Dual laser madness
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Donderbus Sep 8, 2013 @ 2:34pm 
Very good, I like it!
Reminds me of a test from myself: 4 Connections
Had fun with it, thanks for suggesting.
[Sco] Cooper Kid Feb 7, 2013 @ 1:17pm 
Ah, right. I was worried I'd missed something important ^^
LPChip  [author] Feb 7, 2013 @ 11:31am 
Great to hear Cooper Kid. :) The flap above the buttons is just a visible meganism for the puzzle. Once you complete a certain step, it disables the laser.
[Sco] Cooper Kid Feb 7, 2013 @ 11:29am 
LP, that chamber was fantastic! I had a go at it last night and was stuck fast, so had to give up. My mind wandered in a particularly boring lecture today and I suddenly realised what to do. Awesome!

Just one query though, what's the flap above those buttons for? I didn't need to use it :/
LPChip  [author] Nov 5, 2012 @ 11:29am 
Thanks Tater Salad :)
Fallen One Nov 4, 2012 @ 9:03pm 
Excellent. Must play!
LPChip  [author] Oct 8, 2012 @ 11:31am 
Awesome. :)
Archomeda Oct 8, 2012 @ 10:57am 
It is indeed very interesting as I thought it would be. It's easy at the beginning, but when you think you've got the end, it's just out of reach. I never would've thought of using the lasers this way myself. It kind of reminded me of setting up a SR flipflop; I had a college about that last week XD (though I didn't pay much attention... that man was quite boring to listen to).

I didn't find any room-breaking solution. The timing is too short to actually get to the door without shutting the laser down, in combination with the fizzlers preventing portalling. The first laser cannot be redirected properly (too high). You can't exit without the three cubes. So... nope... didn't find anything but a good test chamber! :D
LPChip  [author] Oct 8, 2012 @ 8:17am 
Stagger Lee Oct 8, 2012 @ 7:38am 
Very tricky. Took trial and error, mostly error. I got great satisfaction in making it into the exit.