Portal 2

Portal 2

Deadly Lasers
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Petutski Jun 1 @ 2:19pm 
Nice fun map. Looks great! Thanks!
Spaceminnow Jan 19, 2016 @ 5:09pm 
Good map :)
PsychoBR Nov 19, 2012 @ 3:36pm 
Nice map! Very fun! Thumbs up!
The second reflexive cube its no necessary.
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]

Turrets highly explosive. Handle with care
cyc4015 Nov 12, 2012 @ 4:43pm 
I liked this room a lot. It was simple, and clean. I feel like the second laser puzzle could have benefitied from a bit more complexity, but it was a lot of fun anyway!
kindcrocodile Nov 10, 2012 @ 9:22am 
Test like a good. But there's some kind of glitch. When I'm in the last room I saw that need reflecting cube, I thought that need the one, which was used in 1 camera. Then I went back to the source of the bridge dense light, and began to bounce up and I had seen a white wall. In it I made the portal and as the old cube was still there I just brought it into the second room.
Avatar Oct 8, 2012 @ 5:07pm 
Nice and straight forward.
Metzger Ben | GER Oct 8, 2012 @ 2:04am 
Marcus Stockley  [author] Oct 7, 2012 @ 5:13pm 
I'm suprised that you guys are saying that this map was good and that I "Put a lot of work into it". This was my second map and I wasn't trying to bake it hard. I just slapped down some puzzle elements and made a chamber. But thanks anyway lol
TakeOut Oct 7, 2012 @ 3:42pm 
I thought this was kewl as could be. There are two ways to get a cube to the last lazer. I did not look at the screenshots first or yet actually. I restarted, used the first cube at the last port surface to steps and then used the first beam protal to retrieve it to bring it to the last room. OR perhaps that is what another solution is. Anyway, either climbing the beam up to the roof of the escape door or carrying the cube from the first room was fun. I see you did a lot of work and it is appreciated. Thanks.
Marcus Stockley  [author] Oct 7, 2012 @ 10:18am 
Well right now I'm working on 100 test chambers and when I get to a certain point I'll remake this chamber and make it a bit more complex.
Malidictus Oct 7, 2012 @ 10:13am 
I don't mean to say it's bad - you obviously put a lot of thought into stringing everything along. It's just that... I can almost deuce how to solve this just from your editor screenshot.

If you want to make it a bit more thought-provoking, simply remove the second cube and institute a one-way corridor going back to the start. You CAN bring the first mirror cube with you to the end, but it's not entirely obvious how, which is where "thinking with portals" comes in.
Marcus Stockley  [author] Oct 7, 2012 @ 9:41am 
Well thanks for your opinions and I will try to learn from my mistakes.
Malidictus Oct 7, 2012 @ 4:25am 
This was kind of obvious to go through. When you have a lot of non-portalble surfaces and only a scant few white ones, that's a pretty dead giveaway of what you're shupposed to do. I'm with the others - I prefer to have to figure a test chamber out as opposed to just following the one and only one obvious path.
Captain QUASI Oct 7, 2012 @ 4:13am 
It was okay.
Nothing too spectacular though.
I prefer the chambers where you have to think and/or undergo trial and error to get it right.
This one was pretty easy, but that's okay.
Heck, that's just my opinion ^^
Asuka Langley Sohryu Oct 7, 2012 @ 1:32am 
This is great!! Try out my new map here!

Marcus Stockley  [author] Oct 7, 2012 @ 1:17am 
Thanks for the feedback guys. I appreciated it. I'm also working on 100 test chambers atm. They start off really easy and progress in difficulty the further you go.
bobobermann Oct 7, 2012 @ 12:33am 
Thanks, not to complicated,fun
Juggler Oct 6, 2012 @ 11:50pm 
Second cube isn't necessary; you can just bring the first one along with you.
SuperChaosKG Oct 6, 2012 @ 6:00pm 
I agree with maus.


Chaoticallly solved! :3
Marcus Stockley  [author] Oct 6, 2012 @ 7:45am 
Thanks. I like to make my puzzles look a lot harder than they actually are. Kind of like the way Valve makes them.
mausilibaer Oct 6, 2012 @ 5:10am 
Nice one and not as hard as it looks at first