23pm 
ok but i still dont see the point
Han  [author] Oct 26, 2012 @ 1:20pm 
This has negligible effect on melee, not affecting any stat !
Raging Drug Addict Oct 24, 2012 @ 8:57pm 
i guess its good in close combat
Tae Tae Oct 22, 2012 @ 6:56pm 
This will come in handy with my campaign
cambull Oct 19, 2012 @ 4:28pm 
looks sweet
Han  [author] Oct 13, 2012 @ 2:00pm 
1,75 meters between ranks => 1 meter between ranks, 80cm between soldiers => 70cm between soldiers