ARK: Survival Evolved

ARK: Survival Evolved

ACM V2.7.1294 [UNSTABLE]
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Update: Nov 18, 2017 @ 3:18pm

V2.7.1294

Minor Changes:
- Dropped New World delay timer from 60s to 30s.
- Fixed ACM security provisions failing to authenticate in Single Player.
- Stopped AutoGen from spawning structures more than once when looking for class references.
- Optimised execution for Spawn UI list-buttons.
- Stopped panel selection buttons from responding to input if they were already selected.
- Stopped Confirm UI getting stuck behind Core UI.
- Fixed bookmarks not being manageable.
- Fixed null UI data replacing stored data.
- Changed UI reset command to be a sub-command of mysettings and removed it from RCON use. Eg: cheat scriptcommand acm mysettings reset bindings.
- Fixed reset sub-command to work with the new way of handling UI data.
- Implemented various alternate handling methods for vital logic, related crashes(not all) should not be a problem anymore.
- Revised authorisation command logic to consider permission tiers instead of purely Server Authorititave dictation.
- Fixed an error in AutoGen mod handling that could result in duplicated data.
- Fixed WorldBound issues on the Tracking Map for Ragnarok.
- Fixed eroneous Single Player issues.

Notes:
- AutoGen .sav class was modified to simplify a authentication check, it is recommened/advised that the AUTOGEN folder be deleted from both Servers and ARK-client installs to allow all data to regenerate and be verified on next load. The AUTOGEN folder will be found in the install path of either the Server or Game at '\\ShooterGame\\Saved\\SaveGames\\ACM'.

Update: Nov 11, 2017 @ 6:11pm

V2.7.0287

Notes:
- Re-upload of V2.7.0287 to remove missed extraneous files included during cook.

Update: Nov 11, 2017 @ 6:08pm

V2.7.0287

Major Changes:
- Implemented .sav file usage for UI and AutoGen data.
- UI data is backed up for each player onto each server they join. If a player does not have a local version, the server is checked for a backup and downloads if found, if no backup, a new default UI dataset is generated. This does mean that if the last server played on is not joined again after the local file is deleted, out-dated data is likely to be downloaded and will overwrite the "newer" data if a player then joins that last server that had the most recent data before deletion.
- Bookmarks are now stored in the localised .sav file, and are distinguisable per map and/or per server(by way of a once-off UUID generation). Bookmarks can either be used on all servers of the same map, or filtered for the server they were created on.
- AutoGen will attempt to locate already downloaded data locally and determine if it is out of date. If out of date, it will download data as required when either the stored generation time is older or, for ARK, the game version is not the same.
- Player datas now log the time the player was last seen at, if they are alive in the world they will remain in the player list, if they are "dead" and have not been seen in 24 hours or more their data is removed. The list may be forced to regenerate, but offline players will have their Steam ID and Name wiped as a result until they join next.
- Permissions have been implemented. Until this system has been rigorously tested use this feature with caution when assigning dangerous permissions.
- The reproduced cheat-buffs will deactivate when you disconnect from a server/exit ARK. I.e, if you leave the game with GodMode on, it will turn off.
- Rebuilt "Admin" Chat logic, laid foundations for expansion to come later(manageable "channels" that can be restricted further amongst players with access and is separate from the permission system in a way).

Minor Changes:
- UI performance has been improved by consolidating UI's and the refactoring of many functions, aside from native engine functions responsiveness should be better.
- Added GUS.ini option to manually specify ACM' UUID which is used for AutoGen and player-specific bookmarks. This can be used if in the event of wiping the world but not changing the Mods in use, the next time a player with ACM connects, they may omit the download as their localised data "should" be valid still.
- AutoGen will not attempt to start for a minimum of 90 seconds after a new world has been created.
- Altered how the Tracking Map is accessed to ensure retrieved saved settings can be correctly applied and initialised.
- Implemented in-game viewable changelist that will appear upon first use of ACM after an update.
- Added Twitter and Steam Workshop buttons.
- Too many further changes to count and or aren't worth noting.

Notes:
- The UUID can be specified in the GUS.ini in section = ACM with a key = ACM_ID and a value = (three groups of 12 alphanumeric(including capitals) characters separated by "-"). For example:

[ACM]
ACM_ID=h8tFBWC20O35-18zPZ65W1f1R-1330z025F4NN

- ACM UUID can be printed to the Server Log via the UUID sub-command. Eg: cheat scriptcommand acm uuid
- Access the changelist from the bottom left of the UI.
- I will not be providing any kind of support or consideration of bugs/issues for those who have not performed a complete wipe of ACM for this update as I warned ahead of time on Twitter, in addition the Bug thread has been wiped.

Update: Aug 5, 2017 @ 5:57pm

V2.6.8700

Major Changes:
- Stat Modification has been disabled indefinitely.

Minor Changes:
- Added missing gates to control function calls.
- Minor fixes and tweaks to Overlay/Trace logic.

Update: Aug 3, 2017 @ 6:48am

V2.6.8687

Major Changes:
- Implemented/Enabled AoE foliage removal. Will affect trees and rocks only.

Minor Changes:
- Fixed some map-related issues.
- Attempted fix for internally-used static boolean controlling ACM functionality changing it's value.
- Fixed stat modification.
- Fixed bindings not updating to the InputHandler when changed via the UI(TCUI was unaffected).
- Fixed relevant approximated-cheat buffs not respecting Dino class targeting prevention.
- Added minor crash prevention logic.
- Baby spawning should be working again.
- Minor tweaks and improvements to various parts of multiple UI's.

Update: Jul 31, 2017 @ 8:43pm

V2.6.8674

Major Changes:
- ACM will auto-start in Singleplayer and Hosted games.
- First implementation of the extended tracking map. Scaling map image and coordinate range tweaked. Map can be zoomed and panned.
- Removed ACM persistence and implemented security buff to act as Server>Client mediator and authority/permission checker - any hacking into ACM will be impossible.
- AoE ForceTame has been disabled and Target ForceTame has been reverted to the console command indefinitely due to WC' changes.
- Implemented approximated versions of some cheat commands(LMA/GM, InfStats, God & EnemyInvisible). Will expand to allow timed/infinite and make grantable to others at a later date.

Minor Changes:
- AutoGen optimisations to lessen lag in Singleplayer during generation.
- When attempting to spawn creatures, the quantity will reset to 1. This is a stop-gap to stop people crashing things when being careless with spawning.
- Added Left + Right default options for [Displays: Three] Screen Scaling offets in My Settings.
- Fixed a discrepancy between map' mouse-over coordinate and mouse-click coordinate.
- AddXP logic was missing from Spawn UI.
- Spawn UI will countdown AutoGen ETA.
- Expanded AutoGen to scan further for references, will also read SupplyCrates.
- UI tidy-up to help uniformity and scaling.
- Various minor changes due to unknown UI changes by WC.

Update: Jun 19, 2017 @ 8:16pm

V2.6.7691

Major Fixes/Changes:
- N/A

Minor Fixes/Changes:
- Removed PlayerData override for debugging purposes.
- Implemented missed Scale failure prevention.

Update: Jun 19, 2017 @ 8:01pm

V2.6.7690

Major Fixes/Changes:
- N/A

Minor Fixes/Changes:
- Fixed bookmarks being unmanageable.
- Rearranged some execution ordering for player data collection. Unrelated to any current or potential issues.
- Added UI scale in Settings UI for extreme resolutions. Do NOT change these parameters unless you need to.
- Redesigned player data generation call to be more responsive.
- AutoGen sync-maintainer should only occur once during a session on first connect/scan.
- Added scalars argument for reset command.

Update: Jun 17, 2017 @ 7:04am

V2.6.7684

Major Fixes/Changes:
- Introduced binding-dupe check. No two functions can share the same bindings, the pre-existing will wipe and inform you.
- Implemented grace-period for AutoGen damage prevention. After download, movement is restored but damage return will delay for three seconds.

Minor Fixes/Changes:
- Fixed binding editor-induced bug resulting from back-end alteration.
- Fixed tracking map not allowing teleporation.
- Fixed several nuances in how things worked.

Update: Jun 15, 2017 @ 5:31pm

V2.6.7639

Major Fixes/Changes:
IMPORTANT: All stored bindings have been reset due to an alteration of how bindings/new commands are updated or added on my end.
IMPORTANT: Due to increasing confliction, or conflict potential, all commands are now prefixed with acm.
IMPORTANT: ACM will now prevent damage and movement until the download completes. This will only occur when the download starts and finishes.
- Optimised and refactored several Target Commands. Removed bloat, implemented log-collater into each command call.
- Refactored filtering process, smarter data management resulting in smaller data footprint. Cleaned up filter editing and removal - more work required, advise not to attempt editing data.
- In the event of failure, AutoGen will attempt to re-commence once the first player connects to the server - this will lag that player severely while AutoGen is operating.
- Added cleaning function to properly deregister and destroy child components during data generation of spawned actors to prevent crashes.
- Expanded AutoGen to scan map for any extraneous classes not found natively and group them together.

Minor Fixes/Changes:
- Fixed server up-time tracking.
- Added decomposition tracking to overlay trace.
- Tweaks to player-data generation.
- Security tweaks.
- ACM will only dump events to chat if -NotifyAdminCommandsInChat is defined as an argument.
- Fixed area indicator for AoE target commands jumping around and moving of it's own volition.
- Race-condition protection regarding damage interception.
- Various tweaks to existing functionality.
- Fixed a search error.