Team Fortress 2

Team Fortress 2

Cabrakan
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Update: Jul 16, 2017 @ 9:10am

- Minor fixes to fades of props and overlays
- Added Exactols butterfy particle effects

Update: Jun 24, 2017 @ 9:19am

- Added more vegetation and plants all over the map
- Improved signs and guides to help players navigate better
- Fixed texture errors and odd shadows
- Added some additional effects
- Fixed map fog rendering oddly
- Improved map in many ways

Update: Jun 20, 2017 @ 9:51am

- Added additional rocks near the D area
- Fixed spot near B where you could stand in the air
- Fixed water being odd looking in parts of the map, replaced the texture
- Fixed few textures being misaligned
- Fixed smoke effect near last not making a sound
- Fixed RED spawn change teleport effect being active after spawn change
- Fixed RED last spawn door having a gap in it

Update: May 12, 2017 @ 9:33am

- Tuned up last area to be more realistic
- Fixed water rendering cheap water too soon
- Removed the gap near D point, you can no longer drop into the pit
- Adjusted lighting between D and E area, also cave area on the side and indoor route between C and E
- Removed gap near E last under stairs
- Fixed model popping through floor near B area
- Fixed CP2 not making proper sound when point available, after it lifted up from the pit
- Fixed water near CP1 being white underwater

Update: Feb 9, 2017 @ 1:35pm

- Fixed few spots where you could see out of the map
- Improved some water textures scales
- Made a lot of edges of the map more round in suitable places
- Fixed few spots where you could stay high up
- Added some additional foliage to few places
- Added decals to both bases to guide places with information decal

Update: Feb 5, 2017 @ 10:56am

- Opened A area more with 1 additional high up route
- Opened B area more by removing a building and enhancing the area all around
- Made some props non-solid so players do not bump into them
- Adjusted some ammobox sizes within the map
- Improved bot navigation file due to changes

Update: Feb 4, 2017 @ 7:26am

Lots of fixes, i dont remember all but general improvements all over the map.

Update: Nov 26, 2016 @ 4:21pm

Improved map in multiple ways:

- Retouched capture area B
- Retouched capture area D
- Retouched BLU 2nd spawn area
- improved clipping
- Improved visual looks
- Made adjustments here and there all over the map

Update: Nov 21, 2016 @ 10:24pm

- Added tag: Jungle

Update: Nov 18, 2016 @ 1:25pm

Huge update, lots of tweaks, fixes, changes and improvements. More visuals, better gameplay. Thanks! To list some of the changes:

- Punched new route through wall near A site
- Made cap B area to be more open
- Fixed flashing props seen from BLU base start area at the left side on the right edge
- Fixed players dying in RED base when cap 2 is capped
- Fixed bulletholes appearing in waterfalls (thanks martijndebakker)
- Fixed shadows appearing through ceiling under tunnel near last area
- Fixed camping spot near last area
- Fixed loud door near B site
- Improved framerate around last area by closing old red base areaportals