The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Open Cities Skyrim
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Showing 51-60 of 61 entries
Update: Jun 25, 2012 @ 7:14pm

Open Cities Skyrim v0.5

Scrapped everything and rebuilt the entire mod due to corruption introduced in previous versions by TESVSnip.

All: Gatesmen have been added to each city who will open the gate for you if you approach on horseback.
All: Remnant Oblivion gates are now present in each city as leftovers from the Oblivion Crisis.
Riften: Replacer meshes for the walls which will display the moss on the inside portions that wasn't present before.
Whiterun: Updated the main gatehouse mesh so that the exterior side has all of the parts it needs.
Whiterun: Shuffling of AI packs and NPC positioning has been done to smooth out some problems with the Companions quests.
Markarth: Improvements have been made to the meshes on the inside of the city walls.

New Material: Solitude is now an open city.

Update: Apr 16, 2012 @ 3:42pm

Open Cities Skyrim v0.35

Whiterun: Fixed an error in the script that turns off the LOD lights that was allowing more than just actors to trigger it, generating immense lag.

Update: Apr 9, 2012 @ 5:02pm

Open Cities Skyrim v0.34

Reversed the alterations to the vanilla city map marker data due to the fact that an engine bug causes the change to become permanent. UGH.
Riften: Removed some previously unnoticed duplicate walls and buildings. Should help with performance now that those are gone.

Update: Mar 29, 2012 @ 9:04pm

Open Cities Skyrim v0.33

All: Navmeshes in every edited cell have been refinalized.
Whiterun: Several piles of civil war rubble were attached to the wrong enable parents.
Riften: Added a smelter to the blacksmith's area and moved the wood piles that were there around the corner.

Update: Mar 2, 2012 @ 10:59pm

Open Cities Skyrim v0.32

Whiterun: Fixed remaining issues with Companions quests that take place outdoors in the city, especially at the Skyforge.
Whiterun, Riften, Markarth: Jury-rigged the map markers so that they will drop you into the open city space regardless of when the mod was installed.
Whiterun: Heimskr's AI routine and rant scene needed the markers changed so he wouldn't run off to the closed worldspace like an idiot.

Update: Feb 27, 2012 @ 2:33pm

Open Cities Skyrim v0.31

Whiterun: Fixed the navmesh connection from the closed city so the NPCs could actually get out and go about their normal routines.
Whiterun: Fixed a portion of the Companions quest that was broken due to the markers refusing to move to the open worldspace.

Reattached Update.esm as a master to prevent wiping out any vanilla fixes I might run into now that some AI packs and quests are in need of tweaking.

Update: Feb 26, 2012 @ 1:57am

Open Cities Skyrim v0.3

Riften: Fixed a bug where some NPCs would continue to hang around the wrong worldspace due to an AI marker that was missed.
Riften, Markarth: Adjusted some of the occlusion planes to squeeze out a bit of extra performance.
Riften: Patchwork fix to keep one of the bridge pieces from vanishing until Bethesda can fix the static LOD bug.

New Material: Whiterun has been converted to an open city.

Update: Feb 8, 2012 @ 2:46pm

Open Cities Skyrim v0.21

Riften: Fixed a bug that caused the quest "A Chance Arrangement" to fail intermitently due to Madesi's strongbox not getting the ring added properly.
Markarth: A corrected mesh for the dam on the south side of the city has been provided by BassEX.
Markarth: A collision plane has been added to prevent people from walking through the altered dam mesh, until such time as the collision can be repaired properly.

Update: Feb 7, 2012 @ 12:39pm

Open Cities Skyrim v0.2

Initial public release including Riften and Markarth.

Update: Feb 6, 2012 @ 11:58am

CK Beta testing.